- Higher Education Learning Practices
- Intelligent Tutoring Systems and Adaptive Learning
- Educational Games and Gamification
- Competency Development and Evaluation
- Innovative Teaching and Learning Methods
- Teaching and Learning Programming
- Human Resource Development and Performance Evaluation
- Education Systems and Policy
- Online and Blended Learning
- Education and Technology Integration
- Behavioral and Psychological Studies
- Statistics Education and Methodologies
- Education and Military Integration
- Behavioral Health and Interventions
- AI-based Problem Solving and Planning
- Educational and Psychological Assessments
- Child and Animal Learning Development
- Education and Critical Thinking Development
- Simulation Techniques and Applications
- Engineering Education and Curriculum Development
- Mathematics Education and Teaching Techniques
- Visual and Cognitive Learning Processes
- Advanced Combinatorial Mathematics
- Innovations in Medical Education
- Educational Strategies and Epistemologies
The University of Texas at Dallas
2023
United States Military Academy
2023
Utah State University
2016
RAND Corporation
1989-2007
Carnegie Mellon University
1985-1990
Columbia University
1988
The present paper analyzes the self-generated explanations (from talk-aloud protocols) that “Good” and “Poor” students produce while studying worked-out examples of mechanics problems, their subsequent reliance on during problem solving. We find learn with understanding: They generate many which refine expand conditions for action parts example solutions, relate these actions to principles in text. These self-explanations are guided by accurate monitoring own understanding misunderstanding....
The present paper analyzes the self‐generated explanations (from talk‐aloud protocols) that “Good” and “Poor” students produce while studying worked‐out examples of mechanics problems, their subsequent reliance on during problem solving. We find learn with understanding: They generate many which refine expand conditions for action parts example solutions, relate these actions to principles in text. These self‐explanations are guided by accurate monitoring own understanding misunderstanding....
Researchers are developing sophisticated games specifically targeted to teach health-related knowledge and skills change behaviors. Although these interventions, generally called "serious games," show promise, there has been limited evaluation of their effectiveness. This article offers a broad "consumer guide" for evaluating such health education interventions. Improving the development serious educating potential purchasers products be knowledgeable, demanding consumers will help move...
A great deal of educational literature has focused on problem-based learning (PBL) in mathematics at the primary and secondary level, but arguably there is an even greater need for PBL college math courses. We present a project centered around Humans versus Zombies moderated tag game played Utah State University campus. discuss context undergraduate differential equations course how was launched. highlight examples students mathematical models along with their verbal written responses, as...