Jiachen Liang

ORCID: 0000-0001-5335-8821
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Museums and Cultural Heritage
  • Augmented Reality Applications
  • Educational Games and Gamification
  • Online Learning and Analytics
  • Dam Engineering and Safety
  • Visual Attention and Saliency Detection
  • Innovative Teaching and Learning Methods
  • Innovative Human-Technology Interaction
  • Water Systems and Optimization
  • 3D Surveying and Cultural Heritage
  • Modular Robots and Swarm Intelligence
  • Hydraulic flow and structures
  • Robotic Path Planning Algorithms
  • Education and Learning Interventions
  • Online and Blended Learning
  • Interactive and Immersive Displays

Westlake University
2024

Xi’an Jiaotong-Liverpool University
2023-2024

University of Liverpool
2024

Cultural heritage (CH) plays an important role in realizing the Sustainable Development Goals (SDGs). In this paper, we focus on emerging technologies such as Augmented Reality (AR) and gamified learning to foster public understanding of cultural values historical contexts. We design HeritageSite AR, exploration game for onsite CH visits with publics Relics Arhat Monastery Twin Pagoda (also known Shuangta). Based research investigation technical means, expert semi-structured interviews...

10.1145/3544549.3583837 article EN 2023-04-19

We present MemoryVR, a virtual museum system designed to preserve and share personal memories. This enables users create customized museums within spatial enclosure, providing an immersive enriched way experience invited participants use MemoryVR their own visit those created by others. Results from evaluation studies showed positive impact of Memory Vron Participants reported that experiences the were fulfilling, invoking sense ritual, ownership, curiosity, engagement.

10.1109/vrw62533.2024.00307 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2024-03-16

Creative design and applications based on Cultural Heritage (CH) content have gradually become a new way of communicating interpreting cultural values. The proposed research aims to improve the CH experience using extended reality (XR) technologies by investigating digital affordances XR that can support playful experience, exploring appropriate ways enable user-generated for participatory experience. This is an interdisciplinary project sits at intersection human-computer interaction (HCI),...

10.1109/vrw62533.2024.00371 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2024-03-16

This paper explores the use of a mobile Augmented Reality (AR) exploration game to enhance immersive storytelling and enrich cultural experiences. Specifically, we present prototype design evaluation HeritageSite AR, an AR for Chinese heritage site known as Relics Arhat Monastery Twin Pagoda , or Shuangta . To develop in sites, employed holistic approach, beginning with review technical means application development. We then conducted semi-structured interviews domain experts administered...

10.1145/3700881 article EN Journal on Computing and Cultural Heritage 2024-10-16

With Virtual Reality Head-Mounted Displays (VR HMDs) establishing themselves as a potent platform for collaborative tasks, their cross-reality capability and cross-domain applicability remain largely unexplored. This study intends to assess the effectiveness of collaboration systems using VR HMD desktop PC across three disparate sectors: museum visiting, chemical education, assisted rehabilitation. The were designed support social interactions scenario-specific tasks. Evaluation showed...

10.1109/ismar-adjunct60411.2023.00180 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2023-10-16

The emergence of COVID-19 has had a significant impact on the education field, leading to surge in adoption online learning and teaching. recent development Virtual Reality (VR) metaverse witnessed an increasing number platforms being utilized education. In this study, we took user-centered approach conducted series survey interview studies with students teachers understand their needs VR for Additionally, evaluated existing that can serve as virtual classrooms host teaching materials...

10.1109/icet59358.2023.10424148 article EN 2023-09-15
Coming Soon ...