Elizabeth Jochum

ORCID: 0000-0003-2570-1906
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About
Contact & Profiles
Research Areas
  • Social Robot Interaction and HRI
  • Human Motion and Animation
  • Innovative Human-Technology Interaction
  • AI in Service Interactions
  • Music Technology and Sound Studies
  • Robot Manipulation and Learning
  • Robotics and Automated Systems
  • Ethics and Social Impacts of AI
  • Virtual Reality Applications and Impacts
  • Action Observation and Synchronization
  • Interactive and Immersive Displays
  • Prosthetics and Rehabilitation Robotics
  • Art Therapy and Mental Health
  • Diversity and Impact of Dance
  • Architecture and Computational Design
  • Physical Activity and Health
  • Modular Robots and Swarm Intelligence
  • Art, Technology, and Culture
  • Balance, Gait, and Falls Prevention
  • Stroke Rehabilitation and Recovery
  • Muscle activation and electromyography studies
  • Digital Games and Media
  • Innovative Approaches in Technology and Social Development
  • Teaching and Learning Programming
  • Cerebral Palsy and Movement Disorders

Aalborg University
2015-2024

Places For People
2019-2021

Institut für Medien- und Kommunikationspolitik
2019

University of Humanistic Studies
2013-2018

Northwestern Medicine
2016

Northwestern University
2014

Cal Humanities
2013

Abstract Background Previous studies show that in-person dance training is a beneficial form of physical activity involves mental, social, and dimensions. This exploratory study investigated the benefits 12-week online intervention on mental health outcomes for older women. Methods A convergent parallel mixed-method design was used. Forty-five adults (74.0 ± 5.3 yrs old, 44 women) were recruited through advertisements at rehabilitation centers in North Denmark region. The consisted two...

10.1186/s12877-024-04983-6 article EN cc-by BMC Geriatrics 2024-05-02

We present an exploratory study based on dance improvisation to explore embodied interaction between human dancers and a mobile robot. Following extensive iterations with expert dancers, we developed sequence of basic motion algorithms exercises generate three unique, original performances robot performers trained in various styles. novel method for tracking the real time using inputs choreography non-anthropomorphic Although were identical, individual generated vastly different elicited...

10.1145/3347122.3347129 article EN 2019-09-25

Abstract We present results of a quasi-experimental study investigating how user preference might change after direct interaction with two different types robot regarding morphology and affordances: machine-like that interacts through touch, human-like verbally. The was performed in an art exhibition setting, where visitors had the opportunity to interact robots voluntarily, were asked fill out questionnaires before experience. Post interactions, preferred touch “hard” despite initial stated...

10.1075/is.17.3.04vla article EN Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems 2016-12-31

The human perception of robots as social depends on many factors, including those that do not necessarily pertain to a robot's cognitive functioning. Experience design (ED) offers useful framework for evaluating when participants interact with products or tools and they regard them actors. This paper describes between-participants experiment conducted at science museum, where visitors were invited play game noughts crosses Baxter robot. goal is foster meaningful interactions promote...

10.1109/tcds.2017.2787196 article EN IEEE Transactions on Cognitive and Developmental Systems 2017-12-27

There is growing interest in developing creative applications for robots, specifically robots that provide entertainment, companionship, or motivation. Identifying the hallmarks of human creativity and discerning how these processes might be replicated assisted by remain open questions. Transdisciplinary collaborations between artists engineers can offer insights into foster up new pathways designing interactive systems. This paper presents an exploratory research project centered on drawing...

10.3389/frobt.2021.662249 article EN cc-by Frontiers in Robotics and AI 2021-07-29

Movement research and practice in the context of wearable technologies human-computer interaction (HCI) shifts design paradigm to lived body. Human movement is characterized by sense, intention expressiveness. Designing HCI from this standpoint opens up new possibilities make computational devices applications more accessible integrated. This work presents an iterative, collaborative, cross-disciplinary approach using sensor bands open-ended performative exploration exchange with a...

10.1145/3537972.3537984 article EN 2022-06-22

Integrating UX into industry practices is a well-researched topic particularly for software companies. However, little known about how integration and adoption 'works' within the robotics industry. This study identifies behaviours impeding at individual, team, organisational level company developing robots. We carried out one-year long Action Research in large, international during design development of service robot. Based on maturity assessment, we six interventions, where researcher...

10.1080/0144929x.2023.2227284 article EN Behaviour and Information Technology 2023-06-28

Exoskeletons have tremendous potential to assist and enhance human abilities movement, they are projected for use in rehabilitation of patients with neurological, or muscular mobility disorders. Despite the commercial availability exoskeletons ongoing research, there no clear guidelines evaluating factors movement human-exoskeleton interaction (HEI). We present a novel self-assessment tool HEI building on methods from performing arts, art-based therapy, social robotics sports science. The...

10.1109/roman.2018.8525775 article EN 2018-08-01

We present the findings from a pilot study to evaluate effects of six-week adapted folk-dance intervention on physical and mental health for at-risk adolescents conducted in schools. At-risk are at particular risk sedentary behavior, poor health, lower quality life, likely benefit motivating health-promoting activities such as dance. However, it can be challenging conduct evidence-based interventions with this population. convergent parallel mixed-method design using pre-post measures...

10.3389/fspor.2024.1434661 article EN cc-by Frontiers in Sports and Active Living 2024-09-04

Soft robotics have a set of unique traits, such as excelling at grabbing fragile objects which stem from the highly compliant materials used to produce them. However, very little research has so far focused on interplay different interaction partners in human - soft-robot collaboration. In this paper, we present results our investigation influence two movement patterns willingness random passersby assist soft robot completing task.

10.1145/3290607.3312807 article EN 2019-04-30

This paper describes novel interdisciplinary approaches for the design and training of cyborg technologies, specifically upper body exoskeletons. EXACT: Exoskeletons, Art Choreographic Training is a multi-faceted research effort that uses dance performance experimental trials to study effects movement live on exoskeleton training. The goal combine methods from arts with human robot interaction (HRI) research. rationale using ethnographic (which privilege qualitative analysis through video...

10.14236/ewic/evac18.40 article EN cc-by Electronic workshops in computing 2018-05-01

We describe the implementation and evaluation of a public interactive robotic art installation in rehabilitation hospital. The project had two goals; to provide an enjoyable novel artistic experience for hospital community, better understand how human-centred robotics, particularly receptive-focused intervention, might promote wellbeing quality life members communities. By evaluating experiences participants stakeholders, value was assessed. This work contributes relevant insight towards...

10.1145/3371382.3380733 article EN 2020-03-23

Although there are existing frameworks for designing robots within the field of HRI, is not yet a viable, all encompassing framework that bridges gap between academic research, industry development and users in design process. Through two online workshops an individual company assignment, we identified needs, concerns challenges relevant to Robot Design Canvas (RODECA). We present our preliminary work with seven partners scientists from three research institutions. This will inform versatile...

10.1145/3434074.3447173 article EN 2021-03-07
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