Jay David Bolter

ORCID: 0000-0003-0442-0910
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About
Contact & Profiles
Research Areas
  • Augmented Reality Applications
  • Digital Games and Media
  • Virtual Reality Applications and Impacts
  • Interactive and Immersive Displays
  • Innovative Human-Technology Interaction
  • Digital Humanities and Scholarship
  • Art, Technology, and Culture
  • Multimedia Communication and Technology
  • 3D Surveying and Cultural Heritage
  • Cinema and Media Studies
  • Data Visualization and Analytics
  • Creativity in Education and Neuroscience
  • Human Motion and Animation
  • Usability and User Interface Design
  • Museums and Cultural Heritage
  • Cultural Industries and Urban Development
  • Design Education and Practice
  • Video Analysis and Summarization
  • Media, Communication, and Education
  • Educational Games and Gamification
  • Cultural Insights and Digital Impacts
  • Art, Politics, and Modernism
  • History of Computing Technologies
  • Social Media and Politics
  • Spatial Cognition and Navigation

Georgia Institute of Technology
2011-2024

University of Washington
2024

Agency for Healthcare Research and Quality
2024

Guthrie Foundation
2024

Malmö University
2021

University of Oslo
2021

University of Cologne
2021

TH Köln - University of Applied Sciences
2021

Atlanta Technical College
2012

Georgetown University
2012

10.1108/ccij.1999.4.4.208.1 article EN Corporate Communications An International Journal 1999-12-01

Contents: Introduction. Part I: The Visual Writing Space. Computer as a New Technology. Elements of Writing. Seeing and II: Conceptual Electronic Book. Dialogue. Interactive Fiction. Critical Theory the III: Mind Artificial Intelligence. Signs. Mind. Culture. Conclusion.

10.5860/choice.29-2744 article EN Choice Reviews Online 1992-01-01

In this paper, we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in real world, and discuss how addresses them. Most implemented an interpreted scripting language, can be modified to suit their needs. Our work focuses supporting early design activities, especially rapid transition from story-boards experience,...

10.1145/1029632.1029669 article EN 2004-10-24

Remediation Jay David Bolter (bio) and Richard Grusin “Immediacy is, however, a one-sided determination; thought does not contain it alone, but also the determination to mediate itself with itself, thereby mediation being at same time abrogation of mediation—it is immediacy.” Hegel “And, as always, coherence in contradiction expresses force desire.” Derrida The Double Logic Strange Days “This like TV only better,” says Lenny Nero futuristic film Days. life. It’s piece somebody’s Pure uncut,...

10.1353/con.1996.0018 article EN Configurations 1996-09-01

Part 1 Introduction: the measure of technological change computer as a defining technology Turing's man. 2 Defining technologies in western culture: manual and ancient world mechanical Europe dynamic electronic from clock to brain. 3 Principles operation: Turing machine - states symbols von Neumann hardware software. 4 Embodied symbol mathematics by computer: binary representation numerical analysis culture embodied mathematics. 5 logic truth triumph embodiment logical thought. 6 Electronic...

10.2307/204546 article EN The Journal of Interdisciplinary History 1986-01-01

Low-income African American communities face a disproportionate amount of diet-related health problems in the United States. To address this issue, we developed EatWell, system that allows people to use their cell phones create voice memories describing how they have tried eat healthfully neighborhoods (e.g., at local restaurants) and listen others created. In paper, describe results our field trial specifically characterizing participants were able craft stories both emotive...

10.1145/1460563.1460579 article EN 2008-11-08

The Wizard of Oz prototyping approach, widely used in human-computer interaction research, is particularly useful exploring user interfaces for pervasive, ubiquitous, or mixed-reality systems that combine complex sensing and intelligent control logic. vast design space such nontraditional provides many possibilities through one more modalities often requires challenging hardware software implementations. WOz method helps designers avoid getting locked into a particular working under an...

10.1109/mprv.2005.93 article EN IEEE Pervasive Computing 2005-10-01

The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to entertain and educate visitors about historically culturally significant events related deceased inhabitants cemetery. We worked with constraints affordances physical environment cemetery design an audio-based dramatic experience. narrative realized through voice actors who play parts residents tell stories time...

10.1145/1178477.1178484 article EN 2005-06-15

Among its many uses, hypertext can serve as a medium for new kind of flexible, interactive fiction. Storyspace™ is system we have created authoring and reading such Interactive fiction in the computer continuation modern "tradition" experimental literature print. However, frees both author reader from restrictions imposed by printed therefore allows experiments literary structure.

10.1145/317426.317431 article EN 1987-01-01

research-article Media studies, mobile augmented reality, and interaction design Share on Authors: Jay David Bolter Georgia Institute of Technology TechnologyView Profile , Maria Engberg Blekinge Blair MacIntyre Authors Info & Claims InteractionsVolume 20Issue 1January + February 2013 pp 36–45https://doi.org/10.1145/2405716.2405726Online:01 January 2013Publication History 0citation5,534DownloadsMetricsTotal Citations0Total Downloads5,534Last 12 Months656Last 6 weeks58 Get Citation AlertsNew...

10.1145/2405716.2405726 article EN interactions 2013-01-01

Walter Benjamin is best known for his essay ‘The Work of Art in the Age Mechanical Reproduction’, (Benjamin, 1968b) which he argues that film and other mechanical technologies are destroying aura had belonged to traditional art. In this article we apply Benjamin’s concept new (digital) media, particular ‘mixed reality’, a group blend computer-generated visual, aural, textual information into user’s physical environment. We argue mixed reality increases options designer-artists apparently...

10.1177/1354856506061550 article EN Convergence The International Journal of Research into New Media Technologies 2006-02-01

In this article, the authors examine aesthetics of immersion in two emerging media forms: 360° video and 3D VR. Their goal is to move beyond addressing technical affordances, consider techniques choices that producers VR are making exploit these what resulting effects those viewing experiences have. They discuss tension between transparency reflectivity contrasting examples, particular: Danish company Makropol’s Anthropia (2017) Arora Unseld’s The Day World Changed (2018). argue affordances...

10.1177/1470412920906264 article EN cc-by Journal of Visual Culture 2020-04-01

The authors discuss their work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize concepts remediation and forms as they relate our work, argue for importance development a new medium such AR, present two examples AR experiences we have designed using these conceptual tools. In particular, focus leveraging interaction between physical virtual world, remediating existing (film, stage interactive CD-ROM), building cultural expectations users.

10.1109/isar.2001.970538 article EN 2002-11-13

One important tool for developing complex interactive applications is "Wizard of Oz "(WOz)simulation.WOz simulation allows design concepts,content and partially completed to be tested on users without the need first create a completely working system.In this paper we discuss integration wizard interface tools into Mixed Reality (MR)design environment show how easier creation evolution interfaces can lead an expanded role WOz-based testing during MR experiences.We share our experiences...

10.1145/1056808.1056911 article EN 2005-04-02

Article Free Access Share on Architectures for volatile hypertext Authors: Mark Bernstein Eastgate Systems, Inc., 134 Main Street, Watertown, MA MAView Profile , Jay David Bolter Department of Literature, Communication and Culture, Georgia Institute Technology, Atlanta, GA GAView Michael Joyce Jackson Community College, 2111 Emmons Road, Jackson, MI MIView Elli Mylonas Project Perseus, Harvard University, 319 Boylston Hall, Cambridge, Authors Info & Claims HYPERTEXT '91: Proceedings the...

10.1145/122974.122999 article EN 1991-01-01

We present a virtual environment application that allows users to access embedded information within an immersive space. Due the richness and complexity of this environment, efficient easy-to-use interaction techniques are crucial requirement. The “Virtual Venue” seamlessly combines both twoand three-dimensional into single system utilizes previously reported as well novel fit task access. tools for user control system, travel through retrieval, authoring creation information-rich...

10.1162/105474698565866 article EN PRESENCE Virtual and Augmented Reality 1998-10-01
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