- Innovative Human-Technology Interaction
- Reinforcement Learning in Robotics
- Ethics and Social Impacts of AI
- Tactile and Sensory Interactions
- Artificial Intelligence in Games
- Smart Cities and Technologies
- Impact of Technology on Adolescents
- Social Robot Interaction and HRI
- Topic Modeling
- Aesthetic Perception and Analysis
- Interactive and Immersive Displays
- Usability and User Interface Design
- Augmented Reality Applications
- Space Science and Extraterrestrial Life
- Multisensory perception and integration
- Innovation, Sustainability, Human-Machine Systems
- Technology Adoption and User Behaviour
- Dental Anxiety and Anesthesia Techniques
- Digital Accessibility for Disabilities
- Digital Games and Media
- Dental Research and COVID-19
- Adversarial Robustness in Machine Learning
- Law, AI, and Intellectual Property
- Computability, Logic, AI Algorithms
- Art Therapy and Mental Health
College for Creative Studies
2023
College of The Bahamas
2022
ShanghaiTech University
2018-2021
Shantou University
2018-2019
Educons University
2014-2017
City, University of London
2017
University of London
2017
University of Technology Malaysia
2017
Imagineering (Japan)
2017
Grade Medical (Czechia)
2017
Project Syntropic Counterpoints has been conceptualized in the form of a series discussions between artificial intelligence (historical persons) clones, related to topics we want expose AI interpretation. The project is an artist response rising technology singularity and emerging Artificial Intelligence implementation every aspect everyday life which changes social interaction landscape forever. With this intend point questions such as: Are using make humans smarter or create new living...
Application of pervasive computing devices in smart homes are rising sharply and due to this matter, demands for efficient privacy protection increasing urgently. Possibility interference wireless networks is proved by previous work. Adversaries can discover contextual information because
This paper investigates sufficient strategies and tactics in social media environment with a focus on engagement mechanism its reflection experiences.One of the research questions was correlation between experience brand perception.In order to increase participants' community involvement, several methodological techniques were used during process, such as development personas, user behavior tracking actionable design.Research question within reflected brand.Experimental part data collection...
In this paper, we introduce the artwork «Syntropic Counterpoints: Metaphysics of The Machines» which is part ongoing art-based research project Counterpoints». We aim to investigate potentials using artificial intelligence as an interdisciplinary creative medium. Moreover, raise fundamental questions related agents' role in raising human-AI society throughout continuous period reaching its emancipation. are proposing conceptual approach and methods creating audio-visual AI automated content...
Artificial Intelligence nowadays is an intriguing medium for the new generation of contemporary artists. They are many approaches to utilization AI as creative media. Our practice and art-based research approach challenge artificial intelligence abstraction automated content creation with notable philosophical publications. We move beyond traditional usage interpretations by designing agents more independent engaged in through types robot-robot interactions. The such not any complete control...
Introduction/Objective. Pain and social discomfort are common experiences after the insertion of a fixed orthodontic appliance. The aim study was to determine intensity pain during first seven days placement appliance, impact treatment on psychosocial component patient daily life activities in month therapy. Methods. included 60 randomly selected patients from Department Orthodontics, Faculty Dental Medicine, Belgrade, Serbia, aged 15 20 years. After were given questionnaire form comprising...
AI.R Taletorium is an artificial intelligence-based collaborative learning environment based on Human-AI co-creation and social relationship development between users. designed to achieve a common creative experience groups of users with different preferences, not necessarily at the same location. The system built upon character-centric interactive storytelling framework. AI follows users’ characteristics transfer participants into AI-generated story via avatars. Additionally, multimodal...
To achieve its target of becoming a high income country in 2020, Malaysia has taken an initiative to adopt The Incheon Strategy Make the Right Real for PWDs Asia and Pacific which comprises 10 goals, 27 targets 62 indicators address issues social justice rights r
This paper explores potentials of interactive media technology, public spaces and interaction art design as potential drivers for behavior changes social innovations within future Smart City ecosystems. Design Behavior Change an approach is already accepted in several key areas
The authors propose using interactive and multisensory interfaces to design user behavior change. For this purpose, they used coauthor Nikolic's art installation InnerBody, created provoke health-care-related behavioral changes by arousing death anxiety. Visitors are invited undertake a (fake) medical examination interacting with the installation's human heart-shaped interface. Research outcomes presented based on visitors' observations participant responses in interviews after installation.