- FinTech, Crowdfunding, Digital Finance
- Microfinance and Financial Inclusion
- Digital Games and Media
- Digital Marketing and Social Media
- Copyright and Intellectual Property
- Species Distribution and Climate Change
- Art History and Market Analysis
- Open Source Software Innovations
- Consumer Market Behavior and Pricing
- Digital Platforms and Economics
- Banking stability, regulation, efficiency
- Islamic Finance and Banking Studies
- Sharing Economy and Platforms
- Gambling Behavior and Treatments
- Sports Analytics and Performance
- Nonprofit Sector and Volunteering
- Social Media and Politics
- Wikis in Education and Collaboration
- Efficiency Analysis Using DEA
- Private Equity and Venture Capital
- Experimental Behavioral Economics Studies
- Wine Industry and Tourism
- Social Capital and Networks
- Sport and Mega-Event Impacts
- Educational Games and Gamification
University of Portsmouth
2014-2025
Athabasca University
2018-2022
University of Finance and Economics
2006-2020
University College London
2018
Charles Sturt University
2018
University College Dublin
2018
Aarhus University
2018
University of Canterbury
2018
Macquarie University
2018
Wyoming Department of Education
2018
Although current literature highlights a wide variety of potential citizen science project outcomes, no prior studies have systematically assessed performance against comprehensive set criteria. The study reported here is the first to propose novel framework for assessing projects multiple dimensions success. authors apply this sample that form part online Zooniverse platform and position these success matrix measures both contribution public engagement levels relative other in sample. Their...
We investigate the development of scientific content knowledge volunteers participating in online citizen science projects Zooniverse (http://www.zooniverse.org). use econometric methods to test how measures project participation relate success a quiz, controlling for factors known correlate with knowledge. Citizen scientists believe they are learning about both and processes through their participation. don't directly latter, but we find evidence support former — that more actively engaged...
Advances in Internet technology are making it possible for individuals to volunteer online and participate research-based activities of nonprofit organizations. Using survey data from a representative sample such contributors, this study investigates their motivations five volunteering projects using the Volunteer Functions Inventory. We explore relationships between these six categories motivation actual recorded measures both activity retention. also use quantile regression analysis...
This study uses a unique data set of individual video game titles to estimate the effect an exhaustive observable characteristics on likelihood becoming blockbuster title. Due long‐tailed distribution sales data, both ordinary least squares and logistic regression models are estimated. The results consistently show that games more likely be released by one major publishers for popular hardware platforms. Results also higher quality significantly sell greater number units than those lower...
Purpose The purpose of this paper is to investigate the extent which rewards-based crowdfunding really does provide financial support for start-ups and small businesses relative other types activity such as creative cultural projects. Design/methodology/approach reports findings from a series multiple regression on unique data set covering around 205,000 projects across number leading platforms in USA, UK Canada. Findings authors report two main findings. First, highly inequitably...
Purpose – The purpose of this paper is to examine intrinsic forms motivation and particular incidents play, socialisation, fun amusement on an online crowdsourced citizen science platform. also investigates gamised activity (Greenhill et al. , 2014) as a form adding sense play work tasks (Xu 2012). These concepts are explored through close scrutiny the platform Zooniverse.org. Design/methodology/approach Qualitative techniques with interpretivist approach used analyse content found within...
Abstract Experience goods are characterised by information asymmetry and a lack of ex ante knowledge product quality, such that reliable external signals quality likely to be highly valued. Two potentially credible sources reviews from professional critics ‘word mouth’ other consumers. This paper makes direct comparison between the relative influences interactions both these on sales performance video game software. In order empirically estimate separate effects two signals, we analyze...
This paper explores the features and consequences of heterogeneity among clients largest Islamic microfinance institution in Pakistan, identifying differences business household outcomes between sub-groups borrowers. The research is based on a longitudinal survey 500 new conducted 2015 2017, which provides unique dataset entrepreneurs applying for interest-free microcredit loans. Evidence significant was found at time baseline survey. A analysis these data shows different types their level...
Purpose: This study contributes to the literature on inclusivity of microfinance, by examining non-participation in Kudumbashree , a welfare-oriented microfinance initiative Kerala, India, through lens social exclusion. Study Design: The integrates both quantitative and qualitative data. A survey was conducted among 678 rural poor households supplemented in-depth interviews focus group discussions. Findings: Despite programme’s provision financial non-financial benefits, women from most...
Summary This study investigates the interaction of motivations among contributors to online crowdfunding campaigns. Based on evidence from literature philanthropic behaviour, we argue that funder behaviour is likely be driven by a combination intrinsic, extrinsic and image enhancement motivations. We undertake an empirical investigation into relationships between these factors analysing data rewards‐based platform. These not only reveal monetary values individual contributions fundraising...
Abstract Digital piracy is costly to creative economies across the world. Studies indicate that anti-piracy messages can cause people pirate more rather than less, suggesting presence of psychological reactance. A gender gap in behavior and attitudes towards has been reported literature. By contrast, differences message reactance moderating impact have not explored. This paper uses evolutionary psychology as a theoretical framework examine whether based on real-world campaigns this effect...
Abstract This article explores belief in parental deficiency as a causal factor of youth anti‐social behaviour and crime. Empirical interrogation household interview data from UK city considers whether there is widespread support for blaming parents. Somewhat surprisingly, lower‐income households those containing young people, are found to be more likely consider responsibility problem. Most notably, tendency blame the parents strongly associates with perception that people area do not treat...
The concept of social capital has attracted much attention from researchers and policy makers, largely due to links with positive outcomes philanthropic acts such as volunteering donations. However, a rapid growth in Internet technologies media networks fundamentally affected the formation capital, well way which it potentially associates prosocial behaviors. This study uses unique data survey online volunteers explore interrelationships between mix self-reported observed activities both...
Digital streaming has had a profound effect on the commercial music sector and now accounts for 80% of industry revenues in United States. This study investigates consumption digital platforms by analyzing factors affecting chart survival individual tracks. Our data are taken from Spotify Global Top 200 between January 2017 2020, containing observations 3,007 unique tracks 642 artists over 1,087 days. We identify number traits applicable to online services, which we use explain variations...