- Open Source Software Innovations
- Knowledge Management and Sharing
- Innovative Approaches in Technology and Social Development
- Digital Innovation in Industries
- Digital Marketing and Social Media
- Service and Product Innovation
- Innovation and Knowledge Management
- Privacy, Security, and Data Protection
- Corporate Governance and Management
- Wikis in Education and Collaboration
- Web Data Mining and Analysis
- Public Procurement and Policy
- Business Strategy and Innovation
- E-Learning and Knowledge Management
- University-Industry-Government Innovation Models
- Semantic Web and Ontologies
- Information Systems Theories and Implementation
- Innovation, Technology, and Society
- Innovation, Sustainability, Human-Machine Systems
- Corporate Social Responsibility and Sustainability
- Data Quality and Management
- Personal Information Management and User Behavior
- Complex Systems and Decision Making
- Organizational and Employee Performance
- Information Architecture and Usability
GfK (Germany)
2017
Karlsruhe Institute of Technology
2008-2015
German Informatics Society
2010
University of Augsburg
2010
University of St. Gallen
2010
Philipps University of Marburg
2010
IBM (United States)
2001-2005
Purpose The authors perform market trend analysis and to examine the clash between new traditional media explore future industry competitive scenarios. Design/methodology/approach IBM conducted a comprehensive study that included interviews with leaders of companies an in‐depth factors are shaping outlook. in‐person more than 75 senior executives, analysts, economists technology visionaries also worked Economist Intelligence Unit survey another 125 executives. Findings sees four primary...
Purpose A major IBM consulting survey finds that most CEOs consider themselves and their organizations to be executing change poorly. In contrast, there are a few out‐performers (top 20 percent) who the masters. The paper seeks analyze why companies managing poorly while those doing it well. Design/methodology/approach Global Making Change Work Study explored differences in how was implemented by over 1,500 practitioners worldwide. conducted surveys face‐to‐face interviews with project...
As open-source software becomes accepted worldwide, collaboration and development methods are also gaining greater momentum. Collaboration based on the paradigm is increasingly being used to improve multisite teamwork inside companies. Drawing experience in projects for improving collaboration, this paper explains how we evaluate communication problems, assess obstacles change, facilitate change by introducing employees benefits of collaborative model over traditional a workshop setting....
Methods for managing innovation have been described in academia many contexts. Service processes pose particular challenges compared to those of product – one the core reasons being lack dedicated R&D structures service firms or units. Collaborative both with employees and customers can be an effective means drive services. Based on empirical evidence a study German managers, this paper discusses findings organizational practice. We review current extent future potential involvement process,...
Abstract Digital transformation requires a digital mindset and new approaches to dealing with both decision risk speed. Well-entrenched companies seem hold all the assets needed adapt keep succeeding, but sometimes they don’t adequately react disruptive threat; instead, show symptoms of innovation blindness. They might overestimate their skills or learning occurs too slowly resources are being wasted. Deep expertise that used be an asset turns into liability because stuck in old mental...
Access to timely, complete and relevant knowledge is a key competitive differentiator in the present economic environment. But most management (KM) today only moves traditional, expert-based KM processes onto electronic media. This paper discusses paradigm shift from an expert-centric Peer-to-Peer approach creation management. Leveraging lowered transaction costs of internet technology, early movers space are piloting methods collaboration that have been invented, practiced refined by open...
Online-Gaming wird immer beliebter. Anfangs als Nischenphänomen für Computer-Kids belächelt, haben sich Online-Spiele inzwischen einen festen Platz im Medienkonsum erobert – weitgehend unabhängig von Alter, Bildung, Einkommen oder Geschlecht. Da Zeit und insbesondere konzentrierte Aufmerksamkeit bindet, tritt es in Wettbewerb mit etablierten Medien. Der vorliegende Beitrag beleuchtet auf Basis der Ergebnisse einer repräsentativen Primärstudie diese Entwicklung Deutschland genauer. Neben...