Jason Zagami

ORCID: 0000-0003-2003-9546
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About
Contact & Profiles
Research Areas
  • Teaching and Learning Programming
  • Educational Games and Gamification
  • Online and Blended Learning
  • Virtual Reality Applications and Impacts
  • Online Learning and Analytics
  • Child Development and Digital Technology
  • Mobile Learning in Education
  • Education Systems and Policy
  • Innovative Teaching and Learning Methods
  • Innovative Education and Learning Practices
  • Digital Games and Media
  • Impact of Technology on Adolescents
  • Innovative Approaches in Technology and Social Development
  • Experimental Learning in Engineering
  • Education and Technology Integration
  • Global Educational Policies and Reforms
  • Mechatronics Education and Applications
  • Digital Storytelling and Education
  • Technology Adoption and User Behaviour
  • Gender and Technology in Education
  • Digital literacy in education
  • Educator Training and Historical Pedagogy
  • Big Data and Business Intelligence
  • Explainable Artificial Intelligence (XAI)
  • ICT Impact and Policies

Griffith University
2013-2024

Abstract Machine learning systems are infiltrating our lives and beginning to become important in education systems. This article, developed from a synthesis analysis of previous research, examines the implications recent developments machine for human learners learning. In this article we first compare deep computers humans examine their similarities differences. Deep is identified as sub-set learning, which itself component artificial intelligence. often depends on backwards propagation...

10.1007/s11423-020-09858-2 article EN cc-by Educational Technology Research and Development 2020-11-19

Teachers' beliefs about what it is (or not) possible to achieve with digital games in educational contexts will inevitably influence the decisions that they make how, when, and for specific purposes bring these into their classrooms. They play a crucial role both shaping responding complex contextual factors which how are understood experienced settings. Throughout this article authors draw upon data collected large-scale, mixed-methods research project focusing on literacy, learning...

10.2304/elea.2014.11.6.569 article EN E-Learning and Digital Media 2014-01-01

With the increasing relevance of information and communication technologies (ICT) global transition towards knowledge society, school systems higher education now face challenges involved in preparing students for successful participation society. In many countries, this is leading to manifold efforts changes national policies concerning ICT integration into systems. This paper outlines four design, implementation, evaluation policy: (1) creating future ready policy, (2) achieving systemic...

10.1007/s10758-018-9387-7 article EN cc-by Technology Knowledge and Learning 2018-08-03

Young children are exposed to new digital technologies, such as social robots. Limited research exists on how engage with robots and their role in the preschool classroom. This study observed 35 English-speaking (M age = 4.60 years) participating two tasks (Simon Says iPad drawing) under guidance of a robot or human instructor. Children's engagement was measured across behavioural, emotional, verbal domains. Results showed higher behavioural positive emotional instructor than both tasks....

10.1016/j.ecresq.2023.07.010 article EN cc-by-nc-nd Early Childhood Research Quarterly 2023-01-01

Over the past decade, teaching and learning in virtual worlds has been at forefront of many higher education institutions around world. The DEHub Virtual Worlds Working Group (VWWG) consisting Australian New Zealand academics was formed 2009. These educators are investigating role that play future actively changing direction their own practice curricula. 47 reporting on 28 present an overview how they have changed directions through effective use for diverse activities such as business...

10.14742/apubs.2011.1761 article EN ASCILITE Publications 2011-12-01

Student voice has played a big role in shaping the development and measure of success/failure virtual worlds education. Data on past ongoing educational uses contexts use associated student feedback was gathered via survey researchers specialising worlds. Introduced are range specific that provide source context for feedback. Ten major themes emerged from voices highlight strengths weakness point way forward both educators students themselves. Positive highlighted experiences pedagogical...

10.14742/apubs.2016.815 article EN cc-by ASCILITE Publications 2016-11-25

This mixed methods study investigates the role of AI chatbots in assisting preservice teachers with creating differentiated lesson plans that emphasise student diversity and inclusion within an online learning environment. By conducting a comparative analysis utilising versus those who did not, research examines how interactive exchanges can deepen understanding diverse needs. The findings underscore benefits tools fostering reflective inclusive teaching practices, offering accessible,...

10.70725/801882pfvhmn article EN International journal on e-learning 2024-01-01
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