- Impact of Technology on Adolescents
- Child Development and Digital Technology
- Sexuality, Behavior, and Technology
- Gambling Behavior and Treatments
- Digital Mental Health Interventions
- Social Media and Politics
- Digital Games and Media
- Technology Adoption and User Behaviour
- Health and Medical Studies
- Stress Responses and Cortisol
- Psychiatric care and mental health services
- Infant Health and Development
- Neuroscience of respiration and sleep
- Global Cancer Incidence and Screening
- Health, psychology, and well-being
- Work-Family Balance Challenges
- Clinical practice guidelines implementation
- Perfectionism, Procrastination, Anxiety Studies
- Technology Use by Older Adults
- Gender, Feminism, and Media
- Colorectal Cancer Screening and Detection
- Homicide, Infanticide, and Child Abuse
- Libraries and Information Services
- Mental Health Research Topics
- Employment and Welfare Studies
Johannes Gutenberg University Mainz
2016-2025
University Medical Center of the Johannes Gutenberg University Mainz
2016-2025
Klinik und Poliklinik für Psychosomatische Medizin und Psychotherapie
2012-2023
University Medical Centre Mannheim
2018
Medizinische Hochschule Hannover
2004-2016
Klinik und Poliklinik für Psychosomatische Medizin und Psychotherapie
2013-2015
The Perceived Stress Scale Cohen (J Health Soc Behav 24:385-96, 1983) is a widely and well-established self-report scale measuring perceived stress. However, the German version of PSS-10 has not yet been validated. Thus, purposes this representative study were to psychometrically evaluate PSS-10, provide norm values for population. standardized scales depression, anxiety, fatigue, procrastination life satisfaction administered representative, randomly selected community sample consisting...
The present study investigated the psychological health effects and motivational origins of digital stress based on a representative survey 1,557 German Internet users between 14 85 years age. Communication load resulting from private e-mails social media messages as well multitasking were positively related to perceived had significant indirect burnout, depression, anxiety. Perceived pressure fear missing out information interaction key drivers communication multitasking. Age significantly...
Addressing the lack of population-based data purpose this representative study was to assess procrastination and its associations with distress life satisfaction across span. A German community sample (1,350 women; 1,177 men) between ages 14 95 years examined by short form General Procrastination Scale (GPS-K; 1) standardized scales perceived stress, depression, anxiety, fatigue satisfaction. As hypothesized, highest in youngest cohort (14-29 years). Only most procrastinating (aged 29...
<h3>Importance</h3> Internet and computer game addiction represent a growing mental health concern, acknowledged by the World Health Organization. <h3>Objective</h3> To determine whether manualized cognitive behavioral therapy (CBT), using short-term treatment for internet (STICA), is efficient in individuals experiencing addiction. <h3>Design, Setting, Participants</h3> A multicenter randomized clinical trial was conducted 4 outpatient clinics Germany Austria from January 24, 2012, to June...
Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, 'loot boxes'). This review examines protections related to by anticipating some potential design strategies that might contribute higher risk behavior. Attention was directed towards analysis patents for systems, 13 identified on Google Patents. The features were analysed in relation rights and guarantees described terms use agreements patent assignees....
This study investigates the role played by parents as mediators of young children’s access and engagement with digital technologies. In Belgium, Germany, Latvia Portugal, qualitative in-depth interviews were conducted 10 families in each country, including one child between 6 7 years old. Our findings show that children mainly play ‘gatekeepers’ when it comes to facilitating constraining use Parents’ perceptions efficacy technologies responsible entertainment educational tools influence...
Internet addiction is regarded as a growing health concern in many parts of the world with prevalence rates 1-2% Europe and up to 7% some Asian countries. Clinical research has demonstrated that accompanied loss interests, decreased psychosocial functioning, social retreat, heightened distress. Specialized treatment programs are needed face this problem recently been added appendix DSM-5. While there numerous studies assessing clinical characteristics patients addiction, knowledge about...
Research has indicated that internet addiction is associated with psychosocial maladjustment in adolescence. Many epidemiologic surveys are lacking representativeness, and knowledge on disorder-specific risk factors scarce. One weakness of studies often regards their lack generalizability to clinical reality. The aim this study was provide a detailed description among adolescents, focusing its prevalence population-based context, psychopathological correlates, predisposing factors.The main...
A growing number of studies suggest that Internet users frequently utilize online media as “tools for procrastination.” This study thus investigated the relationship between trait procrastination, use, and psychological well-being in a representative sample N = 1,577 German users. The results revealed procrastination was associated with an increased use leisure-related content impaired control over use. As result, high showed higher risk experiencing negative consequence other life domains....
Internet Gaming Disorder (IGD) and other Internet-related disorders (IRDs) have become growing health concerns in our today's lives. Based on defined diagnostic criteria, IGD has been recognized as a condition for further research the DSM-5; however, IRDs excluded. Since release of DSM-5, representativeness appropriateness nine criteria debated. Although some first evidence published to evaluate these knowledge is still limited. Thus, purpose this study was provide data clinical validity...
L’accesso a internet da parte dei piu piccoli solleva nuovi interrogativi rispetto all’uso domestico dispositivi touchscreen, alla loro capacita di supportare i processi alfabetizzazione e l’acquisizione competenze digitale, nonche ai modi in cui genitori favoriscono le pratiche apprendimento. La ricerca sulla mediazione genitoriale ha infatti mostrato come aspettative nei confronti della tecnologia, discorsi sulle opportunita rischi internet, stesse d’uso quotidiano delle tecnologie...
Aims: This paper examines the addictive potential of 8 different Internet applications, distinguishing male and female users. Moreover, differential correlates problematic use are investigated in gamers (IG) generalized users (GIU). Method: In a representative sample 5,667 adolescents aged 12-19 years, use, psychopathologic symptoms (emotional problems, hyperactivity/inattention, psychosomatic complaints), personality (conscientiousness extraversion), psychosocial (perceived stress...
Behavioral addictions and bipolar disorders have a certain probability of co-occurrence. While the presence manic episode has been defined as an exclusion criterion for gambling disorder, no such formulated Internet addiction.A clinical sample 368 treatment seekers presenting with excessive to addictive use was screened spectrum using Mood Disorder Questionnaire. Psychopathology assessed by Symptom Checklist 90R interview administered screen comorbid disorders.Comorbid were more frequent in...
Background and aims Gambling disorder is a significant public health concern. Especially, male minors have been shown to gamble in problematic way, despite legal prohibitions. Methods We examined representative samples of students aged from 12 18 years (N = 9,309) two German federal states provide prevalence data clinical description risk factors for gambling. Results found that about 40% the adolescents reported engaging gambling activities within past months rates 1.7% 2.2% use online slot...