Mathieu Desbrun

ORCID: 0000-0003-3424-6079
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About
Contact & Profiles
Research Areas
  • 3D Shape Modeling and Analysis
  • Computer Graphics and Visualization Techniques
  • Computational Geometry and Mesh Generation
  • Advanced Numerical Analysis Techniques
  • Human Motion and Animation
  • Advanced Numerical Methods in Computational Mathematics
  • Numerical methods for differential equations
  • Lattice Boltzmann Simulation Studies
  • Advanced Vision and Imaging
  • Fluid Dynamics and Turbulent Flows
  • Digital Image Processing Techniques
  • Advanced Mathematical Modeling in Engineering
  • Computational Fluid Dynamics and Aerodynamics
  • Human Pose and Action Recognition
  • Electromagnetic Simulation and Numerical Methods
  • Topological and Geometric Data Analysis
  • Medical Image Segmentation Techniques
  • Face recognition and analysis
  • Robotic Mechanisms and Dynamics
  • Simulation Techniques and Applications
  • Fluid Dynamics and Heat Transfer
  • Robotic Path Planning Algorithms
  • Optical measurement and interference techniques
  • Nonlinear Waves and Solitons
  • Manufacturing Process and Optimization

Institut national de recherche en informatique et en automatique
2014-2025

École Polytechnique
2020-2025

Inria Saclay - Île de France
2020-2024

Laboratoire d'Informatique de l'École Polytechnique
2023-2024

California Institute of Technology
2013-2023

ShanghaiTech University
2019-2020

Zhejiang University
2020

Shanghai Institute of Technology
2020

Observatoire de la Côte d’Azur
2017

Université Côte d'Azur
2017

Article Free Access Share on Implicit fairing of irregular meshes using diffusion and curvature flow Authors: Mathieu Desbrun Caltech CaltechView Profile , Mark Meyer Peter Schröder Alan H. Barr Authors Info & Claims SIGGRAPH '99: Proceedings the 26th annual conference Computer graphics interactive techniquesJuly 1999 Pages 317–324https://doi.org/10.1145/311535.311576Online:01 July 1999Publication History 895citation4,558DownloadsMetricsTotal Citations895Total Downloads4,558Last 12...

10.1145/311535.311576 article EN 1999-01-01

A method for concise, faithful approximation of complex 3D datasets is key to reducing the computational cost graphics applications. Despite numerous applications ranging from geometry compression reverse engineering, efficiently capturing a surface remains tedious task. In this paper, we present both theoretical and practical contributions that result in novel versatile framework geometric surfaces. We depart usual strategy by casting shape as variational partitioning problem. Using concept...

10.1145/1015706.1015817 article EN ACM Transactions on Graphics 2004-08-01

Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, texture mapping or remeshing. As 3D data becomes more detailed, there an increased need fast robust techniques to automatically compute least-distorted parameterizations large meshes. In this paper, we present new theoretical practical results on the parameterization triangulated surface patches. Given few desirable properties such as rotation translation invariance, show...

10.1111/1467-8659.00580 article EN Computer Graphics Forum 2002-09-01

In this paper, we propose a novel polygonal remeshing technique that exploits key aspect of surfaces: the intrinsic anisotropy natural or man-made geometry. particular, use curvature directions to drive process, mimicking lines artists themselves would when creating 3D models from scratch. After extracting and smoothing tensor field an input genus-0 surface patch, minimum maximum curvatures are used determine appropriate edges for remeshed version in anisotropic regions, while spherical...

10.1145/1201775.882296 article EN 2003-07-01

This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects that provides guaranteed frame rate. Our approach uses novel automatic space and time level of detail technique, in combination with large-displacement (Green) strain tensor formulation. The body is partitioned non-nested multiresolution hierarchy tetrahedral meshes. local resolution determined by quality condition indicates where when the too coarse. As object moves deforms, sampling refined...

10.1145/383259.383262 article EN 2001-08-01

With the increasing use of geometry scanners to create 3D models, there is a rising need for fast and robust mesh smoothing remove inevitable noise in measurements. While most previous work has favored diffusion-based iterative techniques feature-preserving smoothing, we propose radically different approach, based on statistics local first-order predictors surface. The robustness our estimates allows us derive non-iterative filtering technique applicable arbitrary "triangle soups". We...

10.1145/1201775.882367 article EN 2003-07-01

In this paper, we propose a novel polygonal remeshing technique that exploits key aspect of surfaces: the intrinsic anisotropy natural or man-made geometry. particular, use curvature directions to drive process, mimicking lines artists themselves would when creating 3D models from scratch. After extracting and smoothing tensor field an input genus-0 surface patch, minimum maximum curvatures are used determine appropriate edges for remeshed version in anisotropic regions, while spherical...

10.1145/882262.882296 article EN ACM Transactions on Graphics 2003-07-01

In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize simple mesh-dependent energy through global updates of vertex positions connectivity. As known be the ∠ 1 distance between an quadratic function its linear interpolation on mesh, our minimization procedure generates well-shaped tetrahedra. Mesh design controlled gradation smoothness parameter selection desired number vertices. We...

10.1145/1073204.1073238 article EN ACM Transactions on Graphics 2005-07-01

We present a fast, scalable algorithm to generate high-quality blue noise point distributions of arbitrary density functions. At its core is novel formulation the recently-introduced concept capacity-constrained Voronoi tessellation as an optimal transport problem. This insight leads continuous able enforce capacity constraints exactly, unlike previous work. exploit variational nature this design efficient optimization technique via constrained minimization in space power diagrams. Our...

10.1145/2366145.2366190 article EN ACM Transactions on Graphics 2012-11-01

With the increasing use of geometry scanners to create 3D models, there is a rising need for fast and robust mesh smoothing remove inevitable noise in measurements. While most previous work has favored diffusion-based iterative techniques feature-preserving smoothing, we propose radically different approach, based on statistics local first-order predictors surface. The robustness our estimates allows us derive non-iterative filtering technique applicable arbitrary "triangle soups". We...

10.1145/882262.882367 article EN ACM Transactions on Graphics 2003-07-01

In this paper we introduce a discrete shell model describing the behavior of thin flexible structures, such as hats, leaves, and aluminum cans, which are characterized by curved undeformed configuration. Previously models required complex continuum mechanics formulations correspondingly algorithms. We show that simple can be derived geometrically for triangle meshes implemented quickly modifying standard cloth simulator. Our technique convincingly simulates variety objects with materials...

10.5555/846276.846284 article EN 2003-07-26

Abstract In this paper we present an easy computation of a generalized form barycentric coordinates for irregular, convex n-sided polygons. Triangular have had many classical applications in computer graphics, from texture mapping to ray tracing. Our new equations preserve the familiar properties triangular with equally simple calculation, contrary previous formulations. We illustrate propert ies and behavior these through several example applications.

10.1080/10867651.2002.10487551 article EN Journal of Graphics Tools 2002-01-01

Lossless transmission of 3D meshes is a very challenging and timely problem for many applications, ranging from collaborative design to engineering. Additionally, frequent delays in transmissions call progressive order the end user receive useful successive refinements final mesh. In this paper, we present novel, fully encoding approach lossless triangle with fine granularity. A new valence-driven decimating conquest, combined patch tiling an original strategic retriangulation used maintain...

10.1145/383259.383281 article EN 2001-08-01

We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by series 2D maps in parameter space. Using these maps, our algorithm then able to take advantage established signal processing halftoning tools that offer real-time interaction intricate control. The user can easily combine create control map --- which controls sampling density over surface patch. This sampled at rates allowing...

10.1145/566570.566588 article EN 2002-07-01

Many high-resolution surfaces are created through isosurface extraction from volumetric representations, obtained by 3D photography, CT, or MRI. Noise inherent in the acquisition process can lead to geometrical and topological errors. Reducing errors during reconstruction is well studied. However, isosurfaces often contain many form of tiny handles. These nearly invisible artifacts hinder subsequent operations like mesh simplification, remeshing, parametrization. In this article we present a...

10.1145/990002.990007 article EN ACM Transactions on Graphics 2004-04-01

10.1007/s10444-005-9008-6 article EN Advances in Computational Mathematics 2006-12-19

Article Share on Discrete differential forms for computational modeling Authors: Mathieu Desbrun Caltech CaltechView Profile , Eva Kanso Yiying Tong Authors Info & Claims SIGGRAPH '06: ACM 2006 CoursesJuly Pages 39–54https://doi.org/10.1145/1185657.1185665Online:30 July 2006Publication History 64citation184DownloadsMetricsTotal Citations64Total Downloads184Last 12 Months47Last 6 weeks8 Get Citation AlertsNew Alert added!This alert has been successfully added and will be sent to:You notified...

10.1145/1185657.1185665 article EN 2006-01-01

In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon valence-based approach pioneered by Touma and Gotsman22 , design new valence-driven conquest arbitrary meshes that always guarantees smaller rates than the original method. Furthermore, provide novel theoretical entropy study our technique, hinting optimality approach. Finally, demonstrate practical efficiency (in agreement with prediction) on...

10.1111/1467-8659.00541 article EN Computer Graphics Forum 2001-09-01

We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of input set, we deduce a tensor field whose principal axes and eccentricities locally represent respectively most likely direction normal to surface, confidence in this estimation. An implicit function is then computed by solving generalized eigenvalue problem such that its gradient aligned with field, providing best-fitting isosurface reconstruction. Our approach possesses...

10.5555/1281991.1281997 article EN 2007-07-04

While 2D and 3D vector fields are ubiquitous in computational sciences, their use graphics is often limited to regular grids, where computations easily handled through finite-difference methods. In this paper, we propose a set of simple accurate tools for the analysis discrete on arbitrary tetrahedral grids. We introduce variational, multiscale decomposition into three intuitive components: divergence-free part, curl-free harmonic part. show how our approach matches its well-known smooth...

10.1145/1201775.882290 article EN 2003-07-01

Visual quality, low computational cost, and numerical stability are foremost goals in computer animation. An important ingredient achieving these is the conservation of fundamental motion invariants. For example, rigid deformable body simulation benefits greatly from linear angular momenta. In case fluids, however, none current techniques focuses on conserving invariants, consequently, often introduce a visually disturbing diffusion vorticity . Just as resolution complex domains. Doing so...

10.1145/1189762.1189766 article EN ACM Transactions on Graphics 2007-01-01
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