- Digital Humanities and Scholarship
- Shakespeare, Adaptation, and Literary Criticism
- Digital Games and Media
- Digital and Traditional Archives Management
- Semantic Web and Ontologies
- Media, Communication, and Education
- Artificial Intelligence in Games
- Historical Art and Culture Studies
- Cybernetics and Technology in Society
- Medieval Literature and History
- Educational Games and Gamification
- Digital Media and Philosophy
- Cultural Insights and Digital Impacts
- Irish and British Studies
- Archaeological Research and Protection
- Wikis in Education and Collaboration
- Museums and Cultural Heritage
- Renaissance and Early Modern Studies
- Renaissance Literature and Culture
- Historical Economic and Social Studies
- Library Science and Information Systems
- Photography and Visual Culture
- Web and Library Services
- Cinema and Media Studies
- Data Visualization and Analytics
University of Toronto
2009-2023
Carleton University
2011
University of Alberta
2007
In this article, we argue that, just as an edition of a book can be means reifying theory about how books should edited, so the creation experimental digital prototype understood conveying argument designing interfaces. Building on premise, explore theoretical affinities shared by recent design and history scholarship, connect those theories to emerging practice peer-reviewing objects in scholarly contexts. We suggest checklist for subjecting prototypes directly peer review: Is reified...
E-books are human artifacts and bear the traces of their making no less for being digital, though they those in ways bibliographers have yet to explain thoroughly. The bibliographic consideration e-books is a dual challenge that it must reckon not only with unfamiliar forms textuality but also pervasive cultural discourse about tends mystify textual condition itself. This article explores nature outlines some principles toward bibliographical study e-books, taking Canadian novel...
In this paper, we present the conceptual and theoretical foundations for work undertaken by Implementing New Knowledge Environments (INKE) research group, a large international, interdisciplinary team studying reading texts, both digital printed. The INKE is comprised of researchers stakeholders at forefronts fields relating to textual studies, user experience, interface design, information management. We aim contribute development new knowledge environments that build on past practices....
Networks of Deep Impression: Shakespeare and the History Information Get access Alan Galey Search for other works by this author on: Oxford Academic Google Scholar Quarterly, Volume 61, Issue 3, Fall 2010, Pages 289–312, https://doi.org/10.1353/shq.2010.0007 Published: 01 October 2010
Designing an edition, digital or otherwise, is not a straightforward process of tool-building, but creative act bound up with the cultural history text. This paper describes key features forthcoming edition Elizabethan play The Taming Shrew (first printed in 1594), also discusses authorship and conflation as topics that cannot be ignored such project. As so-called bad quarto Shakespeare’s 1623), A ’s textual metadramatic idiosyncrasies raise questions critical editorial method broad...
Click to increase image sizeClick decrease size Acknowledgements Even the smallest editorial endeavour can reflect effort of a significant number, and this dedicated issue Shakespeare most certainly embodies that maxim. The editors would like thank authors for bridging different worlds so energetically, those who have provided support advice, including Anne Correia, Gabriel Egan, Brett Hirsch, Lisa Hopkins, John Lavagnino, Sally-Beth McLean, our anonymous reviewers all at Shakespeare. Notes...
In this 2009 article, we present details of the first year work INKE (Implementing New Knowledge Environments) research group, a large international, interdisciplinary team studying reading and texts, both digital printed. The is comprised researchers stakeholders at forefronts fields relating to textual studies, user experience, interface design, information management. We aim contribute development new knowledge environments that build on past practices. discuss our questions, methods,...
This article considers the role of textual studies in a digital world and reviews work particular group scholars. Specifically, examines Textual Studies team at Implementing New Knowledge Environments project (INKE.ca), scholars working on user experience, interface design, information management with goal better understanding how reading is changing context media. INKE’s rethinks what book can become aims to generate prototypes be shared an open-source basis public.
Background Marshall McLuhan was not only a prolific reader but also an expert annotator of his own books. Taking as case study McLuhan’s copies James Joyce’s Ulyssesin the Thomas Fisher Rare Book Library at University Toronto, this article asks what we can learn about reading from close analysis Analysis The begins with discussion media theory “applied Joyce,” particular reference to Ulysses, and then turns overview annotation techniques strategies visible in novel. Conclusion implications...
It is now 40 years since Gérard Genette's work introduced the term paratexts into literary studies, giving a unifying name to many kinds of texts that serve as thresholds other texts. The and concept have migrated study several media forms, including video game thanks principally Mia Consalvo in Cheating: Gaining Advantage Video Games (2007) Steven Jones Meaning Games: Gaming Textual Strategies (2008). term's meaning expanded process, which has been subject much debate then. Over decade...
Why should designers of digital reading environments study the history book? What can continuities and discontinuities — successes failures new developments in book’s long teach us about its possible futures? Questions such as these often go unasked commercial e-book design other domains that emphasize technical innovation their only criterion for evaluating past. However, challenge to understand role material forms meaning-making, situate e-books devices within changing books reading. This...
Dans cet article, nous présentons les fondations conceptuelles et théoriques des travaux entrepris par le groupe de recherche Implementing New Knowledge Environments (INKE : Mise en oeuvre nouveaux environnements documentaires), une importante équipe internationale interdisciplinaire qui étudie la lecture textes, numériques imprimés. L'équipe INKE est composée chercheurs partenaires directement impliqués dans domaines liés aux études textuelles, à l'expérience l'utilisateur, conception...