Claudio Cubillos

ORCID: 0000-0003-3990-0658
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About
Contact & Profiles
Research Areas
  • Transportation and Mobility Innovations
  • Multi-Agent Systems and Negotiation
  • Vehicle Routing Optimization Methods
  • Advanced Manufacturing and Logistics Optimization
  • Transportation Planning and Optimization
  • Educational Games and Gamification
  • Business Process Modeling and Analysis
  • Mobile Agent-Based Network Management
  • Service-Oriented Architecture and Web Services
  • Scheduling and Optimization Algorithms
  • Online Learning and Analytics
  • Semantic Web and Ontologies
  • Teaching and Learning Programming
  • Advanced Malware Detection Techniques
  • Metaheuristic Optimization Algorithms Research
  • Robotic Path Planning Algorithms
  • Intelligent Tutoring Systems and Adaptive Learning
  • Network Security and Intrusion Detection
  • Advanced Power Amplifier Design
  • Technology Use by Older Adults
  • Cryptographic Implementations and Security
  • Advanced Multi-Objective Optimization Algorithms
  • Advanced Photonic Communication Systems
  • Advanced Text Analysis Techniques
  • Cognitive Abilities and Testing

Pontificia Universidad Católica de Valparaíso
2015-2024

Pontificia Universidad Católica de Chile
2016-2021

Inform (Germany)
2021

Universidad de Santiago de Chile
2021

Universidad de La Frontera
2021

University of Chile
2021

University of Bío-Bío
2021

University of Talca
2021

Valparaiso University
2008-2019

University of Valparaíso
2016

Abstract Background Effective learning in computer programming courses has been a constant challenge for university teachers and become relevant competence current professionals. The literature on gamification presents mixed results, mainly due to problems instructional design inconsistency gamification. Studies with positive empirical results formative activities showing under what conditions is effective still need be included. Objectives This study aimed quantify the effects of techniques...

10.1111/jcal.13000 article EN Journal of Computer Assisted Learning 2024-05-09

This study investigates the differential effects of gamification on learning outcomes, motivation, and usability perceptions in an introductory programming course, focusing gender differences. While has shown promise for increasing student engagement educational settings, its impact may vary across genders. An experimental was conducted with 88 university students randomly assigned to gamified non-gamified groups. Learning gains were assessed through pre- post-tests, motivational factors...

10.3390/app14177933 article EN cc-by Applied Sciences 2024-09-05

Women must be more represented in STEM careers, limiting their professional development opportunities. This study analyzes the effect of gamified software on women who want to learn computer programming. experimental investigated effectiveness gamification programming learning female college students. Thirty‐two students participated, randomly distributed into control (nongamified tools) and (gamified groups. The intervention lasted 4 weeks using Educaplay software, where group had access a...

10.1155/hbe2/6410654 article EN cc-by Human Behavior and Emerging Technologies 2025-01-01

On the Dial-a-Ride with time windows (DARPTW) customer transportation problem, there is a set of requests from customers to be transported an origin place delivery through locations network, under several constraints like windows. The problem complexity (NP-Hard) forces use heuristics on its resolution. In this context, application Genetic Algorithms (GA) DARPTW was not largely considered, exception few researches. work, restrictive scenario, GA model for developed based adaptation generic...

10.15837/ijccc.2009.2.2420 article EN cc-by-nc International Journal of Computers Communications & Control 2009-06-01

Agile software development prioritizes customer satisfaction through the continuous delivery of valuable software. However, integrating user experience (UX) evaluations into agile projects remains a significant challenge. Existing proposals address specific stages that apply UX evaluation methods but do not fully consider artifacts or events for processes. To this gap and support teams, we propose FRAMUX-EV, framework evaluating in using Scrum. FRAMUX-EV introduces seven artifacts: (1)...

10.3390/app14198991 article EN cc-by Applied Sciences 2024-10-06

The dial-a-ride problem with time windows (DARPTW) is a combinatorial optimization related to transportation, in which set of customers must be picked up from an origin location and they have delivered destination location. A transportation schedule constructed for available vehicles, several constraints considered, particularly windows, define upper lower bound each customer request vehicle arrive perform the service. Because complexity DARPTW, number algorithms been proposed solving...

10.1155/2015/707056 article EN Mathematical Problems in Engineering 2015-01-01

The Probabilistic Traveling Salesman Problem (PTSP) is a variation of the well known (TSP).This problem arises when information about customers demand not available at moment tour generation and/or re-calculating cost too elevated.In this article, Hybrid Algorithm combining Particle Swarm Optimization (PSO) and Simulated Annealing (SA) proposed, in order to solve PTSP.The PSO heuristic offers simple structured algorithm which supplies high level exploration fast convergence, compared with...

10.24846/v21i1y201206 article EN Studies in Informatics and Control 2012-03-10

This paper presents the design of an affective algorithm for implementing autonomous decisionmaking systems that incorporate emotional stabilizer mechanism use in stock market domain. Emotions have a direct influence on human decision-making processes. Non-deterministic behavior humans can be partially explained by emotions. In this sense, artificial emotion implemented as synthetic abstraction derived from observation studies related to stability and regulation. However, best our knowledge,...

10.1109/access.2018.2802781 article EN cc-by-nc-nd IEEE Access 2018-01-01

Effective learning and achieving universal primary education has been one of the United Nations focuses on recent years. To this, we must consider effect lack interest in reading that exists part students at basic level [1]. The following work shows a proposal tool so can learn myths through ROLE type games. design pre-test tests, selected case study result obtained with test after development evaluative activity are also announced. results demonstrate substantial improvement by for which it...

10.1109/sccc.2018.8705258 article EN 2018-11-01

This work presents the development of MABAP, a decision support system based on agent technology that helps in solving problem berth allocation for ships within port. The Berth Allocation Problem (BAP) regards logistics involved planning and controlling berthing vessels. A software architecture terms agents is presented; Berths Ships representing actors system, BerthRequest BerthPlanner as representatives berths process, finally Dock Central dock or pier. modeling was done using PASSI...

10.15837/ijccc.2013.3.465 article EN cc-by-nc International Journal of Computers Communications & Control 2013-06-02

The threat that attacks cyberspace is known as malware. In order to infect the technologic devices are attacked, malware needs evade different antivirus systems. To avoid detection, an obfuscation technique must be applied so updated and ready performed. No obstant, implementation presents difficulties in terms of its required ability, evasion tests infection functionality turn outs a problem keep updated. Therefore, procedure proposed allows applying AVFUCKER or DSPLIT techniques. purpose...

10.1109/icccc.2016.7496733 article EN 2016-05-01

In this paper an unsupervised colour image segmentation algorithm is presented. This method combines the advantages of approaches based on split&merge and region growing, use RGB HSV representation models. The effectiveness proposed has been verified by implementation using three different testing images with homogeneous regions, spatially compact continuous. It was observed that outperforms other analysed techniques requiring shorter processing time when compared methods.

10.1109/icccc.2016.7496766 article EN 2016-05-01

Malware are the big threat within digital world as they have a highly complex technological structure that is capable of penetrating networks, obtaining confidential information from personal computers and corporate systems, even making systems critical infrastructure vulnerable. However, in order to achieve their objectives, need remain updated, so will not be detected by different protection which re primarily antivirus. This investigation proposes certain malware classification based on...

10.1109/icccc.2016.7496735 article EN 2016-05-01

Gender has been a rarely addressed aspect in digital game-based learning (DGBL). Likewise, mixed results have presented regarding the effects according to gender and conditions that generate these effects. The present work studies of drill-and-practice mathe-matical game on primary students. study focused an analysis by gender, measuring performance, motivation practice activity. Also, two instructional mechanics were considered question answering, multiple-try (MTF) single-try (STF)...

10.20944/preprints202404.1186.v1 preprint EN 2024-04-18

This paper presents an affective algorithm to support purchasing decisions in e-commerce environments. The literature associated with decision-making theory includes the dimension as a clear human decision factor. In same sense, several models and proposals of consumer behavior consider both social dimensions very important factors that influence each decision. However, related work electronic commerce proposes strongly use rational main Our approach incorporation central component within...

10.1109/tla.2015.7273796 article EN IEEE Latin America Transactions 2015-07-01

In this paper it is presented an integration of algorithms that permits maps construction and navigation mobile robots.Simultaneous Localization Mapping (SLAM) algorithm used based on FastSLAM method.Navigation system Vector Field Histogram to avoid obstacle a spiral way trajectory method.Up three different complex simulation have been evaluate the system.

10.24846/v23i2y201407 article EN Studies in Informatics and Control 2014-06-15

This paper presents a<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" id="M1"><mml:mrow><mml:mi>p</mml:mi></mml:mrow></mml:math>-step-ahead forecasting strategy based on two stages to improve pelagic fish-catch time-series modeling by considering annual and interannual fluctuations for northern Chile (18°S–24°S). In the first stage, stationary wavelet transform is used separate raw time series into an component component, whereas periodicities of each are obtained using Morlet power...

10.1155/2014/798464 article EN cc-by Journal of Applied Mathematics 2014-01-01
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