Aneesha Singh

ORCID: 0000-0003-0835-5802
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Tactile and Sensory Interactions
  • Technology Use by Older Adults
  • Action Observation and Synchronization
  • Mobile Health and mHealth Applications
  • Virtual Reality Applications and Impacts
  • Musculoskeletal pain and rehabilitation
  • Digital Mental Health Interventions
  • Behavioral Health and Interventions
  • Persona Design and Applications
  • Assistive Technology in Communication and Mobility
  • Multisensory perception and integration
  • Mental Health Research Topics
  • Digital Accessibility for Disabilities
  • Human-Automation Interaction and Safety
  • Impact of Technology on Adolescents
  • Sexuality, Behavior, and Technology
  • Interactive and Immersive Displays
  • Music Therapy and Health
  • Innovative Approaches in Technology and Social Development
  • Social Media and Politics
  • Focus Groups and Qualitative Methods
  • Sport Psychology and Performance
  • Design Education and Practice
  • Empathy and Medical Education

University College London
2016-2025

London Centre for Nanotechnology
2018-2025

Punjab Agricultural University
2025

Adesh University
2024

University of London
2021-2022

Central Salt and Marine Chemicals Research Institute
2022

Academy of Scientific and Innovative Research
2022

Research and development for interactive digital health interventions requires multi-disciplinary expertise in identifying user needs, developing evaluating each intervention. Two of the central areas required are Health (broadly defined) Human-Computer Interaction. Although these share some research methods values, they traditionally have deep differences that can catch people unawares, make interdisciplinary collaborations challenging, resulting sub-optimal project outcomes. The most...

10.1177/2055207618770325 article EN cc-by-nc-nd Digital Health 2018-01-01

Pain-related emotions are a major barrier to effective self rehabilitation in chronic pain. Automated coaching systems capable of detecting these potential solution. This paper lays the foundation for development such by making three contributions. First, through literature reviews, an overview how pain is expressed and motivation it physical provided. Second, fully labelled multimodal dataset (named `EmoPain') containing high resolution multiple-view face videos, head mounted room audio...

10.1109/taffc.2015.2462830 article EN cc-by IEEE Transactions on Affective Computing 2015-07-30

Chronic (persistent) pain (CP) affects 1 in 10 adults; clinical resources are insufficient, and anxiety about activity restricts lives. Technological aids monitor but lack necessary psychological support. This article proposes a new sonification framework, Go-with-the-Flow, informed by physiotherapists people with CP. The framework articulation of user-defined sonified exercise spaces (SESs) tailored to needs physical capabilities that enhance body movement awareness rebuild confidence...

10.1080/07370024.2015.1085310 article EN cc-by Human-Computer Interaction 2015-11-25

Physical activity is important for improving quality of life in people with chronic pain. However, actual or anticipated pain exacerbation, and lack confidence when doing physical activity, make it difficult to maintain build towards long-term goals. Research guiding the design interactive technology motivate support lacking. We conducted studies with: (1) pain, understand how they maintained increased daily what factors deterred them; (2) pain-specialist physiotherapists, supported Building...

10.1145/2556288.2557268 article EN 2014-04-26

While most rehabilitation technologies target situated exercise sessions and associated performance metrics, physiotherapists recommend physical activities that are integrated with everyday functioning. We conducted a 1-2 week home study to explore how people chronic pain use wearable technology senses sonifies movement (i.e., mapped sound in real-time) do functional activity (e.g., loading the dishwasher). Our results show real-time sonification led an increased sense of control during...

10.1145/3025453.3025947 article EN 2017-05-02

Although clinical best practice suggests that affect awareness could enable more effective technological support for physical rehabilitation through personalisation to psychological needs, designers need consider what affective states matter, and how they should be tracked addressed. In this article, we set the standard by analysing major factors in chronic pain (pain, fear/anxiety, low/depressed mood) interfere with everyday functioning. Further, based on discussion of modality used track...

10.1145/3299095 article EN ACM Transactions on Computer-Human Interaction 2019-01-30

Self-management of chronic pain is a complex and demanding activity.Multidisciplinary management programs are designed to provide patients with the skills improve, maintain functioning self-manage their but gains diminish in long-term due lack support from clinicians.Sensing technology can be cost-effective way extend for self-management outside clinical settings they currently under-explored.In this paper, we report studies carried out investigate how Personal Informatics Systems (PIS)...

10.4108/icst.pervasivehealth.2015.259501 article EN 2015-01-01

Abstract The effects of music on bodily movement and feelings, such as when people are dancing or engaged in physical activity, well-documented—people may move response to the sound cues, feel powerful, less tired. How sounds movements relate create effects? Here we deconstruct problem investigate how different auditory features affect people’s body-representation feelings even paired with same movement. In three experiments, participants executed a simple arm raise synchronised changing...

10.1038/s41598-022-06210-x article EN cc-by Scientific Reports 2022-02-17

Ninety percent of the 1.2 billion people who need assistive technology (AT) do not have access. Information seeking practices directly impact ability AT producers, procurers, and providers (AT professionals) to match a user's needs with appropriate AT, yet marketplace is interdisciplinary fragmented, complicating information seeking. We explored common limitations experienced by professionals when searching develop solutions for diversity users multi-faceted needs. Through Template Analysis...

10.1016/j.ijhcs.2023.103078 article EN cc-by International Journal of Human-Computer Studies 2023-05-18

Misinformation has emerged as a significant threat to public health in recent years and been observed across numerous issues, the most prolific being COVID-19. Though increasing attention paid women's within social scientific HCI communities, very little research holistically explored unique challenges women face when navigating misinformation. To address this gap, we conducted qualitative diary interview study aimed at investigating perceptions lived experiences of misinformation on media,...

10.1145/3637405 article EN cc-by Proceedings of the ACM on Human-Computer Interaction 2024-04-17

Interacting with natural environments such as parks and the countryside improves health wellbeing. These spaces allow for exercise, relaxation, socialising exploring nature, however, they are often not used by blind partially sighted people (BPSP). To better understand needs of BPSP outdoor leisure experience barriers encountered in planning, accessing engaging environments, we conducted an exploratory qualitative online survey (22 BPSP), semi-structured interviews (20 BPSP) a focus group (9...

10.1145/3373625.3417001 article EN 2020-10-26

Negative body perceptions are a major predictor of physical inactivity, serious health concern. Sensory feedback can be used to alter such perceptions; movement sonification, in particular, has been suggested affect perception and levels activity (PA) inactive people. We investigated how metaphorical sounds impact PA. report two qualitative studies centered on performing different strengthening/flexibility exercises using SoniBand, wearable that augments through sounds. The first study...

10.1145/3411764.3445558 preprint EN 2021-05-06

Many technologies for promoting physical activity (PA) give limited importance to critical variables engagement in PA, such as negative body perceptions. Here, we aim address this gap by incorporating barriers and experienced sensations into the design process wearables body-based devices thus expanding space technologies. We first report four co-design workshops with physically inactive participants (n=9); these workshops, explored tangible tools (i) sensitize people when facing PA (ii)...

10.1145/3643499 article EN Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 2024-03-06

Concerns regarding the impacts of stereotyped, deficit-based, and problem-oriented approaches to older adult users have propelled HCI explore new understandings ways approaching aging as a subject in recent years. Meanwhile, adults' relationships with digital technologies are also evolving, driven both by technological advancements destabilizing experience global pandemic. Now is an important time take stock these changes their significance field Aging. This workshop attends, therefore, need...

10.1145/3613905.3636295 article EN 2024-05-11

The focus on managing problems that can arise for older adults has meant extant HCI and Ageing research not given the concepts of 'age' 'ageing' explicit theoretical attention they deserve. Attending to this gap, we critically examine a ten-year corpus CHI publications through lens an existing typology which have further developed analyse how age is understood, interpreted constructed in field HCI. Our resulting multidimensional elucidates distinctive characteristics considered when...

10.48550/arxiv.2501.12924 preprint EN arXiv (Cornell University) 2025-01-22

10.53555/ajbr.v28i1s.6495 article EN African Journal of Biomedical Research 2025-01-27

This article presents a comprehensive review of the factors contributing to speaking anxiety among English learners and explores strategies alleviate such anxiety. Speaking is identified as major barrier effective language acquisition, with often exhibiting moderate high levels when speaking. Contributing this include low self-confidence, fear negative evaluation, communication apprehension, inadequate classroom management. Additionally, learners’ limited vocabulary, proficiency, performance...

10.31893/multirev.2025270 article EN Multidisciplinary Reviews 2025-03-22

Digital climate actions are an important aspect in centring voices activism and therefore, it is to study how digital channels support or hinder the of activists. Specifically, due identity-related factors, people colour (POC) could feel marginalised othered, making difficult fit communities but online anonymity might help relieve these concerns. However, little research informs us what platforms POC actually use for building engaging including social media (e.g., Facebook Instagram),...

10.1145/3710986 article EN Proceedings of the ACM on Human-Computer Interaction 2025-05-02
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