Liang-Hui Wang

ORCID: 0000-0003-4256-160X
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About
Contact & Profiles
Research Areas
  • Dysphagia Assessment and Management
  • Tracheal and airway disorders
  • Online and Blended Learning
  • Voice and Speech Disorders
  • Virtual Reality Applications and Impacts
  • Innovative Teaching and Learning Methods
  • Innovative Educational Techniques
  • Hepatitis C virus research
  • Education and Learning Interventions
  • Ideological and Political Education
  • Geography Education and Pedagogy
  • Augmented Reality Applications
  • Impact of Technology on Adolescents
  • Advanced Image and Video Retrieval Techniques
  • Open Education and E-Learning
  • Subtitles and Audiovisual Media
  • Video Surveillance and Tracking Methods
  • Robotics and Automated Systems
  • Educational Games and Gamification
  • Creativity in Education and Neuroscience
  • Communication in Education and Healthcare
  • Hepatitis B Virus Studies
  • Esophageal and GI Pathology
  • Engineering Education and Technology
  • Liver Disease Diagnosis and Treatment

Zhejiang Normal University
2006-2024

Hungkuang University
2022-2023

China Medical University
2022-2023

Google (United States)
2023

Third Affiliated Hospital of Sun Yat-sen University
2016

Sun Yat-sen University
2016

Guangzhou Eighth People's Hospital
2016

Army Medical University
2016

First Affiliated Hospital of GuangXi Medical University
2016

State Key Laboratory of Genetic Engineering
2016

Abstract Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The purpose this meta-analysis is to examine effect game-based education achievement K-12 or higher students. analysis results sizes from 33 studies ( N = 3894) published 2010 2020 showed that contributed a moderate overall size (ES 0.667, 95% CI [0.520–0.814], p < 0.001) when compared with other instructional methods. Furthermore, study multiple moderator variables and...

10.1186/s40594-022-00344-0 article EN cc-by International Journal of STEM Education 2022-03-17

Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery class, students receive the teacher's instruction on fundamental techniques used have opportunities practice. It is meaningful construct an observation-doing-reflection process for class promote their learning experience performance. Therefore, this study, Virtual Reality (VR)-based approach was applied junior high school examine its effects creativity engagement. A total of...

10.1080/10494820.2021.1871631 article EN Interactive Learning Environments 2021-01-17

Existing literature reflects that VR technology is widely used in language learning settings. Although many studies have identified the multiple benefits and affordance of Virtual Reality (VR) technologies learning, most are qualitative do not provide substantial evidence to investigate impact this on learning. To end, study conducted a meta-analysis 21 quantitative with 1144 participants published between 2010 2021. The study’s main purpose was examine effects students’ academic...

10.3390/su14063147 article EN Sustainability 2022-03-08

AIMTo investigate the association between interferoninduced protein with tetratricopeptide repeats 1 (IFIT1 ) polymorphisms and interferon-α (IFNα) treatment efficiency among Chinese hepatitis B virus (HBV) infection patients. METHODSTwo hundred twenty five newly diagnosed chronic 9813 November 28, 2016|Volume 22|Issue 44| WJG|www.wjgnet.com

10.3748/wjg.v22.i44.9813 article EN cc-by-nc World Journal of Gastroenterology 2016-01-01

Previous studies have focused on the design of video lectures to improve students’ social presence by enhancing instructor for learners in lecture-based online courses; however, there has been limited emphasis peer which learning from takes place. This study’s first objective is develop a (SP)-based teaching strategy activities aimed at improving providing clues about and encouraging communication. The second compare presence, interaction, academic performance supported either conventional...

10.3390/ejihpe14090170 article EN cc-by European Journal of Investigation in Health Psychology and Education 2024-09-21

Lesson-preparing is an important stage in the teaching activity processes. This paper argues that collaborative lesson-preparing within Eduwiki environment a new effective approach for teacherspsila collaboration and teaching. Further, architecture of monitoring recording processes lesson-preparing. The also provides case to show mechanism activity. Teacherspsila evaluations have proved motivating peer-supported activity, as well mutual development.

10.1109/csse.2008.457 article EN 2008-01-01

Online Virtual Simulation Experimental Teaching is an important learning and teaching resource in higher education. Through interviews, this study understands the basic problems of online virtual simulation experiment colleges universities. It found that, there are a series problems. For example, integration mechanism technology education not perfect; research technical support needs to be further strengthened; construction elements evaluation criteria need clarified; lack interactive...

10.1109/eitt53287.2021.00022 article EN 2021-12-01

10.16382/j.cnki.1000-5560.2019.05.002 article EN Huadong Shifan Daxue xuebao. Jiaoyu kexue ban 2019-09-20
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