Martin Tomitsch

ORCID: 0000-0003-1998-2975
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Innovative Approaches in Technology and Social Development
  • Virtual Reality Applications and Impacts
  • Human-Automation Interaction and Safety
  • Tactile and Sensory Interactions
  • Usability and User Interface Design
  • Smart Cities and Technologies
  • Persona Design and Applications
  • Augmented Reality Applications
  • Personal Information Management and User Behavior
  • Design Education and Practice
  • Social Robot Interaction and HRI
  • Autonomous Vehicle Technology and Safety
  • Human Mobility and Location-Based Analysis
  • Context-Aware Activity Recognition Systems
  • Transportation and Mobility Innovations
  • Spatial Cognition and Navigation
  • Traffic and Road Safety
  • Data Visualization and Analytics
  • Evacuation and Crowd Dynamics
  • Mobile Crowdsensing and Crowdsourcing
  • Green IT and Sustainability
  • Safety Warnings and Signage
  • Biomedical and Engineering Education

University of Technology Sydney
2023-2025

The University of Sydney
2015-2024

Central Academy of Fine Arts
2020-2022

TU Wien
2004-2008

Over the past decades, field of interaction design has shaped how people interact with digital technology, both through research and practice. Interaction designers adopted human-centred to ensure that interactive products they meet needs desires end consumers. However, there is surmounting evidence placing consumer at centre process creates unintended consequences, damaging global systems are essential human well-being. This article reviews emerging paradigms provide a more holistic...

10.1016/j.jrt.2022.100032 article EN cc-by Journal of Responsible Technology 2022-04-28

This study examines motivations, definitions, methods and challenges of evaluating the social impacts smart city technologies services. It outlines concepts impact assessment discusses how has been included in evaluation frameworks. Thematic analysis is used to investigate addressed eight projects that prioritise human-centred design across a variety contexts development phases, from research prototyping completed speculative projects. These are notable for their emphasis on human,...

10.3390/mti7030033 article EN cc-by Multimodal Technologies and Interaction 2023-03-22

This paper reports on a between-subject, comparative online study of three information visualization demonstrators that each displayed the same dataset by way an identical scatterplot technique, yet were different in style terms visual and interactive embellishment. We validated stylistic adherence integrity through separate experiment which small cohort participants assigned our to predefined groups examples, after they described styles with their own words. From study, we discovered...

10.1109/tvcg.2012.221 article EN IEEE Transactions on Visualization and Computer Graphics 2012-10-16

Public displays and projections are becoming increasingly available in various informal urban settings. However, their potential impact on informing engaging citizens relevant issues has still been largely unexplored. In this paper, we show that visualizations displayed public settings able to increase social awareness discourse by exposing underlying patterns data is submitted citizens. We thus introduce the design evaluation of Reveal-it!, a public, interactive projection facilitates...

10.1145/2470654.2466476 article EN 2013-04-27

Recent studies have investigated new approaches for communicating an autonomous vehicle's (AV) intent and awareness to pedestrians. This paper adds this body of work by presenting the design evaluation in-situ projections on road. Our combines common traffic light patterns with aesthetic visual elements. We describe iterative process prototyping methods used in each stage. The final concept was represented as a virtual reality simulation evaluated 18 participants four different street...

10.1145/3342197.3344543 preprint EN 2019-09-19

This paper presents a series of studies on situated interfaces for community engagement. Firstly, we identify five recurring design challenges as well four common strategies used to overcome them. We then assess the effectiveness these through field with public polling interfaces. developed two very different in form (1) web application running an iPad mounted stand, allowing one vote at time, and (2) playful full-body interaction large urban screen concurrent participation. deployed both...

10.1145/2768545.2768553 article EN 2015-06-27

In this paper, we report on a field deployment study of public interactive display, in which observed surprising number interactions that seemed to be more concerned about playing 'with' the display rather than exploring its content. The featured information events at nearby theatre and activities university, supported four basic gestures for navigating through To indicate capabilities, represented passers-by as mirror image form skeleton. Our analysis depth video recordings suggests...

10.1145/2611009.2611016 article EN 2014-06-03

This paper presents a collaborative approach for designing, implementing and deploying situated urban HCI interventions. It draws on field studies that use technologies collecting feedback from citizens. Based an analysis of these discussion top-down bottom-up initiatives currently used in community engagement we propose both decision makers local communities should be involved the city making process. We relate our approach, which refer to as middle-out design, other co-design participatory...

10.1145/3010915.3010997 article EN 2016-01-01

The popularity of design thinking is soaring, both as an approach to innovation and a tool for non-designers seeking gain strategic edge over the competition. As more people take advantage Massive Open Online Courses (MOOCs) bolster their skill sets, it comes no surprise that courses have cropped up across various disciplines worldwide, in formal informal educational settings. In this article, we report on our research into available anyone online. Our study explored categorized different...

10.1016/j.sheji.2018.06.002 article EN cc-by-nc-nd She ji 2018-01-01

A key challenge for creating large interactive displays in public spaces is the definition of ways user to interact that are effective and easy learn. This paper presents outcomes evaluation sessions designed test a series different gestures people interacting with space. It an initial step towards broader goal establishing natural means immersive interactions. The proposes set simple execution basic actions selecting rearranging items large-scale dashboard. We performed comparative analysis...

10.1145/2307798.2307804 article EN 2012-06-04

Characterised by the increased spread of technology out workplaces and into public spaces homes, so-called third-wave human-computer interaction has placed greater focus on scenarios that are socially situated, context dependent not necessarily task oriented. This movement led to studies investigating how people interact with digital applications in spaces, but discussion intuitive thus far been extended this new realm user interfaces. Designing for differs from traditional due inherently...

10.1093/iwc/iwu051 article EN Interacting with Computers 2015-01-09

As the availability and use of wearables increases, they are becoming a promising platform for context sensing analysis. Smartwatches particularly interesting this purpose, as offer salient advantages, such their proximity to human body. However, also have limitations associated with small form factor, processing power battery life, which makes it difficult simply transfer smartphone-based prediction models smartwatches. In paper, we introduce an energy-efficient, generic, integrated...

10.3390/s150922616 article EN cc-by Sensors 2015-09-08

This paper presents an essay aimed at prompting broad discussion crucial in keeping the interaction design discourse fresh, critical, and motion. We trace changing role of people who have advanced from consumers to producers, stationary office workers mobile urban nomads, passive members plebs active instigators change. Yet, designers often still refer them only as 'users.' follow some historic developments information superhighway smart city order provide backdrop front which we critically...

10.1145/2838739.2838769 article EN 2015-12-07

This paper describes the design and evaluation of our Media Ribbon, a large public interactive display for browsing hierarchical information, with mid-air gestures. Browsing information space is fundamental form interaction. Designing learnable gestures current challenge Our in-the-wild draws on 41 days quantitative log data, 4484 detected, qualitative data from 15 interviews, associated video. We explored: whether enabled people to learn gestures; how tutorial feedback mechanisms supported...

10.1145/2750858.2807532 article EN 2015-09-07

Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability integrate timely contextually relevant data into user's field of view. This article presents novel wearable AR concepts that assist crossing in multi-vehicle scenarios where several AVs frequent road from both directions. Three with different communication approaches signaling responses multiple a request, as well conventional pedestrian push...

10.3389/fcomp.2022.866516 article EN cc-by Frontiers in Computer Science 2022-03-29

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those through context-based user interfaces, external human-machine interfaces (eHMIs). In this paper, we present a comparative study three prototype representations (real-world VR, computer-generated real-world video) an eHMI mixed-methods 42 participants. Quantitative results show that while the VR representation higher sense presence,...

10.1145/3411764.3445159 preprint EN 2021-05-06

As mobile robots enter shared urban spaces, operating in close proximity to people, this raises new challenges terms of how these communicate with passers-by. Following an iterative process involving expert focus groups (n=8), we designed augmented reality concept that visualises the robot's navigation intent and pedestrian's predicted path. To understand impact path visualisations on trust, sense agency, user experience, robot understandability, conducted a virtual evaluation (n=20). We...

10.1145/3568162.3576992 article EN 2023-03-09

Autonomous vehicles (AVs) may use external interfaces, such as LED light bands, to communicate with pedestrians safely and intuitively. While previous research has demonstrated the effectiveness of these interfaces in simple traffic scenarios involving one pedestrian vehicle, their performance more complex multiple road users remains unclear. The scalability AV communication therefore attracted increasing attention, prompting need for further investigation. This scoping review synthesises...

10.1145/3580585.3607167 article EN 2023-09-10

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new AR experiences, such as technical constraints safety concerns associated outdoor AR. We contribute this domain by assessing use of virtual (VR) for simulating wearable allowing participants interact future interfaces a realistic, safe controlled setting. This paper describes two applications...

10.3390/mti7020021 article EN cc-by Multimodal Technologies and Interaction 2023-02-16
Coming Soon ...