- Virtual Reality Applications and Impacts
- Multisensory perception and integration
- Tactile and Sensory Interactions
- Augmented Reality Applications
- Action Observation and Synchronization
- Neuroscience and Music Perception
- Urban Green Space and Health
- Color perception and design
- Mind wandering and attention
- Visual perception and processing mechanisms
- Olfactory and Sensory Function Studies
- Interactive and Immersive Displays
- Facilities and Workplace Management
- Death Anxiety and Social Exclusion
- Hearing Loss and Rehabilitation
- Spatial Cognition and Navigation
- Insect Pheromone Research and Control
- Media Influence and Health
- Evacuation and Crowd Dynamics
- Face Recognition and Perception
- Advanced Data Storage Technologies
- Emotion and Mood Recognition
- Flow Experience in Various Fields
- Noise Effects and Management
- Educational Games and Gamification
University of Bath
2018-2025
Arguably one of the most important characteristics virtual reality (VR) is its ability to induce higher feelings presence. Still, research has remained inconclusive on how presence affected by human factors such as emotion and agency. Here we adopt a novel design investigate their effects testing environments inducing either happiness or fear, with without user Results from 121 participants showed that dominant induced environment positively correlated In addition, agency had significant...
Users’ emotions may influence the formation of presence in virtual reality (VR). expectations, state arousal and personality also moderate relationship between presence. An interoceptive predictive coding model conscious (IPCM) considers as a product match predictions emotional states actual evoked by an experience (Seth et al. 2012). The present paper aims to test this model’s applicability VR for both high-arousal low-arousal emotions. moderating effect traits on creation is investigated....
Human adults can optimally combine vision with self-motion to facilitate navigation. In the absence of visual input (e.g. dark environments and impairments), sensory substitution devices (SSD), such as The vOICe or BrainPort which translate information into auditory tactile information, could be used increase navigation precision when integrated together self-motion. Experiment 1, we compared assessed in aerial maps task performed by a group sighted participants. 2, examined whether...
Presence is one of the most studied and important variables in immersive virtual reality (VR) it influences effectiveness many VR applications. Separate bodies research indicate that presence determined by (1) technical factors such as visual realism a environment (VE) field view (FoV), (2) human emotions agency. However, remains unknown how may interact formation process. We conducted user study (n=360) to investigate effects (high/low), FoV (focusing on fear) agency (yes/no) presence....
There is great potential for adapting Virtual Reality (VR) exergames based on a user's affective state. However, physical activity and VR interfere with physiological sensors, making affect recognition challenging. We conducted study (n=72) in which users experienced four emotion inducing exergaming environments (happiness, sadness, stress calmness) at three different levels of exertion (low, medium, high). collected measures through pupillometry, electrodermal activity, heart rate, facial...
Surfaces with deformable and shape-changing properties seek to enhance diversify tangible interactions computing systems. However, we currently lack fundamental knowledge user interface design principles that connect the inherent of shapes our human senses cognitive associations. To address this gap, systematically explored shapes' cross-modal correspondences (CC) colours emotions. In CC study, 52 participants were presented shape stimuli varied in stiffness angularity. They asked associate...
Street harassment is a widespread problem that can constrain people's freedom to enjoy public spaces safely, along with many other negative psychological impacts. However, very little research has looked at how immersive technology help in addressing it. We conducted three studies investigate the design decisions, ethical issues and efficacy of an simulation street harassment: online study (n=20), interview experts working area (n=9), comparative lab investigating design, ethics (n=44). Our...
Deformable interfaces provide unique interaction potential for force input, example, when users physically push into a soft display surface. However, there remains limited understanding of which visual-tactile design elements signify the presence and stiffness such deformable force-input components. In this paper, we explore how people correspond surface to colours, graphical shapes, physical shapes. We conducted cross-modal correspondence (CC) study, where 30 participants associated...
Music expertise has been shown to enhance emotion recognition from speech prosody. Yet, it is currently unclear whether music training enhances the of emotions through other communicative modalities such as vision and feeling emotions. Musicians nonmusicians were presented with visual, auditory, audiovisual clips consisting biological motion prosody two agents interacting. Participants judged quickly possible expressed was happiness or anger, subsequently indicated they also felt had...
Abstract Music involves different senses and is emotional in nature, musicians show enhanced detection of audio-visual temporal discrepancies emotion recognition compared to non-musicians. However, whether musical training produces these abilities or if they are innate within remains unclear. Thirty-one adult participants were randomly assigned a music training, listening, control group who all completed one-hour session per week for 11 weeks. The received piano the listening listened same...
Here we sought to understand how perceived personal space is influenced by a number of variables that could influence Indoor Environmental Quality (IEQ); specifically, tested different levels social density, spatial noise presence, and type view impact the appreciation in shared office environment. We employed virtual reality (VR) simulate single occupancy offices devised novel measure estimation. also used traditional satisfaction score. Participants experienced greater when (1) sparsely...
Personality characteristics can affect how much presence an individual experiences in virtual reality, and researchers have explored it may be possible to prime users increase their sense of presence. A personality characteristic that has yet the VR literature is imaginative suggestibility, ability successfully experience imaginary scenario as if were real. In this paper, we explore suggestibility priming when consulting ancient oracle part educational – a common application. We show for...
The REal and Virtual Environments Augmentation Lab (REVEAL) at the University of Bath is an interdisciplinary research centre focusing on immersive technology. REVEAL investigates fundamental principles, applications interaction techniques extended reality (XR), including virtual (VR) augmented (AR). In this Interactivity demo, we will showcase some our VR across three areas: affective exergaming, learning with avatars, gaze in VR.
We sought to understand how the perception of personal space is influenced by different levels social density, spatial and type view impact in South Korea United Kingdom. employed virtual reality (VR) technology simulate shared single occupancy offices tested a sample 20 British 24 Korean participants. Uniquely, we obtained estimations using disc around participant which could be extended retracted indicate perceived amount space. A more traditional satisfaction score was also determined....
In recent years there has been renewed focus on workplace design and its impact workers’ productivity satisfaction, particularly in open plan offices. Extensive research conducted to date the topic of Indoor Environmental Quality (IEQ). Here we sought understand how perceived personal space is influenced by a number variables that could influence IEQ; specifically, tested different levels social density, spatial environmental noise presence, type view appreciation shared office environment....
We sought to understand how the perception of personal space is influenced by different levels social density, spatial and type window-view in South Korean United Kingdom workplaces. employed virtual reality simulate shared single occupancy offices. obtained estimations using a disc around participant which could be extended retracted, inside simulation, indicate perceived amount space, compared this measure questionnaire-based estimations. found that both cultures participants experienced...
The REal and Virtual Environments Augmentation Lab (REVEAL) is a research centre for Human-Computer Interaction at the University of Bath with focus on immersive technology. reality (VR) has potential to change way we experience world interact each other. It can be used wide range applications such as exercise, training, entertainment, therapy. In this demo paper, will showcase some our VR that been published CHI which enhance experiences across three specific areas study: learning avatars,...