- Educational Games and Gamification
- Digital Games and Media
- Artificial Intelligence in Games
- African Botany and Ecology Studies
- Peer-to-Peer Network Technologies
- Stroke Rehabilitation and Recovery
- Botany and Plant Ecology Studies
- Online Learning and Analytics
- Caching and Content Delivery
- Agriculture and Rural Development Research
- Digital Mental Health Interventions
- Neurobiology of Language and Bilingualism
- Plant pathogens and resistance mechanisms
- Assistive Technology in Communication and Mobility
- Opportunistic and Delay-Tolerant Networks
- Multimedia Communication and Technology
- Virtual Reality Applications and Impacts
- Distributed and Parallel Computing Systems
- Pain Management and Placebo Effect
- Hibiscus Plant Research Studies
- Video Analysis and Summarization
- Artificial Intelligence in Healthcare and Education
- Soybean genetics and cultivation
- Parkinson's Disease Mechanisms and Treatments
- Phytase and its Applications
University of Mannheim
2011-2019
Virtual reality (VR) has been used successfully and effectively in psychotherapy for a variety of disorders. In the field depression, there are only few VR interventions approaches. Although simple social interactions have modeled several mental disorders, no transfer to depression therapy. may be employed psychodynamic work on interpersonal conflict patterns. this study, we developed evaluated intervention simulation roleplay situations context supportive-expressive
Background Mobile app–based therapies are increasingly being employed by speech-language pathologists in the rehabilitation of people with aphasia as adjuncts or substitutes for traditional in-person therapy approaches. These apps can increase intensity treatment and have resulted meaningful outcomes across several domains. Objective VoiceAdapt is a mobile app designed user stakeholder feedback within user-centered design framework. uses two evidence-based lexical retrieval treatments to...
Integrating user-generated content into digital games helps to increase re-usability and decrease development effort. In terms of learning games, the creation can be extended parts game as well, e.g., allowing teachers create custom for their students. this work, we propose a method how with arbitrary content. This includes not only different topics content, but also types knowledge acquisition. To do combine static scenario lightweight HTML5-based mini games. Learning conveniently added...
The feasibility study was aimed to develop a web-based gaming tool for the therapy of alcohol use disorder offer patients cue-exposure-based extinction and decision training, enhanced with virtual reality. To increase training effect, playfully experience situations that resemble critical real-life situations. For implementing game, combination HTML5 JavaScript used. application comes an administrator interface, allow editing game content. Initially, we included 21 (Group 1), 18 suffering...
This article presents a peer-to-peer overlay for massively multiplayer online games with focus on fast-paced action. More than other genres, action like first-person shooters employ fast and dynamic game mechanics. In environments, these properties have to be reflected by the underlying network structure. At same time, system should able support huge amount of users in order deliver massive experience participating players. The capacity current client/server systems limits number players...
Abstract Introduction Patients with Parkinson’s Disease (PD) require an all-encompassing and individualized care including pharmacological as well non-pharmacological treatment approaches, such physical therapy, occupational therapy speech swallowing therapy. ParkinsonAKTIV is innovative, multidisciplinary, comprehensive approach to guide this PD in northwestern Germany. Its online communication platform called JamesAKTIV has been developed enhance standardize healthcare professionals’...
Integrating user-generated content into digital games helps to increase re-usability and decrease development effort. In terms of learning games, the creation can be extended parts game as well, e.g., allowing teachers create custom for their students. this work, we propose a method how with arbitrary content. This includes not only different topics content, but also types knowledge acquisition. To do combine static scenario lightweight HTML5-based mini games. Learning conveniently added...
The combination of images with geographical information has gained a lot attention; systems like Google Street View (GSV) have become an integral part our daily routine and uploading sharing geotagged becomes more popular. With videos, however, this trend not started yet. In paper, we propose model that combines videos location data in interactive video tours. An introduced virtual map layer abstracts from single traces to compose one continuous tour arbitrary set input videos. This allows...
We propose a design for massively multiplayer games with focus on fast-paced action. To reflect the high demands responsiveness and scalability, we use fully distributed peer-to-peer network dynamic connection scheme. While capacity of current client/server systems limits number players in game, our system supports huge users by exploiting local interests virtual world. By using publish/subscribe message dissemination user can be handled efficiently. A Geocast algorithm allows information...
We propose a design for massively multiplayer games with focus on fast-paced action. To reflect the high demands responsiveness and scalability, we use fully distributed peer-to-peer network dynamic connection scheme. While capacity of current client/server systems limits number