- Digital Games and Media
- Sexuality, Behavior, and Technology
- Impact of Technology on Adolescents
- Misinformation and Its Impacts
- Media Influence and Health
- Evolutionary Psychology and Human Behavior
- Privacy-Preserving Technologies in Data
- Privacy, Security, and Data Protection
- Virtual Reality Applications and Impacts
- Social Media and Politics
- Multimedia Communication and Technology
- Spam and Phishing Detection
- Media Studies and Communication
- Video Analysis and Summarization
- Gender, Feminism, and Media
- Aging and Gerontology Research
Northeastern University
2025
University of British Columbia
2024
University of Toronto
2021
Live streaming has become increasingly popular, with most streamers presenting their real-life appearance. However, Virtual YouTubers (VTubers), virtual 2D or 3D avatars that are voiced by humans, emerging as live and attracting a growing viewership in East Asia. Although prior research found many viewers seek interpersonal interactions real-person streamers, it is currently unknown what makes VTuber streams engaging how they perceived differently than streamers. We conducted an interview...
Online dating has become a popular way for individuals to connect with potential romantic partners. Many apps use personal profiles that include headshot and self-description, allowing users present themselves search compatible matches. However, this traditional model often limitations. In study, we explore non-traditional voice-based app called "Soul". Unlike platforms rely heavily on profile information, Soul facilitates user interactions through communication. We conducted semi-structured...
Intergenerational communication can enhance well-being and family cohesion, but stereotypes low empathy be barriers to achieving effective communication. VR perspective-taking is a potential approach that known understanding toward others by allowing user take another's viewpoint. In this study, we introduce LegacySphere, novel experience leveraging the combination of embodiment, role-play, storytelling. To explore LegacySphere's design impact, conducted an observational study involving five...
The advancements of Large Language Models (LLMs) have decentralized the responsibility for transparency AI usage. Specifically, LLM users are now encouraged or required to disclose use LLM-generated content varied types real-world tasks. However, an emerging phenomenon, users' secret , raises challenges in ensuring end adhere requirement. Our study used mixed-methods with exploratory survey (125 cases reported) and a controlled experiment among 300 investigate contexts causes behind LLMs. We...
The COVID-19 outbreak has resulted in a worldwide public health crisis. In such times of crisis, access to relevant and accurate information is critical. For many people China, domestic social media platforms as WeChat Weibo have become dominant sources COVID-19-related news. People evaluate the trustworthiness make sharing decisions using that contend with government censorship policies, astroturfers, other interventions. We interviewed 33 Chinese users understand how individuals were...
Online video games support the development of social relationships through gameplay, however, gamers often cannot cultivate and maintain based on factors such as personality when using in-game matchmaking services. To address this, teammate matching sites external to have emerged enable offer play with others in exchange for payment. The affordances these services are different from other existing gamer sites, e.g., live streaming. Interviews were conducted 16 dedicated users Bixin, one...