S. Nisa Asgarali-Hoffman

ORCID: 0000-0002-7159-4796
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Biomedical and Engineering Education
  • Child Development and Digital Technology
  • Innovative Approaches in Technology and Social Development
  • Impact of Technology on Adolescents
  • Interdisciplinary Research and Collaboration
  • Privacy, Security, and Data Protection
  • Social Media and Politics
  • Genetics, Bioinformatics, and Biomedical Research
  • Design Education and Practice
  • Race, History, and American Society
  • Persona Design and Applications
  • Problem and Project Based Learning
  • Caribbean history, culture, and politics
  • Cuban History and Society

University of Maryland, College Park
2020-2025

University of Maryland, Baltimore County
2021

This article presents an analysis of YouTube videos wherein creators reveal the results their direct-to-consumer genetic ancestry tests. I analyze these videos, comment threads, and role in hosting to capture popular discourse around relationship between DNA racial identity. By employing critical technocultural (CTDA), explore how Caribbean content discuss identity, online discourses negotiate, codify, or disrupt neoliberal notions authenticity. focus on made by who self-identify as being...

10.1177/20563051251319576 article EN cc-by-nc Social Media + Society 2025-01-01

Hybrid interactive systems that combine living and digital components can engage, educate, inform users, are of growing interest in the HCI community. Advances synthetic biology transforming what is possible to do with these media interfaces (LMIs). Bioart a practice which artists, often using methods, work organisms creatively explore human relationship nonhuman organisms. We present results from an interview study expert bioartists as well our hands-on experience bioart project where we...

10.1145/3411764.3445408 article EN 2021-05-06

There is increasing interest within the HCI community about working with living organisms in design of interactive systems. Bioartists and lab participants have worked for decades. Their motivations doing so include artistic expression, innovation, activism. We interviewed 12 artists, organizers, researchers who work or facilitate organisms. Participants expressed perspectives on described bioart as an effective practice engaging informing public, fostering transdisciplinary collaborations,...

10.1145/3411764.3445060 article EN 2021-05-06

Informal learning environments play a critical role in science, technology, engineering, and mathematics across the lifespan are consequential informing public understanding engagement. This can be difficult to accomplish life science where expertise thresholds logistics involved with handling biological materials restrict access. Community laboratories informal that provide access resources necessary carry out pursuits using enabling biotechnologies. We investigate group of these spaces...

10.1177/09636625221135858 article EN Public Understanding of Science 2022-12-14

Living organisms and their biological properties, including the capacity for transformation representation of information, offer exciting inspiring opportunities transdisciplinary art design explorations. While an emerging body work is increasingly investigating possibilities at intersection interactive computing, biology, art, more needed to investigate potential these approaches supporting community public engagement participation in science, technology. In this project, we describe a...

10.3389/fcomp.2022.830959 article EN cc-by Frontiers in Computer Science 2022-03-17

The rapid evolution of technology has enabled us to perform complex, interdependent, and geographically distributed work. As a result, the effective use communication coordination technologies is increasingly crucial success in workplace, raising at same time concerns about workplace privacy. In this paper, we present case study showing how adapted used participatory toolkit elicit privacy perspectives 3D print shop's youth employees. Participants expected their managers co-workers, rather...

10.1145/3481357.3481510 article EN 2021-10-11
Coming Soon ...