- Video Coding and Compression Technologies
- Advanced Vision and Imaging
- Computer Graphics and Visualization Techniques
- Telecommunications and Broadcasting Technologies
- Advanced Wireless Communication Techniques
- Error Correcting Code Techniques
- Multimedia Communication and Technology
- Image and Video Quality Assessment
- Advanced Data Compression Techniques
- Distributed and Parallel Computing Systems
- Advanced Image Processing Techniques
- Cooperative Communication and Network Coding
- 3D Shape Modeling and Analysis
- Remote Sensing and LiDAR Applications
- Silicon Carbide Semiconductor Technologies
- Cloud Computing and Resource Management
- Advanced DC-DC Converters
- Peer-to-Peer Network Technologies
- IoT and Edge/Fog Computing
- Advanced Data Storage Technologies
- Induction Heating and Inverter Technology
- Technology Adoption and User Behaviour
- Embedded Systems and FPGA Design
- Network Traffic and Congestion Control
- Bluetooth and Wireless Communication Technologies
Nokia (Finland)
2008-2022
ORCID
2022
Tampere University
2007-2011
Tampere University of Applied Sciences
2011
This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a space that determined camera arrangement in capture rig. bitstream format and decoding processes specification along aspects Test Model (TMIV) reference software encoder, decoder, renderer are described. use cases,...
The MPEG immersive video (MIV) standard is the latest addition to MPEG-I suite of standards. It focuses on representation and coding media. MIV designed support virtual extended reality applications that require six degrees freedom visual interaction with rendered scene. Edition-1 now in its final phase standardization. Leveraging conventional 2-D codecs, efficiently codes volumetric scenes allows advanced effects like bullet-time fly-throughs. feeds capturing scene are first processed...
Subjective quality evaluation is widely used to optimize system performance as a part of end-products. It often desirable know whether certain acceptable, that is, the reaches minimum level satisfy user expectations and needs. The goal this paper examine research methods for assessing overall acceptance in subjective methods. We conducted three experiments develop our methodology test its validity under heterogeneous stimuli context mobile television. first experiment examined possibilities...
The High Efficiency Video Coding (HEVC) standard includes support for a large range of image representation formats and provides an excellent compression capability. Image File Format (HEIF) offers convenient way to encapsulate HEVC coded images, sequences animations together with associated metadata into single file. This paper discusses various features functionalities the HEIF file format compares efficiency still coding that JPEG 2000. According experimental results about 25% bitrate...
The High Efficiency Image File Format (HEIF) is a standard developed by the Moving Picture Experts Group (MPEG) for storage of images and image sequences. facilitates file encapsulation data coded according to Video Coding (HEVC) standard. compression performance HEVC superior any alternative or sequence coding format. HEIF includes rich set features building on top widely used ISO Base Media (ISOBMFF), making feature-wise compared other formats. This article provides an overview...
Multimedia streaming is one of the most popular services today. When user in a mobile scenario, delivery multimedia becomes more challenging. Mobile suffers from discontinuous playback that sometimes impairs experience. Among other factors, this also due to high network bandwidth variation can experience along path. In some cases, available close zero when traversing tunnels or areas where capacity goes below what required for session be pause-less. Typically, media adaptation and rate...
The paper discusses methods for robust audio-video broadcast over the digital video broadcasting-handheld (DVB-H) system. DVB-H includes a link-layer forward error correction (FEC) scheme known as multiprotocol encapsulation (MPE) FEC, which provides equal protection (EEP) to transmitted media streams. Several approaches unequal (UEP) have been proposed in literature, and applicability of some them is analyzed paper. A UEP method based on priority segmentation streams chosen more detailed...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it possible to produce detailed point cloud point-based models of real world objects even time. Rendering such high quality at satisfactory frame rates is needed for realistic <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">extended reality</i> (XR) applications. This publication reviews real-time photorealistic rendering methods which directly...
This paper provides an analysis on the optimal channel changing delay in DVB-H (Digital Video Broadcasting for Handhelds) channels Mobile Television. uses a time-sliced transmission scheme to reduce power consumption used radio reception receivers. Channel delay, i.e. from one audio-visual service another, is increased due time slicing DVB-H. One of significant factors Decoder Refresh Delay. The Delay start video decoding correct output decoder. minimized when time-slice starts with random...
Virtual reality (VR) provides unprecedented immersive experience using high-resolution spherical stereoscopic panoramic video. Such an is achieved by head-mounted display (HMD) which has very strict latency bounds in order to respond promptly user movements. Conventional streaming of VR video requires large bandwidth because the entire captured panorama transmitted. However, only a limited field-of-view (FOV) displayed HMD, resulting wastage bandwidth. To alleviate problem, this paper...
DVB-T2 has been recently standardized by the DVB organization. In this paper deployment of H.264/SVC in is discussed. We focus on system configuration aspects which provide optimal use features from point view. also propose modifications to error protection mechanisms that would consequently lead an improvement user experience. The data dependencies are exploited protect media unevenly according their priorities.
Mobile broadcast services have experienced a strong boost in recent years through the standardization of several mobile systems such as DVB-H, ATSC-M/H, DMB-T/H, and CMMB. However, steady need for higher quality is projected to surpass capabilities existing systems. Consequently, work on new generations technology starting under umbrella different industry consortia, DVB. In this paper, we address question how DVB-T2 transmission can be optimized improved reception. We investigate...
The Moving Picture Experts Group (MPEG) recently has developed a standard for compressing volumetric content known as video-based point cloud compression (V-PCC). V-PCC is multi-layer approach in which the information mapped onto multiple image layers. second layer considered including points that were not projected into first layer. Even though this dual-layer scheme provides better coding efficiency and reconstruction quality compared to single-layer approach, but it be very complex due...
Tune-in delay is the time elapsed from instant a program chosen, until rendering of chosen begins. This paper provides an analysis various components that affect tune-in and discusses methods to reduce this delay, in Digital Video Broadcasting - Handheld (DVB-H) systems. In DVB-H, time-slicing, misalignment random access units relative timesliced burst boundaries are major contributors tunein delay. Two methods, namely time-interleaved simulcast redundant intra picture insertion, proposed...
Storage and transport of six degrees freedom (6DoF) dynamic volumetric visual content for immersive applications requires efficient compression. ISO/IEC MPEG has recently been working on a standard that aims to efficiently code deliver 6DoF experiences. This is called the MIV. MIV uses regular 2D video codecs data. jointly with ITU-T VCEG, also specified VVC standard. introduced concept subpicture. tool was specifically designed provide independent accessibility decodability sub-bitstreams...
Zapping-delay is an important factor contributing to the quality-of-experience (QoE) of any multimedia service; longer zapping-delay, worse QoE. Therefore, for a good QoE, it necessary bind zapping-delay within acceptable bounds. Coded video uses motion compensated prediction structure that contributes zapping-delay. In DVB-H, further increased because time-sliced burst transmission architecture. Hence, attempt must consider both coded video, as well architecture DVB-H. This paper analyzes...
• scheduling algorithm allows to achieve unequal error resilience of the transmitted stream decoder employed with better tools may bring results (PSNR) valuable input DVB-T2 transmission system be used for any prioritized data
Point clouds for immersive media technology have received substantial interest in the recent years. Such representation of 3D scenery provides freedom movement viewer. But transmitting or storing such content requires large amount data and it is not feasible on today's network technology. Thus, there a necessity having efficient compression algorithms. Recently, projection-based methods been considered compressing point cloud data. In these methods, are projected onto 2D image plane order to...
Digital Video Broadcasting - Handheld (DVB-H) specification suite enables reception of point-to-multipoint multimedia transmission with mobile devices. It provides good forward error correction (FEC) capabilities to combat errors. However, errors can be occasionally so severe that FEC decoding fails. The residual degrade the audio-visual quality dramatically. This paper presents an control method, called synchronized audio redundancy coding. aims ensure continuity under channel conditions....
In this paper, we propose a novel algorithm for constructing an Unequal Error Protection (UEP) FEC code targeted towards video streaming applications. A concatenation of set parallel outer block codes followed by packet interleaver and inner is presented. The calculates on the fly optimal allocation rates codes. When applied to applications using H.264, discussed UEP framework achieves gains up 5dB in quality compared equal error protection (EEP) at same rate.
This paper proposes to use RTP (Real-time Transport Protocol) Reception Hint Tracks for convenient recording and playback of a video call in MP4 format. The feasibility is validated as part an implemented end-to-end system. proposed approach records bidirectional Linphone multiplexes it with the L-SMASH software library. It also stores RTCP (RTP Control additional timing information. Playback file performed VLC Media Player that made compatible Tracks. proof-of-concept setup meets...
Digital Video Broadcasting - Handheld (DVB-H) specification suite enables reception of point-to-multipoint multimedia transmission with mobile devices. It provides good forward error correction (FEC) capabilities to combat errors. However, errors can be occasionally so seve