- Video Analysis and Summarization
- Sentiment Analysis and Opinion Mining
- Language, Metaphor, and Cognition
- Digital Games and Media
- Generative Adversarial Networks and Image Synthesis
- Topic Modeling
- Artificial Intelligence in Games
- Advanced Image and Video Retrieval Techniques
Instituto Politécnico Nacional
2022-2024
In this work we present the intelligent orchestrator of random generators (IORand), a hybrid procedural content generation (PCG) algorithm, driven by game experience, based on reinforcement learning and semi-random methods. Our study includes presentation current PCG techniques why hybridization approaches has become new trend with promising results in area. Moreover, design method for evaluating video levels is presented, aimed at experiences, graphs, which allows identifying type...
In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A2E). Our study includes presentation current representations MOBA game and why our proposal offers novel useful solution to task. This approach aims achieve dimensional reduction refined feature extraction data. To enhance model’s performance, tested several...