- Mobile Health and mHealth Applications
- Innovation, Technology, and Society
- Cystic Fibrosis Research Advances
- Social and Demographic Issues in Germany
- ICT in Developing Communities
- Corporate Management and Leadership
- Social Policies and Healthcare Reform
- Digital Innovation in Industries
- Health and Medical Studies
- AI in Service Interactions
- Digital Mental Health Interventions
- Social Robot Interaction and HRI
- Geriatric Care and Nursing Homes
- Breastfeeding Practices and Influences
- Sharing Economy and Platforms
- FinTech, Crowdfunding, Digital Finance
- Information Systems Theories and Implementation
- Educational Games and Gamification
- Innovative Approaches in Technology and Social Development
- Information Technology Governance and Strategy
- Health, Technology, Consumer Behavior
- Child Development and Digital Technology
Digital self-management in cystic fibrosis (CF) is foreseen as a means toward better understanding of the disease and its treatment adherence to treatment. Mobile apps hold potential provide access information, motivate, strengthen compliance. However, deliver high-quality apps, development should be based on thorough knowledge about user needs. Empirical research user-centered mobile for health care is, however, still limited.The aim this develop evaluate an app ecosystem CF. It targets not...
Background Despite a large number of clinical trials aiming at evaluating the digital self-management chronic diseases, there is little discussion about users’ experiences with approaches. However, good user experience critical factor for technology adoption. Understanding can inform design approaches toward increased motivation self-management. Objective This study aimed to evaluate cystic fibrosis (CF) focus on gastrointestinal concerns and care young patients. Following user-centered...
Background and Objectives: Developing serious games (SGs) for children is challenging, especially when dealing with complex medical diagnosis. Enhancing children’s compliance the treatment of chronic conditions a crucial challenge that requires caring about engagement users in game experience already from initial stages development. Materials Methods: Participatory design methodological key to trace right path toward an effective easy-to-use game; specific settings are necessary collect...
<sec> <title>BACKGROUND</title> Digital self-management in cystic fibrosis (CF) is foreseen as a means toward better understanding of the disease and its treatment adherence to treatment. Mobile apps hold potential provide access information, motivate, strengthen compliance. However, deliver high-quality apps, development should be based on thorough knowledge about user needs. Empirical research user-centered mobile for health care is, however, still limited. </sec> <title>OBJECTIVE</title>...
<sec> <title>BACKGROUND</title> Despite a large number of clinical trials aiming at evaluating the digital self-management chronic diseases, there is little discussion about users’ experiences with approaches. However, good user experience critical factor for technology adoption. Understanding can inform design approaches toward increased motivation self-management. </sec> <title>OBJECTIVE</title> This study aimed to evaluate cystic fibrosis (CF) focus on gastrointestinal concerns and care...
Digitalisierung und technologische Neuerungen fordern die Veränderungsbereitschaft Wandlungsfähigkeit von Unternehmen heraus. Versteht man Technologieimplementierung als Veränderungsprozess, dann ist für Einführung neuer Führungsinstrumente Modelle der Zusammenarbeit ein Verständnis gelebten Führungs- Unternehmenskultur essentiell. In diesem Beitrag wollen wir unsere designbasierte, interdisziplinäre Vorgehensweise zur Analyse am Beispiel produzierender vorstellen. Sowohl Datenerhebung auch...