Tiago Martins

ORCID: 0000-0003-2638-237X
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About
Contact & Profiles
Research Areas
  • Stroke Rehabilitation and Recovery
  • Music Technology and Sound Studies
  • Evolutionary Algorithms and Applications
  • Interactive and Immersive Displays
  • Metaheuristic Optimization Algorithms Research
  • Design Education and Practice
  • Aesthetic Perception and Analysis
  • Virtual Reality Applications and Impacts
  • Cerebral Palsy and Movement Disorders
  • Context-Aware Activity Recognition Systems
  • Augmented Reality Applications
  • Stock Market Forecasting Methods
  • Sports and Physical Education Research
  • Educational Games and Gamification
  • Architecture and Computational Design
  • Color perception and design
  • Generative Adversarial Networks and Image Synthesis
  • Reinforcement Learning in Robotics
  • Artificial Intelligence in Games
  • Music and Audio Processing
  • Multimedia Communication and Technology
  • Data Visualization and Analytics
  • Video Analysis and Summarization
  • Cleft Lip and Palate Research
  • Innovative Human-Technology Interaction

University of Coimbra
2014-2024

University of Minho
2011-2023

Universidade Nova de Lisboa
2006-2022

University of Lisbon
2006-2022

Baystate Medical Center
2022

University of Massachusetts Chan Medical School
2022

Escola Superior de Saúde Egas Moniz
2022

Sociedade Brasileira de Cirurgia de Cabeça e Pescoço
2022

Eos Neuroscience (United States)
2022

Instituto de Telecomunicações
2020-2021

Nowadays there are games that involving a challenge and using reward system designed to solve problems in several areas. These games, called serious do not put aside the entertainment, although this is their main purpose. Among can be solved or at least mitigated with help of highlighted those health care especially intellectual disabilities. Despite existence variety intended minimize problems, still much work conducted within related deficiency. Thus, study intends investigate evolution...

10.1109/segah.2011.6165444 article EN 2011-11-01

We present an evolutionary approach for Data Augmentation (DA) in deep Face Detection (FD). The is fully automatic and creates new face instances by recombining facial parts from different faces. explore the selection of that construct each instance using two strategies: random evolutionary. strategy employs a Genetic Algorithm (GA) with fitness assignment based on pre-trained detector. able to find exploit vulnerabilities Then we add these training dataset, retrain detector, analyse...

10.1145/3319619.3322053 article EN Proceedings of the Genetic and Evolutionary Computation Conference Companion 2019-07-10

This paper describes our response to a unique challenge presented by the Portuguese National Press-Mint: use Artificial Intelligence design commemorative coin that celebrates "digital world". We explain process of this coin's co-creation, from conceptualisation production, highlighting process, underlying rationale, key obstacles encountered, and technical innovations developments made meet challenge. These include development an evolutionary art system guided Contrastive Language–Image...

10.24963/ijcai.2024/854 article EN 2024-07-26

As a significant number of individuals has severe motor disabilities, due to neurological diseases, it is important provide appropriate rehabilitation programs improve their quality life. Several studies suggest that serious games have tremendous potential as tools. Thus, the objective this work develop an application, run game in near future, monitor major physiotherapy movements people with diseases. This application will be based on Image Processing techniques, verify whether patient...

10.1109/segah.2013.6665317 article EN 2013-05-01

Typography plays a key communication role in the contemporary information-dense culture. Type design is central, complex, and time consuming task. In this work we develop generative system to type based on an evolutionary algorithm. The novel contributions are twofold. First, terms of representation it relies use assemblages shapes form glyphs. There no limitations types that can be used. Second, explore compromise between legibility expressiveness, testing different automatic fitness...

10.1145/2908812.2908907 article EN Proceedings of the Genetic and Evolutionary Computation Conference 2016-07-20

Recent years were marked by a growing demand for dynamic visual identities, observed not only in their increasing numbers but also the research conducted field. In this work, authors survey current state-of-the-art, addressing origins and history of type identity, as well different approaches to analyse classify them. Current lack objectivity, which is necessary comparing identities. The propose novel model analysis based on difference between variation mechanisms used attain dynamism...

10.34314/vl.v53i2.4649 article EN Visible Language 2021-10-13

In this paper we present a wearable user interface for ubiquitous gaming activities, discussing the design choices that led to implementation of first, fully functional prototype. The Gauntlet takes form an unobtrusive arm piece allows gestures and manipulation real objects be included as game-play elements. When paired mobile device it can used ubiquitously, without need location-dependent hardware framework. Public demonstration prototype by means interactive installation has allowed us...

10.1145/1409240.1409290 article EN 2008-09-02

Usually the exercises defined in physical therapy programs for patients with motor disabilities as a result of neurological disease are repetitive and boring. The design implementation pleasant environments contexts to motivate continue their treatment needed. Serious games appear suitable solution. Therefore, development serious game physiotherapy monitoring people using image processing techniques is presented.

10.1109/enbeng.2015.7088843 article EN 2015-02-01

This paper focuses on the design and development of an authoring environment for InStory project. is a platform mobile storytelling, gaming activities information access. It exploration cultural historical physical spaces, promoting interaction between users. During those explorations, users have access to contextual geo-referenced multimedia data, through use devices, such as PDAs or phones, either knowledge acquisition regarding surrounding its aspects engaging in story/gaming together...

10.1145/1178823.1178835 article EN 2006-06-14

An expected increase in the number of older people with mobility problems will bring more concerns to health professionals. One way help both, professionals and patients, can be found development serious games oriented motor rehabilitation physical therapy sessions. Optimization game management, collection processing information, which are professional responsibility, achieved integration a Back Office system game. Therefore, this article aims present modular Office, for centralized...

10.1016/j.procs.2015.08.571 article EN Procedia Computer Science 2015-01-01

Genetic Programming (GP) is known to suffer from the burden of being computationally expensive by design. While, over years, many techniques have been developed mitigate this issue, data vectorization, in particular, arguably still most attractive strategy due parallel nature GP. In work, we employ a series benchmarks meant compare both performance and evolution capabilities different vectorized iterative implementation approaches across several existing frameworks. Namely, TensorGP, novel...

10.1145/3449639.3459335 article EN Proceedings of the Genetic and Evolutionary Computation Conference 2021-06-21
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