- Augmented Reality Applications
- Virtual Reality Applications and Impacts
- Human-Automation Interaction and Safety
- Interactive and Immersive Displays
- Traffic and Road Safety
- Spatial Cognition and Navigation
- Older Adults Driving Studies
- Genomics and Phylogenetic Studies
- Tactile and Sensory Interactions
- Advanced Optical Imaging Technologies
- Safety Warnings and Signage
- Visual perception and processing mechanisms
- Data Visualization and Analytics
- Bacteriophages and microbial interactions
- Behavioral and Psychological Studies
- Autonomous Vehicle Technology and Safety
- Educational Games and Gamification
- Usability and User Interface Design
- Color perception and design
- 3D Surveying and Cultural Heritage
- Bioinformatics and Genomic Networks
- Color Science and Applications
- BIM and Construction Integration
- Ergonomics and Musculoskeletal Disorders
- Gut microbiota and health
Virginia Tech
2016-2025
University of Florida
2024
Florida Coastal School of Law
2024
Human Media
2008-2022
Ikerlan
2019
Coburg University of Applied Sciences
2019
Tsinghua University
2019
University of Otago
2019
Istituto di Scienze Marine del Consiglio Nazionale delle Ricerche
2019
Novel (United States)
2016-2017
The Pathosystems Resource Integration Center (PATRIC) is the bacterial Bioinformatics (https://www.patricbrc.org). Recent changes to PATRIC include a redesign of web interface and some new services that provide users with platform takes them from raw reads an integrated analysis experience. redesigned allows researchers direct access tools data, emphasis has changed user-created genome-groups, detailed summaries views data have selected. Perhaps biggest change been enhanced capability for...
The Pathosystems Resource Integration Center (PATRIC) is the all-bacterial Bioinformatics (BRC) (http://www.patricbrc.org). A joint effort by two of original National Institute Allergy and Infectious Diseases-funded BRCs, PATRIC provides researchers with an online resource that stores integrates a variety data types [e.g. genomics, transcriptomics, protein–protein interactions (PPIs), three-dimensional protein structures sequence typing data] associated metadata. Datatypes are summarized for...
The IEDB, www.iedb.org, contains information on immune epitopes--the molecular targets of adaptive responses--curated from the published literature and submitted by National Institutes Health funded epitope discovery efforts. From 2004 to 2012 IEDB curation journal articles since 1960 has caught up present day, with >95% relevant manually curated amounting more than 15,000 704,000 experiments date. revised target been make recent research findings quickly available in thereby ensure that it...
The PathoSystems Resource Integration Center (PATRIC) is the bacterial Bioinformatics funded by National Institute of Allergy and Infectious Diseases (https://www.patricbrc.org). PATRIC supports bioinformatic analyses all bacteria with a special emphasis on pathogens, offering rich comparative analysis environment that provides users access to over 250 000 uniformly annotated publicly available genomes curated metadata. offers web-based visualization tools, private workspace in which can...
As the automotive industry moves toward car of future, technology companies are developing cutting-edge systems, in vehicle and out, that aim to make driving safer, more pleasant, convenient. While we already seeing some successful video-based augmented reality (AR) auxiliary displays (e.g., center-mounted backup aid systems), application opportunities optical see-through AR as presented on a drivers' windshield yet be fully tapped; nor visual perceptual attention challenges understood. race...
Virtual environments (VEs) are a relatively new type of human–computer interface in which users perceive and act three-dimensional world. The designers such systems cannot rely solely on design guidelines for traditional two-dimensional interfaces, so usability evaluation is crucial VEs. This paper presents an overview VE to organize critically analyze diverse work from this field. First, we discuss some the issues that differentiate user interfaces as GUIs. We also present review methods...
We present a structured, iterative methodology for user-centered design and evaluation of VE user interaction. recommend performing (1) task analysis followed by (2) expert guidelines-based evaluation, (3) formative finally (4) comparative evaluation. In this article we first give the motivation background our methodology, then describe each technique in some detail. applied these techniques to real-world battlefield visualization VE. Finally, evaluate why approach provides cost-effective...
A major challenge, and thus opportunity, in the field of human-computer interaction specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or metaphors introduce completely new ways users to perceive interact with technology world around them. Clearly, augmented reality one such technology. We propose a approach employs user-based studies inform design, by iteratively inserting series into traditional...
In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, appears at different distances from the user. Therefore, to integrate information, users must repeatedly switch context refocus eyes. To focus distances, user's eyes accommodate, which when done can cause eyestrain degrade task performance. An experiment was conducted that examined switching focal distance a an AR environment, using text-based visual search monocular optical...
A challenge in presenting augmenting information outdoor augmented reality (AR) settings lies the broad range of uncontrollable environmental conditions that may be present, specifically large-scale fluctuations natural lighting and wide variations likely backgrounds or objects scene. In this paper, we motivate need for research on effects text drawing styles, background textures, user performance AR. We present a pilot study follow-on user-based examined changing illuminance values, styles...
The PathoSystems Resource Integration Center (PATRIC) is one of eight Bioinformatics Centers (BRCs) funded by the National Institute Allergy and Infection Diseases (NIAID) to create a data analysis resource for selected NIAID priority pathogens, specifically proteobacteria genera Brucella, Rickettsia Coxiella, corona-, calici- lyssaviruses viruses associated with hepatitis A E. goal project provide comprehensive bioinformatics these including consistently annotated genome, proteome metabolic...
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation visually rich perceptually realistic virtual environment (VE) applications. Comparatively very little effort has been expended on user interaction components VEs. As a result, VE interfaces are often poorly designed rarely evaluated with users. Although usability engineering is newly emerging facet development, user-centered design evaluation in VEs as practice still lags far...
Crash warning systems are designed to help avoid vehicle accidents by notifying drivers of potential hazards. In typical crash systems, primary information is provided through visual, audible and/or haptic cues. general, the use results in safer driving. However, driver interfaces that employ visual elements, such as text messages appearing on center console display and blindspot detection icons side view mirrors, may take drivers' eyes off road momentarily, lead divided attention,...
To develop a framework for quantifying the visual and cognitive distraction potential of augmented reality (AR) head-up displays (HUDs).AR HUDs promise to be less distractive than traditional in-vehicle because they project information onto driver's forward-looking view road. However, AR graphics may direct attention away from critical road elements. Moreover, current device assessment methods, which are based on eyes-off-road time measures, cannot capture this unique challenge.This article...
OCCUPATIONAL APPLICATIONSGiven advances in augmented reality head-worn display (AR HWD) technologies, "smart glasses" may become an everyday workplace tool the foreseeable future, allowing workers to perform tasks hands-free while viewing real-time, task-relevant information within their visual field of view. Interviews with experts several industries (e.g., chemical, medical, manufacturing, distribution) supported such future opportunities for AR HWD development, and underlined important...
The automotive industry is rapidly developing new in-vehicle technologies that can provide drivers with information to aid awareness and promote quicker response times. Particularly, vehicles augmented reality (AR) graphics delivered via head-up displays (HUDs) are nearing mainstream commercial feasibility will be widely implemented over the next decade. Though AR have been shown tangible benefits in scenarios like forward collision warnings navigation, they also create many perceptual...
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user's view the environment. This especially important for our application context, which utilizes mobile AR navigation and other operations an urban key problem field how best depict objects such way that viewer can correctly infer depth relationships between different physical virtual objects. Showing single object with no context presents ambiguous picture user. But...
A challenge in presenting augmenting information outdoor augmented reality (AR) settings lies the broad range of uncontrollable environmental conditions that may be present, specifically large-scale fluctuations natural lighting and wide variations likely backgrounds or objects scene. In this paper, we present a active AR testbed samples user's field view, collects illuminance values at participant's position. The main contribution presented herein is user-based study (conducted using...