- Mobile Health and mHealth Applications
- Digital Mental Health Interventions
- Technology Use by Older Adults
- Chronic Obstructive Pulmonary Disease (COPD) Research
- COVID-19 Digital Contact Tracing
- AI in Service Interactions
- Technology Adoption and User Behaviour
- Musculoskeletal pain and rehabilitation
- Social Media in Health Education
- Stroke Rehabilitation and Recovery
- Impact of Technology on Adolescents
- Grief, Bereavement, and Mental Health
- Family Caregiving in Mental Illness
- Physical Activity and Health
- Misinformation and Its Impacts
- Behavioral Health and Interventions
- Chronic Disease Management Strategies
- Aging and Gerontology Research
- Cardiac Health and Mental Health
- Diabetes Management and Education
- Retirement, Disability, and Employment
- Telemedicine and Telehealth Implementation
- Health Systems, Economic Evaluations, Quality of Life
- Pharmaceutical Practices and Patient Outcomes
- Family Support in Illness
Roessingh Research and Development
2020-2024
University of Twente
2018-2024
eHealth apps have been recognized as a valuable tool to reduce COVID-19's effective reproduction number. The factors that determine the acceptance of COVID-19 remain unknown. exception here is privacy.The aim this article was identify antecedents (1) mobile app for symptom recognition and monitoring (2) contact tracing, both by means an online survey among Dutch citizens.Next demographics, contained questions focusing on perceived health, fear COVID-19, intention use. We used snowball...
With the rise in human life expectancy, prevalence of chronic disease has increased significantly. Adopting a healthy lifestyle can decrease risk disease. Virtual coaching systems help older adults adopt lifestyle.AimThe primary objective this study was to assess use, user experience and potential health effects conversational agent-based eHealth platform (Council Coaches) implemented real-world setting among adults.An observational cohort conducted with aged 55 years or Netherlands....
Abstract Introduction eHealth applications have been recognized as a valuable tool to reduce COVID-19’s effective reproduction number. In this paper, we report on an online survey among Dutch citizens with the goal identify antecedents of acceptance mobile application for COVID-19 symptom recognition and monitoring, contact tracing. Methods Next demographics, contained questions focussing perceived health, fear intention use. We used snowball sampling via posts social media personal...
Background Gamification within eHealth services can increase adoption. However, little is known about factors affecting adoption of gamified among older adults. In this study, we sought to explain the (continued) use a service adults (55+). Methods Participants used service, focusing on falls prevention, for 4 weeks and completed post-test questionnaire based Technology Acceptance Model. We Partial Least Squares Structural Equation Modeling analyse our data. Results Seventy-two participated...
While the average human life expectancy has increased remarkably, length of with chronic conditions also increased. To limit occurrence and comorbidities, it is important to adopt a healthy lifestyle. Within European project "Council Coaches," personalized coaching platform was developed that supports developing maintaining lifestyle.The primary aim this study assess user experience use potential health effects fully working Council Coaches system implemented in real-world setting among...
Embodied Conversational Agents (ECAs) can be included in health coaching applications as virtual coaches. The engagement with these coaches could improved by presenting users tailored dialogues. In this article, we investigate if the suggestion of an automatically topic ECA leads to higher user and thus longer sessions interaction.A Micro-Randomized Trial (MRT) was conducted which two types interaction were compared: (a) coach suggests a relevant discuss, (b) asks select from set options....
Social robots are upcoming innovations in the healthcare sector. Currently, those merely used for entertaining and accompanying people, or facilitating telepresence. have potential to perform more added value tasks within healthcare. So, aim of our paper was study acceptance a social robot rehabilitation centre. This reports on three studies conducted with Pepper robot. We first an which patients (N = 6) nurses 10) performed different rated their at time points. These participants were also...
<sec> <title>BACKGROUND</title> eHealth apps have been recognized as a valuable tool to reduce COVID-19’s effective reproduction number. The factors that determine the acceptance of COVID-19 remain unknown. exception here is privacy. </sec> <title>OBJECTIVE</title> aim this article was identify antecedents (1) mobile app for symptom recognition and monitoring (2) contact tracing, both by means an online survey among Dutch citizens. <title>METHODS</title> Next demographics, contained...
The aim of this study was to investigate why adults participate in summative eHealth evaluations, and whether their reasons for participating affect (non-)use eHealth. A questionnaire distributed among (aged ≥ 18 years) who participated a evaluation. This focused on participants' reason enroll, expectations, the met expectations. Answers open-ended questions were coded by two researchers independently. With generalized estimating equations method we tested there is difference between type...
Introduction: The Social Return on Investment, or SROI methodology, is an alternative to traditional economic evaluation methodologies and suitable assess the societal impact of Digital Health Technologies, even in early stage development. Our aim present methodology (forecast) a Virtual Companionship Programme developed European RE-SAMPLE project for people suffering from Chronic Obstructive Pulmonary Disease.Material methods: To Programme, principles phases are followed. process leads two...
Tailored self-management support is recommended as first-line treatment for neck and low back pain, which mHealth applications could be promising. However, there limited knowledge about factors influencing the engagement with such apps. The aim of this study was to assess barriers facilitators engaging a app among adults suffering from and/or pain. We carried out qualitative descriptive artificial intelligence-based selfBACK supports tailored pain used 6 weeks. After these weeks,...
To identify demographics and personal motivation types that predict dropping out of eHealth interventions among older adults. We conducted an observational cohort study. Participants completed a pre-test questionnaire got access to intervention, called Stranded, for 4 weeks. With survival Cox-regression analyses, were identified affect drop-out. Ninety adults started using Stranded. 45.6% participants continued their use 32.2% dropped in the first week 22.2% second or third week. The final...
Background: Drop-outs within eHealth interventions often reach a high number, which impacts their added value on population level. To improve adoption, it is necessary to know demographics predict dropping out of an intervention in order develop countermeasures.Objective: The goal this study identify and personal motivation types that among older adults.Methods: An observational cohort was conducted with adults the Netherlands. Participants completed pre-test questionnaire got access...
Can you imagine to receive treatment through a robot? When talking about the future of healthcare, this is vision many people have. Currently, predominant role social robots in care entertaining patients. However, does not have an impact on process itself. In paper, we focus defining use cases other than merely keeping patients' company by implementing Pepper robot inpatient rehabilitation setting, and expand upon usability testing cases. Our findings showed that, ensure sustainable...
Objective: Tailored self-management support is recommended as first-line treatment for neck and low back pain. Using mHealth applications has been put forward a promising way to provide suchsupport. However, there limited knowledge about factors influencing the engagement with app-delivered interventions. The aim of this study was assess barriers facilitators engaging app among adults suffering from and/or pain.Methods: We carried out an observational cohort artificial intelligence-based...
Abstract Purpose To ensure a sustainable and safe implementation of e-mental health interventions for mourning older adults, we need to know how these are used whether the target group accepts them. Consequently, this research investigates user experience an intervention supporting called LEAVES. Methods We conducted crossover pilot study in Netherlands among adults who lost their spouse: one started with using intervention, other waiting period then intervention. For both groups, follow-up...
Abstract Purpose Chronic obstructive pulmonary disease (COPD) has a high burden on patients, tremendously affecting their quality of life. For patients to be more pro-active, self-management is important. To improve self-management, health data collection needed for monitoring, which can used risk predictions and personalised coaching. Within the RE-SAMPLE project, we want include these features in an eHealth technology. This study aims investigate attitudes adults with COPD towards virtual...
Abstract Background Due to the aging population, more and older adults are living with chronic conditions. Adopting a healthy lifestyle can reduce impact of these To address this issue, Council Coaches (COUCH) has been developed within project (European Union's Horizon 2020 research innovation program under grant agreement No. 769553). COUCH is web application (TRL6), in which users have virtual conversations group embodied coaches. These coaches give information, feedback tips on adopting...
Abstract Background Older adults are usually less physically active than younger adults. Physical inactivity can lead to frailty, which increase the possibility of being admitted in a hospital and, functional limited. To handle frailty Stranded is developed. Within this platform user will be shipwrecked and has build boat leave an uninhibited island. The island by executing physical exercises playing cognitive games. primary aim focussed on differences quality life perceived health status...
Background: eHealth studies experience high drop-out rates, which negatively impacts their results. In order to tackle this problem, we need understand the coming about of these rates. study, investigated why adults participate in summative evaluations, and whether reasons for participating affect (non-)use eHealth.Methods: A questionnaire was distributed among (aged ≥ 18 years) who participated a evaluation. This focused on participants’ reason enrol, expectations, study met expectations....
Background: The average human life expectancy and prevalence of chronic disease have increased significantly. Adopting a healthy lifestyle can decrease the risk getting diseases. Virtual coaching systems help older adults’ adopting lifestyle. However, little is known about long-term use virtual among adults. So, primary aim this study was to evaluate use, user experience potential health effects fully working system (Council Coaches) implemented in real-world setting target population...