- Digital Games and Media
- Cultural Industries and Urban Development
- Contemporary Sociological Theory and Practice
- Political Economy and Marxism
- Digital Economy and Work Transformation
- Labor Movements and Unions
- Historical Studies on Reproduction, Gender, Health, and Societal Changes
- Historical Economic and Social Studies
- Digital Marketing and Social Media
- Open Source Software Innovations
- Economic Theory and Institutions
- Migration, Ethnicity, and Economy
- Drilling and Well Engineering
- Australian History and Society
- Business Strategy and Innovation
- Cinema and Media Studies
- Structural Engineering and Vibration Analysis
- American Constitutional Law and Politics
- Service and Product Innovation
- Hydraulic Fracturing and Reservoir Analysis
- Social Policy and Reform Studies
- Housing, Finance, and Neoliberalism
- Innovative Human-Technology Interaction
- Quality and Safety in Healthcare
- Political and Economic history of UK and US
Queensland University of Technology
2007-2021
Charles University
2021
Tampere University
2021
Total (United Kingdom)
2019-2020
University of California System
2019
Craft Engineering Associates (United States)
2019
La Trobe University
2012
Pennsylvania State University
2005-2009
Pinderfields Hospital
1996
University of Leicester
1972-1993
In the middle of twentieth century, sociologist finds himself in an awkward position.While he is just beginning to lay and secure foundations his discipline, impatient public demands with increasing urgency both immediately applicable comprehen- sive solutions from him.Following almost every sociological confer- ence, confident journalists charge sociologists being either igno- rant practical problems or incapable solving them.Like angry creditor, pursues sociologist's move order its hands...
This paper examines the industrial dynamics of new digital media from perspective consumer co‐creation. We find that consumer–producer interactions are an increasingly important source value‐creation. conclude cultural and economic analysis might be usefully united about these themes, situated creativity should construed as ongoing co‐evolutionary process between dynamics.
Co-creative relations among professional media producers and consumers indicate a profound shift in which our frameworks categories of analysis (such as the traditional labour theory value) that worked well context an industrial economy are perhaps less helpful than before. Can this phenomenon just be explained exploitative extraction surplus value from work users, or is something else, potentially more challenging, playing out here? Does consumer co-creation contribute to precarious...
• This article introduces a special issue on the topic of cocreative labour. The term co-creation is used to describe phenomenon consumers increasingly participating in process making and circulating media content experiences. Practices user-created user-led innovation are now significant sources both economic cultural value. But how should we understand analyse these value-generating activities? What identities forms agency that constitute emerging co-creative relations? Should define...
Having demonstrated that their economic aspirations and circumstances were a necessary but not sufficient cause for the onset of family limitation by English upper middle classes, another suggested explanation, emancipation women, is examined in this study. This shows how feminists little involved campaigns, concludes such was less important than rising standard living.
The phenomenon of consumer co-creation is often framed in terms whether either economic market forces or socio-cultural non-market ultimately dominate. We propose an alternate model co-evolution between markets and non-markets. Our based on a recent ethnographic study massively multiplayer online game through its development, release ultimate failure, cast two explanatory models: multiple games social network markets.We conclude that indeed complex, but ways relate to both emergent...
This article discusses the ways in which relations among professional and non-professional participants co-creative are being reconfigured as part of shift from a closed industrial paradigm expertise towards open distributed networks. draws on ethnographic consultancy research undertaken throughout 2007 with Auran Games, Brisbane, Australia-based games developer, to explore relationships between developers gamers. followed informed Auran's online community management social networking...
Founded in 1951, largely on the initiative of a number University professors from variety social sciences, B.S.A. was conceived at outset as meeting place disciplines. Although minority view favour sociology specialism and profession expressed very first Annual General Meeting, original conception has prevailed for greater part association's history hitherto. Only with great expansion teaching 1960s general recognition subject generally alternative obtained support. The Teacher's section is...
We identify some tensions between formal education and informal learning in the uses of popular literacy since nineteenth century, order to argue for a ‘demand-led’ model digital literacy. go on analyse three case studies — storytelling, Flickr photosharing site MMOG (massively multiplayer online game) Fury discuss issues arising from demand-led learning, which requires procedural (not propositional) knowledge, vernacular creativity, ‘navigator’ entrepreneurial consumer agency. In light...
The Australian games industry is a textbook case in creative destruction. developers have adaptively engaged with the rapidly transforming and uncertain conditions of global videogames industry. Some celebrate freedom they experienced shift towards original intellectual property for mobile platforms, while others caution about design craft compromises associated in-app monetisation mechanics. turmoil over past few years certainly characterised by precarious labour. But it also includes...
Individuals who work in the field of Prognostic and Health Management (PIIM) technology have come to understand that PHM can provide ability effectively manage operation, maintenance, logistic support individual assets or groups through availability regularly updated detailed health information. Naturally, prospective customers ask: "How will implementation benefit my organization?" Typically, response by individuals is: "Anecdotal evidence indicates decreases maintenance costs, increases...