Pedro C. Santana-Mancilla

ORCID: 0000-0002-4184-0116
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Technology Use by Older Adults
  • Tactile and Sensory Interactions
  • Educational Games and Gamification
  • Context-Aware Activity Recognition Systems
  • Interactive and Immersive Displays
  • Augmented Reality Applications
  • IoT and Edge/Fog Computing
  • Virtual Reality Applications and Impacts
  • Technology Adoption and User Behaviour
  • Mobile Learning in Education
  • Educational Innovations and Technology
  • Digital Accessibility for Disabilities
  • Non-Invasive Vital Sign Monitoring
  • Gaze Tracking and Assistive Technology
  • Innovative Approaches in Technology and Social Development
  • Olfactory and Sensory Function Studies
  • ICT in Developing Communities
  • Usability and User Interface Design
  • E-Learning and Knowledge Management
  • Innovative Human-Technology Interaction
  • Business, Innovation, and Economy
  • Museums and Cultural Heritage
  • Air Quality Monitoring and Forecasting
  • Mobile Health and mHealth Applications
  • Human-Automation Interaction and Safety

Universidad de Colima
2016-2025

Universidade de Vigo
2016-2022

Universidad Andrés Bello
2015

Ciena (United States)
2014

Algoma University
2014

Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento
2008

University of Lisbon
2008

Universidad Autónoma de Baja California
2005-2006

Ministry of Health
2004-2006

With the increase in global life expectancy and advance of technology, creation age-friendly environments is a priority design new products for elderly people healthcare. This paper presents proposal real-time health monitoring system older adults living geriatric residences. was developed to help caregivers have better control their patients closer communication with patients’ family members. To validate feasibility effectiveness this proposal, prototype built, using biometric bracelet...

10.3390/geriatrics4020034 article EN cc-by Geriatrics 2019-05-07

The Internet of Things (IoT) and convolutional neural networks (CNN) integration is a growing topic interest for researchers as technology that will contribute to transforming agriculture. IoT enable farmers decide act based on data collected from sensor nodes regarding field conditions not purely experience, thus minimizing the wastage supplies (seeds, water, pesticide, fumigants). On other hand, CNN complements monitoring systems with tasks such early detection crop diseases or predicting...

10.3390/app13031961 article EN cc-by Applied Sciences 2023-02-02

ABSTRACT As the number of vehicles increases in cities, traffic accidents continue to rise. Connected and Autonomous Cars have become important because they aim be safer than non‐intelligent vehicles. can reduce up 90% vehicular caused by human drivers. must interact safely with other cars Vulnerable Road Users latter are more susceptible injury after a road collision. Thus, careful interaction between is necessary create ecosystem for Users. We discuss several challenges that addressed...

10.1002/ett.70103 article EN Transactions on Emerging Telecommunications Technologies 2025-03-01

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating micro-stories to encourage creativity critical thinking was used. Through role-playing, students collaborated gained a deeper understanding of the course, improving their abilities. The findings indicate incorporating into positively affects self-learning, promoting active student engagement meaningful learning...

10.3390/virtualworlds2040020 article EN cc-by Virtual Worlds 2023-10-30

Las arcillas son materia prima importante, principalmente, para la elaboración de cerámica tradicional. Es gran interés, por lo tanto, caracterizarlas física y químicamente poder optimizar sus propiedades potencializar su uso; es esto que caracterización las región Guapi se torna en una actividad importante el efecto tecnológico, económico social puede generar. En este trabajo indican los resultados obtenidos esta caracterización. Para ello utilizó espectroscopia infrarroja (FTIR),...

10.18257/raccefyn.31(121).2007.2208 article ES cc-by-nc-sa Revista de la Academia Colombiana de Ciencias Exactas Físicas y Naturales 2023-11-28

Real-life implementation of the Internet Things (IoT) in healthcare requires sufficient quality service (QoS) to transmit collected data successfully. However, unsolved challenges prioritization and congestion issues limit functionality IoT networks by increasing likelihood packet loss, latency, high-power consumption systems. This study proposes a priority-based cross-layer control protocol called QCCP, which is managed communication devices' transport medium access (MAC) layers. Unlike...

10.3390/s23020923 article EN cc-by Sensors 2023-01-13

How will pedestrians from different regions interact with an approaching autonomous vehicle? Understanding differences in pedestrian culture and responses can help inform cars how to behave appropriately regional contexts. We conducted a field study comparing the behavioral response of between metropolitan Mexico City (N=113) Colima, smaller coastal city (N=81). hid driver car seat costume as Wizard-of-Oz prototype evoke interaction behavior at crosswalk or street. Pedestrian interactions...

10.1145/3239060.3241680 article EN 2018-09-13

This paper presents the usability assessment of design an Internet Medical Things (IoMT) system for older adults; evaluation, using heuristics, was held early on process to assess potential problems with and found be efficient method find issues application led significant improvements IoMT platform.

10.3390/ijerph17051586 article EN International Journal of Environmental Research and Public Health 2020-03-01

This paper describes the results of an experimental study implementing a teaching technological strategy to help Down syndrome children develop their reading skills. The employed pedagogical method proposed in "Down syndrome: and writing" (DSRW) book, augmented with tangible interfaces, showing favorable when tested on kids this syndrome.

10.1145/2382176.2382183 article EN 2012-10-03

Este artículo explora el uso de la Inteligencia Artificial Generativa, específicamente los Grandes Modelos Lenguaje (LLM), para analizar respuestas abiertas en evaluaciones del desempeño docente. Aunque LLM ofrecen capacidades avanzadas interpretar y clasificar datos textuales, su tendencia a generar "alucinaciones" plantea desafíos contextos donde precisión es crucial. Para mitigar estos riesgos, se presentan tres enfoques: dominio específico, entrenados con educativos mejorar relevancia;...

10.29105/innoacad.v1i2.36 article ES 2025-05-30

In Mexico, many seniors are alone for most of the day or live in public nursing homes. Simple interaction with computer systems is required older people. This why we propose exploration a medium well known by seniors, such as television (TV). The primary objective this study to improve quality life through an easier reminder system, using set. A technological platform was designed based on interactive television, which and their caregivers can have better way track daily activities. Finally,...

10.3390/ijerph14060617 article EN International Journal of Environmental Research and Public Health 2017-06-08

The rapid adoption of portable devices, like tablets and smart phones, has allowed students to have access information directly in the classroom. However, this is not enough. Due new trends interaction with computers wireless interconnection networks between heterogeneous devices growing interest improving teaching-learning process, led educational field application a discipline known as Ambient Intelligence (AmI) purpose provide intelligence ordinary AmI paradigm, which people are immersed...

10.1016/j.sbspro.2013.12.363 article EN Procedia - Social and Behavioral Sciences 2013-12-01

Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, need to innovate in the teaching-learning processes achieve effective education arises. This article describes proposal for teaching HCI through development projects that allow students acquire higher competencies design evaluation computer games. Finally, empirical validation (questionnaires case study) 40 undergraduate (studying their fifth semester software engineering) was applied at end...

10.3390/informatics6020022 article EN cc-by Informatics 2019-05-14

The balance between game difficulty and player skill in the evolving landscape of video industry is a significant factor engagement. This study introduces deep learning (DL) approach to enhance gameplay by dynamically adjusting based on player’s level. Our methodology aims prevent disengagement, which can occur if significantly exceeds or falls short evaluation indicates that such dynamic adjustment leads improved increased involvement, with 90% players reporting high enjoyment immersion levels.

10.3390/app13148249 article EN cc-by Applied Sciences 2023-07-16

The aging of the population is a phenomenon faced by most nations, such as Mexico, where 7.5% older than 60 years, significant proportion whom live alone (10%). This fact related with ever increasing migration one or more their relatives, mostly to USA. Our work aims provide technological solution that eases isolation elder people living in Mexico while families are abroad. To envision and inform our design we interviewed independent old persons alone. We propose an electronic family...

10.1145/1056808.1057107 article EN 2005-04-02

Motivation -- To provide suitable mobile text-entry interfaces for the disabled, designed considering their capabilities and needs.

10.1145/1473018.1473067 article EN 2008-01-16

This paper proposes a mobile augmented reality system that allows Mexican secondary education students to access additional educational contents related their textbooks. Our recognizes the images printed in book as part of regular taught topics and shows multimedia complement covered book. These are generated through service-oriented architecture. Initial usability testing our showed user satisfaction 97%.

10.1016/j.procs.2012.06.092 article EN Procedia Computer Science 2012-01-01

To date, mobile device users with disabilities still have access issues. While there exist satisfactory arrangements focused on specific impairments, multiple struggle to find acceptable workarounds everyday tasks that are straightforward for other users. In this paper we present a case study of an iPhone user combined visual and motor impairment. The includes the task analysis some user's needs in life, problems faced by while trying do them, brief description their degree usability terms...

10.1145/3151470.3151476 article EN 2017-11-08

Genomic selection (GS) changed the way plant breeders select genotypes. GS takes advantage of phenotypic and genotypic information to training a statistical machine learning model, which is used predict (or breeding) values new lines for only available. Therefore, many methods have been proposed this task. Multi-trait (MT) genomic prediction models take correlated traits improve accuracy. some multivariate are popular GS. In paper, we compare performance three MT methods: best linear...

10.3390/genes13081494 article EN Genes 2022-08-21

This research work present an Education Management Information System designed for the Department of Institutional Planning and Development at University Colima, this system allows gathering relevant information related to institutional management indicators with a suitable interface its users in order simplify reduce time needed information. Usability testing our showed high user satisfaction.

10.1016/j.sbspro.2012.09.611 article EN Procedia - Social and Behavioral Sciences 2012-10-01

This paper presents a usability evaluation of the design home care system for older adults, named iTVCare; was held early on process in order to assess potential problems. The consisted individually expert evaluations its compliance with Jakob Nielsen's heuristics interaction design. Heuristics, were an efficient method finding problems and have headed significant improvements software platform.

10.1109/tla.2016.7587654 article EN IEEE Latin America Transactions 2016-07-01
Coming Soon ...