About
Contact & Profiles
Research Areas
- Teaching and Learning Programming
- Digital Games and Media
- Educational Games and Gamification
Clemson University
2023
This paper describes S.P.O.T., a game-based application for promoting children's practical understanding of ML concepts and applications. Current tools teaching in K-12 engage students playful exploration mechanisms teach from cognitive perspective. However, S.P.O.T, learners interact with within real-life sociopolitical contexts examine how predictions impact their daily lives communities. Through the immersion stories that mirror lived experiences, S.P.O.T. provides elementary school aged...
10.1145/3585088.3593884
article
EN
2023-06-14
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