Éric Malbos

ORCID: 0000-0003-1511-0133
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About
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Research Areas
  • Virtual Reality Applications and Impacts
  • Stroke Rehabilitation and Recovery
  • Health, Medicine and Society
  • Psychoanalysis and Psychopathology Research
  • Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
  • Mind wandering and attention
  • Digital Mental Health Interventions
  • Pain Management and Placebo Effect
  • Psychosomatic Disorders and Their Treatments
  • Substance Abuse Treatment and Outcomes
  • Urban Green Space and Health
  • Flow Experience in Various Fields
  • Media Influence and Health
  • Traumatic Brain Injury and Neurovascular Disturbances
  • Evolutionary Psychology and Human Behavior
  • Face Recognition and Perception
  • Philosophy, Sociology, Political Theory
  • Transcranial Magnetic Stimulation Studies
  • Posttraumatic Stress Disorder Research
  • Infrared Thermography in Medicine
  • Psychology and Mental Health
  • Traumatic Brain Injury Research
  • Innovative Teaching and Learning Methods
  • Art Therapy and Mental Health
  • Cerebrospinal fluid and hydrocephalus

Aix-Marseille Université
2008-2025

Hôpital Sainte-Marguerite
2013-2025

Institut Fresnel
2018-2025

Assistance Publique Hôpitaux de Marseille
2025

Centrale Marseille
2022-2025

Hôpital de la Conception
2016-2023

Centre National de la Recherche Scientifique
2008-2022

Hôpital d'Instruction des Armées Sainte-Anne
2020

Macquarie University
2011-2013

Institut de Neurobiologie de la Méditerranée
2008

Objectives: Past controlled clinical trials centred on virtual reality exposure therapy (VRET) for agoraphobia mostly used multicomponent with success. However, the present paper aimed to evaluate independent effect of VRET agoraphobia. Methods: A study involving 18 agoraphobic participants assigned two groups: only and cognitive therapy. Nine specific environments were developed using an affordable game level editor. Results: Questionnaires, behavioural tests physiological measures...

10.1177/0004867412453626 article EN Australian & New Zealand Journal of Psychiatry 2012-07-11

Background/Objectives: Modern therapeutic strategies incorporating virtual reality (VR) have emerged as potential treatments for generalized anxiety disorder (GAD), a prevalent and debilitating condition that is challenging to cure. This study aimed evaluate the efficacy of VR combined with relaxation techniques in patients GAD by comparing VR-based standard mental imagery (MI) relaxation. Methods: Fifty-eight participated randomized comparative trial. Specific environments were created...

10.3390/jcm14041351 article EN Journal of Clinical Medicine 2025-02-18

The effectiveness of a multiple components therapy regarding claustrophobia and involving virtual reality (VR) will be demonstrated through trial which immersed six claustrophobic patients in context-graded enclosed environments (VE) using affordable VR apparatus software. results the questionnaires behavior tests exhibited significant reduction fear towards space quality life improvement. Such gains were maintained at 6-month follow-up. Presence score indicated felt present inside game editor VE.

10.1089/cpb.2007.0246 article EN CyberPsychology & Behavior 2008-10-28

Successful interventions have been developed for smoking cessation, but the success of relapse prevention has limited. In particular, cognitive behavioural therapy (CBT) hampered by a high rate. Because relapses can be due to presence conditions associated with tobacco consumption (such as drinking in bars friends), virtual reality exposure (VRET) generate synthetic environments that represent risk situations patient context prevention. The primary objective this study is evaluate...

10.1186/s13063-016-1224-5 article EN cc-by Trials 2016-02-18

Presence, the impression of being existent in artificially created places, is an important factor for achieving maximum experience virtual environments (VEs) and hence their use experiments or therapy. To date, most clinical studies have used self-report questionnaires physiological measures to appraise degree presence. Some that tested behavioral scales a single VE, required additional equipment, did not test psychometric properties during immersion VR. The current study described...

10.1162/pres_a_00112 article EN PRESENCE Virtual and Augmented Reality 2012-08-01

Successful interventions have been developed for smoking cessation although the success of relapse prevention protocols has limited. Cognitive behavioural therapy (CBT) in particular hampered by a high rate. Because can be due to conditions associated with tobacco consumption (such as drinking bars friends), virtual reality cue exposure (VRCE) potential tool generate 3D interactive environments that simulate risk situations procedures.To assess effectiveness VRCE CBT, comparative trial...

10.1017/s0033291722002070 article EN cc-by Psychological Medicine 2022-08-04

The aim of this pilot study is to investigate the impact virtual reality exposure therapy (VRET) on brain metabolism and connectivity. Eighteen patients with acrophobia were assessed by an 18F-FDG PET scan sensitized before treatment, nine them again after eight sessions VRET. Statistical Parametric Mapping was used correlations between pretherapeutic clinical scores compare VRET (p voxel < 0.005, corrected for cluster volume). Metabolic connectivity evaluated through interregional...

10.1186/s13550-018-0446-9 article EN cc-by EJNMMI Research 2018-10-01

Research treatment protocols are rare regarding an unusual anxiety disorder, namely the fear of sharks (squalophobia). As a possible solution, effectiveness virtual reality (VR) exposure therapy for this phobia was tested. The advantage using VR becomes clearer when real life set up is impractical, such as exposing phobic patient to feared large marine organism, shark. effects were evaluated in single case study involving multiple context-graded aquatic environments with shark and affordable...

10.1177/1534650120940014 article EN Clinical Case Studies 2020-07-13

The isolated effect of Virtual Reality Based Exposure Therapy (VRBET) for agoraphobia was analyzed through a comparative trial involving the first 10 agoraphobic participants. participants were randomly assigned to two groups: VREBT only and combined with cognitive therapy. All required Environments (VE) created an inexpensive Game Level Editor (GLE). Outcome measures supported immersive VEs. Questionnaires, behavioral tests physiological indicated positive VRBET alone. addition therapy did...

10.3233/978-1-60750-766-6-45 article EN Studies in health technology and informatics 2011-01-01

Virtual reality and video games are becoming a part of everyday life. Computer provided with game-level editors (GLE), which allow the user to create customized virtual environments (VE). In therapeutic framework, GLE's VEs combined have been used in many fields including psychotherapy. The present article comprises two studies. first study, criteria for selecting most relevant GLE construction interactive outlined. During second selected was utilized construct 9 distinct situations sample...

10.1080/10447318.2013.796438 article EN International Journal of Human-Computer Interaction 2013-05-02

Abstract Context According to the World Health Organization, alcohol is a major global public health problem, leading significant increase in illness and death. To treat use disorders, new therapeutic tools are being promoted, among which virtual reality (VR) shows promise. Previous research has demonstrated efficacy of VR reducing cravings patients, but there lack data on its effectiveness maintaining abstinence or consumption recently abstinent individuals. The E-Reva study aims compare...

10.1186/s13063-024-08271-x article EN cc-by Trials 2024-06-27

We recently reported an improvement of precuneus PET metabolism after EMDR therapy in military participants suffering from PTSD. The aim the present study was to investigate metabolic changes connectivity these such treatment. Fifteen with PTSD performed a brain 18F-FDG-PET sensitized by virtual reality exposure war scenes, before and Inter-regional correlation analysis through SPMT maps at whole-brain level (p < 0.005 for voxel, p 0.05 cluster). A decrease observed between two significant...

10.1080/20008198.2020.1767986 article EN cc-by-nc European journal of psychotraumatology 2020-06-29

Science is beginning to establish the benefits of use virtual reality (VR) in health care. This therapeutic approach may be an appropriate complementary treatment for some mental illnesses. It could prevent high levels morbidity and improve physical patients. For many years, literature has shown exercise. Physical exercise a VR environment management mild moderate conditions. In this context, we developed combined with ergocycle (the augmented training isolated confined environments [APTICE] system).

10.2196/45637 article EN cc-by JMIR Formative Research 2023-01-10

<title>Abstract</title> <bold>Context</bold>: According to the World Health Organization, alcohol is a major global public health problem, leading significant increase in illness and death. To treat use disorders, new therapeutic tools are being promoted, among which virtual reality (VR) shows promise. Previous research has demonstrated efficacy of VR reducing cravings patients, but there lack data on its effectiveness maintaining abstinence or consumption recently abstinent individuals. The...

10.21203/rs.3.rs-4013160/v1 preprint EN cc-by Research Square (Research Square) 2024-06-20

<sec> <title>BACKGROUND</title> Science is beginning to establish the benefits of use virtual reality (VR) in healthcare. This therapeutic approach may be an appropriate complementary treatment for some mental illnesses. It could prevent high levels morbidity and improve physical health patients. For many years, literature has shown exercise on health. Physical a VR environment management mild-to-moderate conditions. In this context, we developed combined with ergocycle (the APTICE system)....

10.2196/preprints.45637 preprint EN 2023-01-10
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