Mikołaj P. Woźniak

ORCID: 0000-0001-6404-5169
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Tactile and Sensory Interactions
  • Virtual Reality Applications and Impacts
  • Augmented Reality Applications
  • Electrical and Bioimpedance Tomography
  • Interactive and Immersive Displays
  • Scientific Measurement and Uncertainty Evaluation
  • Mobile Crowdsensing and Crowdsourcing
  • Context-Aware Activity Recognition Systems
  • Radioactive Decay and Measurement Techniques
  • Innovative Approaches in Technology and Social Development
  • User Authentication and Security Systems
  • Reservoir Engineering and Simulation Methods
  • Hand Gesture Recognition Systems
  • Ergonomics and Musculoskeletal Disorders
  • Smart Cities and Technologies
  • Technology Use by Older Adults
  • Innovative Teaching and Learning Methods
  • Mobile Learning in Education
  • Healthcare Technology and Patient Monitoring
  • Digital Mental Health Interventions
  • Social Robot Interaction and HRI
  • Sports Dynamics and Biomechanics
  • Crafts, Textile, and Design
  • Belt Conveyor Systems Engineering

Carl von Ossietzky Universität Oldenburg
2021-2025

Lodz University of Technology
2018-2021

RISE Research Institutes of Sweden
2021

Educomp Solutions (India)
2018

Central Office of Measures
2014-2018

Reflection is an often addressed design goal in Human-Computer Interaction (HCI) research. An increasing number of artefacts for reflection have been developed recent years. However, evaluating if and how interactive technology helps a user reflect still complex. This makes it difficult to compare (or prototypes) reflection, impeding future efforts. To address this issue, we the \emph{Technology-Supported Inventory} (TSRI), which scale that evaluates effectively system supports reflection....

10.1145/3411764.3445673 preprint EN 2021-05-06

Over the last decade, smart home technology (SHT) has become an integral part of modern households. As a result, ecosystems blend with daily social life, appropriated and integrated into personalised domestic environments. The lived experience inhabiting ecosystems, however, is not yet understood, resulting in mismatch between ecosystem design inhabitants' needs. Drawing on contextual inquiry methods, we conducted explorative interview study (N=20) SHT users their homes. Our thematic...

10.1145/3544548.3581497 article EN 2023-04-19

The pursuit for blending specialized knowledge with applicable skills is an emerging trend in the higher education. Therefore, proficiency practical work considered increasingly pivotal, especially STEM areas. We introduce ARchemist - laboratory task management system, aiding students controlling procedures and reflecting on their actions during hands-on exercises chemistry. proposed solution employs augmented reality technology to support learning offers in-situ assistance procedures....

10.1145/3334480.3381441 article EN 2020-04-25

While the sport of golf offers unique opportunities for people all ages to be active, it also requires mastering complex movements before can fully enjoyed. Extensive training is required begin achieving any success, which may demotivate prospective players away from sport. To aid beginner golfers and enable them practice without supervision, we designed Subtletee---a system that enhances bodily awareness by providing feedback on position their feet elbows. We first identified key problems...

10.1145/3427332 article EN Proceedings of the ACM on Human-Computer Interaction 2020-11-04

Accurate dynamic pressure measurements are increasingly important. While traceability is lacking, several National Metrology Institutes (NMIs) and calibration laboratories currently establishing capacities. Shock tubes generating steps with rise times below 1 μs highly suitable as standards for pressures in gas. In this work, we present the results from applying a fast-opening valve (FOV) to shock tube designed measurements. We compare performance of when operated conventional single double...

10.3390/s21134470 article EN cc-by Sensors 2021-06-29

Smart speakers have become an almost ubiquitous technology as they enable users to access conversational agents easily. Yet, the can only be activated using specific voice commands, i.e. a wake word. This, in turn, requires device constantly listen and process sound, which represents privacy issue for some users. Further, trigger word agent conversation with another human may lead accidental triggers. Here, we propose gestural triggers agents. We conducted gesture elicitation identify five...

10.1145/3334480.3383089 article EN 2020-04-25

This paper presents an approach towards aiding the rehabilitation exercises in amblyopia care using mixed reality technology.The Lazy Eye Syndrome is tackled here through interactive holographic application implemented on Microsoft HoloLens device.It provides entertaining way for handicapped eye workout as it based a simple game of skill.The designed that majority awarerequiring objects and events are displayed cured only, remaining other responsible background additional information...

10.15439/2018f335 article EN cc-by Annals of Computer Science and Information Systems 2018-09-26

Nowadays, various branches of industry are based on continuous processes. Therefore, efficient and accurate data analysis became crucial for maintaining control optimizing the monitored trials. This paper presents a novel solution in-situ complex numerical data. The proposed system employs mixed-reality technology to visualize enable collaborative in remote locations. was implemented using Microsoft HoloLens tested laboratory environment, with its proof-of-concept version applied solve real...

10.1145/3341162.3343782 article EN 2019-09-09

This paper presents a novel approach to complex process of electrical capacitance tomography (ECT) measurement data analysis. ECT is frequently employed for non-invasive monitoring industrial phenomena. Proposed methodology based on the premeditated integration spatial and temporal relations inherent in records into workflow analysis procedure. We propose concept interactive timeline that enables arranging visualization according user's current focus along evaluated proposed method using...

10.3390/s20174793 article EN cc-by Sensors 2020-08-25

Conducting gesture elicitation studies (GES) in personal spaces such as smart homes is crucial to achieving high ecological validity of elicited gestures. However, supervising considered intrusive and negatively affects the results' quality. The alternative conduct unsupervised GES under similar conditions, but more side-by-side comparisons documenting similarities differences between both approaches are necessary. Consequently, we need data describing preferred approach whether or results...

10.1145/3604245 article EN Proceedings of the ACM on Human-Computer Interaction 2023-09-11

Due to multimodal approach, the virtual reality experiences become increasingly more immersive and entertaining. New control modalities, such as brain-computer interfaces (BCIs), enable players engage in game with both their bodies minds. In our work, we investigate influence of employing BCI-driven mechanics on player's in-game immersion. We designed implemented an escape room-themed which employed mental states focus relaxation input for selected mechanisms. Through a between-subject user...

10.1145/3489849.3489862 article EN 2021-12-01

Human perception lacks the capabilities to accurately assess distance. The recent Covid-19 pandemic outbreak rendered this ability particularly important. Augmenting our sense of distance can help maintain safe separation from others when required. To explore how systems users physical distance, we designed, implemented and evaluated Gapeau—a head-mounted system for augmenting Our uses proximity sensors thermal sensing detect measure other people. We conducted a validation protocol, an...

10.1145/3490149.3501323 article EN 2022-02-08

Over the recent years, digital jewellery has been creatively explored in research and commercial products. However, symbolic layers of these artefacts which are inherent to traditional not yet understood. Exploring anthropological dimensions wearable ornaments is necessary for become enduring assets personal importance. Drawing on participatory design methods, we conducted an explorative workshop with experts design, art, technology (N=16) discussing socio-technical designing interactive...

10.1145/3544549.3585851 article EN 2023-04-19

This paper investigates the potential of using an electromyographic gesture recognition armband as everyday companion for operating mobile devices in awareness-requiring contexts and suggests fields, which further developments are advisable.The Myo from Thalmic Labs is a fully functional motion controller, based on through EMG muscle sensing.The device has been applied audio control, usability relevance gestural interaction have examined.Participants were asked to operate recording while...

10.15439/2018f175 article EN cc-by Annals of Computer Science and Information Systems 2018-09-26

Blending theoretical knowledge with applicable skills is one of the most important challenges in modern higher education, especially STEM areas. Therefore, new approaches emerge to develop educational capabilities. We aim facilitate classes experimental chemistry enhance reflection and attitude towards subject. present ARchemist - laboratory task management tool, designed students' self-awareness control over performed hands-on exercises. takes advantage mobile augmented reality solutions...

10.1145/3428690.3429168 article EN 2020-11-30

For an improved user experience in smart homes, there is a need to enhance the current interaction methods by embedding control interfaces everyday household objects. Embedded will allow home inhabitants their surroundings using more familiar concepts and techniques than those imposed appliance manufacturers vendors. However, achieve this state, technology designers understand behaviours attitudes of end users when they interact with different elements objects as media. We present set...

10.1145/3546746 article EN Proceedings of the ACM on Human-Computer Interaction 2022-09-19

In the Force Key Comparison CCM.F-K3 measurand force was compared at two steps 500 kN and 1 MN. 12 laboratories participated in this comparison which organised by PTB as pilot laboratory groups (group A B). group A, carried out with MN compression transducers (CCM.F-K3a) 6 participating laboratories. B, one step of (CCM.F-K3b) 9 The key reference values were determined weighted mean all results for set to MN, respectively, associated uncertainties. degrees equivalence force. KEY WORDS FOR...

10.1088/0026-1394/56/1a/07001 article EN Metrologia 2018-12-10

While the neck-worn garments are an integral part of fashion around world, few interactive systems utilize them as form factors. As neck is located beyond natural field view, it offers wide opportunities for subtle haptic interaction. tactile acuity well studied in clinical research, these results difficult to apply systems. In this paper, we present HaptiCollar - a research prototype studying neck. We conducted two experimental studies comparing different numbers actuators on neck,...

10.1145/3569009.3573121 article EN 2023-02-14

Growing popularity of wearable haptic devices encouraged researchers to implement on-body interfaces that appropriate different form factors and interaction techniques. Among vibrotactile interfaces, neck-worn gathered limited attention in HCI. While the "necklace area" offers wide opportunities for subtle interaction, we lack knowledge its tactile acuity design interactive systems effectively. In this work, present a prototype HaptiNecklace - necklace designed study sternoclavicular area....

10.1145/3594738.3611372 article EN 2023-10-03
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