- Advanced MIMO Systems Optimization
- IoT and Edge/Fog Computing
- ICT Impact and Policies
- Human Mobility and Location-Based Analysis
- Advanced Wireless Communication Technologies
- Scientific Computing and Data Management
- Image and Video Quality Assessment
- Transportation and Mobility Innovations
- Online Learning and Analytics
- Cooperative Communication and Network Coding
- Software-Defined Networks and 5G
- Age of Information Optimization
- Telecommunications and Broadcasting Technologies
- Peer-to-Peer Network Technologies
- Cloud Computing and Resource Management
- Vehicular Ad Hoc Networks (VANETs)
University of Oslo
2021-2024
University of Tehran
2020
Fifth Generation (5G) has been acknowledged as a significant shift in cellular networks, expected to run significantly different classes of services and do so with outstanding performance terms low latency, high capacity, extreme reliability. Managing the resulting complexity mobile network architectures will depend on making efficient decisions at all levels based end-user requirements. However, achieve this, it is critical first understand current ecosystem capture device heterogeneity,...
In recent years, cloud gaming (CG)'s market share has grown in both academic research and adoption by the industry. Despite its advantages, CG own challenges. Delay one of most detrimental effects on QoE players. This is more intense multiplayer (MCG), where players interact, game conditions should be same for all to able play fairly. Hence, network resources allocated based their requirements current conditions, so that inter-delays interacting would relatively close. To remedy this improve...
The growing connected car market requires mobile network operators (MNOs) to rethink their architecture deliver ultra-reliable low-latency communications. In response, Multi-Access Edge Computing (MEC) has emerged as a solution, positioning computing resources at the edge. For MNOs tap into potential benefits of MEC, they need transform networks accordingly. Consequently, primary objective this study is design realistic MEC and corresponding optimal deployment strategy -- deciding on...
The growing connected car market requires mobile network operators (MNOs) to rethink their architecture deliver ultra-reliable low-latency communications. In response, Multi-Access Edge Computing (MEC) has emerged as a solution, enabling the deployment of computing resources at edge. For MNOs tap into potential benefits MEC, they need transform networks accordingly. Consequently, primary objective this study is design realistic MEC and corresponding optimal strategy – deciding on placement...
Traditional Mobile broadband (MBB) will not have the lion's share of cellular network anymore with billion things connected to Internet. The design has change adopt demands various applications, and especially Internet Things (IoT). Moreover, multimedia IoT (M-IoT) applications massive data volume different requirements than both MBB are new challenges. In this paper, we remark some points that indicate need an efficient management system deal M-IoT in future networks. We also present cars...
The 12th ACM Multimedia Systems Conference (MMSys'21) happened from September 28th through October 1st, 2021. MMSys conference is an important forum for researchers in multimedia systems. But, due to the ongoing pandemic, event was held a hybrid mode - onsite Istanbul, Turkey, and online. Organizers chairs (Özgü Alay, Cheng-Hsin Hsu, Ali C. Begen) worked very hard make sure successful, both on-site participants (around 50) online (with peak of 330 concurrent viewers). For small description...