- Digital Mental Health Interventions
- Mental Health Research Topics
- Mental Health Treatment and Access
- Mobile Health and mHealth Applications
- COVID-19 and Mental Health
- Virtual Reality Applications and Impacts
- Child and Adolescent Psychosocial and Emotional Development
- Art Therapy and Mental Health
- Urban Green Space and Health
- Resilience and Mental Health
- Impact of Technology on Adolescents
- Cerebral Palsy and Movement Disorders
- Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Schizophrenia research and treatment
- Biomedical and Engineering Education
- Family Caregiving in Mental Illness
- Health disparities and outcomes
- Artificial Intelligence in Healthcare and Education
- Stroke Rehabilitation and Recovery
- Cardiac Health and Mental Health
- Physical Activity and Health
- Telemedicine and Telehealth Implementation
- Psychological Well-being and Life Satisfaction
- Healthcare professionals’ stress and burnout
- Attention Deficit Hyperactivity Disorder
Polytechnic Institute of Porto
2012-2025
Universidade do Porto
2012-2024
Centro Universitário de Sete Lagoas
2024
Universidade Católica Portuguesa
2023
Universidade da Coruña
2023
University of Minho
2023
Hospital de Santa Maria
2022
Rede de Química e Tecnologia
2012
Portugal has Europe’s second-highest prevalence of psychiatric illnesses, and this is the reason why mental health literacy (MHL) stigma should be addressed. This study aimed to investigate levels among different groups people from Póvoa de Varzim, a municipality in north Portugal. Students, retired people, professionals (education, social, healthcare fields) were recruited using convenience sample June November 2022. Participants’ MHL evaluated Mental Health Promoting Knowledge Scale...
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups it allows individuals to experience a situation close reality from another person's perspective. This quasi-experimental study aimed examine impact on empathy, knowledge, and attitudes people with schizophrenia VR simulation that reproduces psychotic symptoms while performing cognitive task compared watching 2D video and, thus, how these experiences could reduce...
Healthcare workers are a susceptible population to be psychologically affected during health crises, such as the recent COVID-19 pandemic. Resilience has been pointed out in literature possible protective factor against psychological distress crisis situations. This can influenced by internal and external factors, individual characteristics organizational factors. Thus, this study aims characterize overall resilience levels among healthcare professionals Portugal understand perspectives of...
Rehabilitation involves all types of patients, including people with schizophrenia. Schizophrenia is considered a complex syndrome characterized in general by fundamental and characteristic distortions thinking perception. The quality life person schizophrenia can be compromised difficulty carrying out their daily tasks the social stigma condition. importance training sensitizing students rehabilitation areas to this type problem improve processes which they will participate as future...
This study aimed to describe the lifestyle factors and mental health levels among higher education students identify their predictors. A cross-sectional with a sample of 745 was conducted from Polytechnic Porto using Depression Anxiety Stress Scales (DASS-21), Clinical Outcomes in Routine Evaluation (CORE)-18, FANTASTICO Lifestyle Questionnaire. The findings indicate that while generally exhibited positive lifestyle, they also experienced mild depression, anxiety, stress, nearing moderate...
Abstract This study aimed to assess the self-perception of students’ learning in occupational therapy (OT) undergraduate students School Health from Polytechnic Porto after exposure a simulated situation an information collection interview for profile. A case was conducted involving 33 second-year OT at Health. Data were collected on both involved simulation and those who participated as observers. The revealed that they had learned through this method, which allowed them put knowledge...
Arachnophobia is a specific phobia characterized by an intense and persistent fear of spiders, often leading to avoidance behaviors that can significantly impact daily life. Virtual Reality Exposure Therapy (VRET) offers controlled, adaptable, immersive therapeutic environment, allowing for greater personalization, flexibility, the real-time modulation exposure parameters. This pilot study employed quasi-experimental design without control group evaluate efficacy gamified VRET intervention...
The COVID-19 pandemic highlighted the critical importance of resilience and adaptability at both individual organisational levels in navigating unprecedented challenges. This study introduces a novel Pandemic Resilience Competence Model, framework that articulates eight key competences each for individuals organisations to enhance preparedness response scenarios. Employing qualitative approach, research identifies essential skills capacities required mitigate impacts pandemics. Using 50...
Introduction: Although Western society has evolved culturally in the last century, moving towards liberalisation and democratisation, many prejudiced stigmatising behaviours are still visible, especially minorities. Stigma is then perceived as marginalisation devaluation of certain individuals based on characteristics considered different. Objective: The main objective to evaluate effectiveness intervention programme "Bicho de 7 Cabeças", aimed at reducing mental health stigma young...
Introduction: About 80% of the European population are informal caregivers (IC). This role can, on one hand, bring a sense purpose, but, other it leads to physical and mental health problems. The need was felt develop online solutions reach greater number IC, as is case “Group Hug – Informal Caregivers”, an psychological support program for IC. Objective: study aims assess impact this burden, well-being, resilience in living Lisbon metropolitan area. Material Methods: sample consisted 17...
Objective To describe the development of weCope, a Portuguese mobile app for people with schizophrenia. Methods The weCope followed 4 stages: I-102 psychotic disorders completed an online questionnaire; II-a multidisciplinary focus group was conducted among five mental health professionals; III-we developed app; IV-9 participants used during 8 weeks to assess its efficiency. Results targets coping voices, problem solving, goals setting and stress management, results indicated that: improved...
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There is an urgent need to develop more effective interventions for psychotic disorders. Mobile Health solutions can address this emerging problem but needs research. This study aims present a new intervention and have some preliminary data about weCOPE. The sample constituted by nine participants with mean age of 38 years (±9.701), being 78% men, clinical follow-up time 10 years. lasted eight weeks was followed each user's case manager. collection carried out in two moments (before after...
The most common mental problems are anxiety disorders, affecting today about 264 million people in the world. reference treatments present limitations, such as their side effects and long intervention periods. Recently, various approaches have emerged, neurofeedback, virtual reality serious games. This study serves to determine preconditions requirements for a game development, reusing neurofeedback enhance emotional self-regulation competences individuals with disorders. scoping review was...
Abstract The prevalence of mental disorders in adolescents has a considerable impact on daily life, restricting tasks and diminishing overall quality life while potentially leading to stigmatization. This study aims measure the health literacy intervention program, called “Bicho de 7 Cabeças” project, b-learning format, increase knowledge decrease stigma young people from Póvoa Varzim, Portugal. A quasi-experimental was conducted, November 2022 May 2023, involving an experimental group...
Background: Young people with intellectual developmental disabilities have a persistent delay in the development of executive functions. Virtual reality (VR) is increasingly being used as cognitive intervention tool, significant effectiveness demonstrated different types populations. Methods: This pilot study aims to investigate impact training program utilizing VR on young adults diagnosed disability (IDD). The participants (N=15) served their own control group and were assessed three...
Background: Young people with intellectual developmental disabilities have a persistent delay in the development of executive functions. Virtual reality (VR) is increasingly being used as cognitive intervention tool, significant effectiveness demonstrated different types populations. Methods: This pilot study aims to investigate impact training program utilizing VR on young adults diagnosed (IDDs). The participants (N = 15) served their own control group and were assessed three times: weeks...