- 3D Shape Modeling and Analysis
- Computer Graphics and Visualization Techniques
- Advanced Vision and Imaging
- Face recognition and analysis
- Human Motion and Animation
- Human Pose and Action Recognition
- Video Analysis and Summarization
- Robotics and Sensor-Based Localization
- Augmented Reality Applications
- Advanced Numerical Analysis Techniques
- Optical measurement and interference techniques
- Computational Geometry and Mesh Generation
- Video Surveillance and Tracking Methods
- 3D Surveying and Cultural Heritage
- Advanced Image and Video Retrieval Techniques
- Climate change and permafrost
- Advanced Optical Imaging Technologies
- Cryospheric studies and observations
- Visual Attention and Saliency Detection
- Surgical Simulation and Training
- Arctic and Antarctic ice dynamics
- Generative Adversarial Networks and Image Synthesis
- Image Processing and 3D Reconstruction
- Anatomy and Medical Technology
- Time Series Analysis and Forecasting
Concordia University
2014-2023
Northumbria University
2020
University of British Columbia
2005-2017
Universitatea Națională de Știință și Tehnologie Politehnica București
2014
Delft University of Technology
2014
ETH Zurich
2010-2013
We present a technique for zero-shot generation of 3D model using only target text prompt. Without any supervision our method deforms the control shape limit subdivided surface along with its texture map and normal to obtain asset that corresponds input prompt can be easily deployed into games or modeling applications. rely on pre-trained CLIP compares differentiably rendered images model. While previous works have focused stylization required training generative models we perform...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template geometry, special makeup or markers, and active lighting. obtain initial geometry using multi-view stereo, then use novel for automatically tracking texture detail across the frames. As result, we high-resolution sequence compatibly triangulated parameterized meshes. The resulting can be rendered with dynamically captured textures, while also consistently applying changes...
A lot of research has recently focused on the problem capturing geometry and motion garments. Such work usually relies special markers printed fabric to establish temporally coherent correspondences between points garment's surface at different times. Unfortunately, this approach is tedious prevents capture off-the-shelf clothing made from interesting fabrics. In paper, we describe a marker-free garment that avoids these downsides. We parameterizations incomplete geometries extract each...
In this paper we present a learned alternative to the Motion Matching algorithm which retains positive properties of but additionally achieves scalability neural-network-based generative models. Although models for character animation are capable learning expressive, compact controllers from vast amounts data, methods such as still remain popular choice in games industry due their flexibility, predictability, low preprocessing time, and visual quality - all can sometimes be difficult achieve...
Effective communication using current video conferencing systems is severely hindered by the lack of eye contact caused disparity between locations subject and camera. While this problem has been partially solved for high-end expensive systems, it not convincingly consumer-level setups. We present a gaze correction approach based on single Kinect sensor that preserves both integrity expressiveness face as well fidelity scene whole, producing nearly artifact-free imagery. Our method suitable...
Image-guided surgery (IGS) has allowed for more minimally invasive procedures, leading to better patient outcomes, reduced risk of infection, less pain, shorter hospital stays and faster recoveries. One drawback that emerged with IGS is the surgeon must shift their attention from monitor guidance. Yet both cognitive motor tasks are negatively affected shifts. Augmented reality (AR), which merges realworld surgical scene preoperative virtual images plans, been proposed as a solution this...
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either time-consuming manual design process, or computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse animation post-processing step efficient of realistic-looking fine dynamic method uses the...
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either time-consuming manual design process, or computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse animation post-processing step efficient of realistic-looking fine dynamic method uses the...
The ability of computer graphics to represent images symbolically has so far been used mostly render existing models with greater clarity or visual appeal. In this work, we present a method aimed at harnessing symbolic representation power increase the expressiveness 3D themselves. We achieve through modification actual shapes rather than their images. particular, focus on collage creation, namely, generation compound representations objects. such convey multiple meanings recognized for...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template geometry, special makeup or markers, and active lighting. obtain initial geometry using multi-view stereo, then use novel for automatically tracking texture detail across the frames. As result, we high-resolution sequence compatibly triangulated parameterized meshes. The resulting can be rendered with dynamically captured textures, while also consistently applying changes...
Abstract. We consider the flow of marine-terminating outlet glaciers that are laterally confined in a channel prescribed width. In case, drag exerted by side walls on floating ice shelf can reduce extensional stress at grounding line. If flux through line increases with both thickness and stress, then longer decreasing stress. Consequently, calving has an effect regulating length shelf. absence shelf, it plays similar role controlling above-flotation height cliff. Using two laws, one due to...
We propose an optimization-driven approach for automated, physics-based pattern design tight-fitting clothing. Designing such clothing poses particular challenges since large nonlinear deformations, tight contact between cloth and body, body deformations have to be accounted for. To address these challenges, we develop a computational model based on embedding of the two-dimensional mesh in surface three-dimensional mesh. Our Lagrangian-on-Lagrangian eliminates handling while coupling body....
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly depend on local stiffness material. In virtual environment there three prevalent approaches to model deformation: purely geometric, physically driven, skeleton based. This paper proposes new approach that incorporates materials into geometric framework. Our provides simple intuitive method control distribution throughout according material...
A lot of research has recently focused on the problem capturing geometry and motion garments. Such work usually relies special markers printed fabric to establish temporally coherent correspondences between points garment's surface at different times. Unfortunately, this approach is tedious prevents capture off-the-shelf clothing made from interesting fabrics.
Eye contact is a critical aspect of human communication. However, when talking over video conferencing system, such as Skype, it not possible for users to have eye looking at the conversation partner's face displayed on screen. This due location disparity between window and camera. issue has been tackled by expensive high-end systems or hybrid depth+color cameras, but equipment still largely unavailable consumer level platforms laptops tablets. In contrast, we propose gaze correction method...
Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since often involve large bends twists, artifacts arise traditional skinning algorithms that are not designed to blend large, disparate rotations cannot represent extremely rotations. To overcome these problems, we introduce a differential blending algorithm successfully encode transformations,...
Teleconferencing is becoming more and important popular in today's society mostly accomplished using 2D video conferencing systems. However, we believe there a lot of room for improving the communication experience: one crucial aspect to add 3D information, but also freeing user from sitting front computer. With these improvements, aim at eventually creating fully immersive telepresence system that might improve way communicate over long distances. In this paper review analyze existing...
RGBD cameras, such as the Kinect, have recently revolutionized field of real-time geometry and appearance acquisition. While impressive 3D reconstruction results been obtained, combining data acquired by multiple cameras constitutes a technical challenge. Several methods proposed to estimate internal parameters each camera (such depth mapping function focal length). Despite that textured obtained individually is visually attractive, even state-of-the-art difficulties in correctly geometries...
Abstract Multi‐view reconstruction aims at computing the geometry of a scene observed by set cameras. Accurate 3D dynamic scenes is key component for large variety applications, ranging from special effects to telepresence and medical imaging. In this paper we propose method based on Moving Least Squares surfaces which robustly efficiently reconstructs captured calibrated hybrid color+depth Our provides spatio‐temporal consistency seamlessly fuses color geometric information. We illustrate...
Telecommunication and video conferencing are an integral part of modern society with implications in many aspects everyday life. However, compared to a meeting person, the sense presence is still limited electronic communication. In this paper, we present novel system for life-size 3D telecommunication. It designed create immersive user experience by seamlessly embedding remote conversation partner into local environment. To achieve this, users captured hybrid (color+depth) sensors displayed...