- Educational Methods and Media Use
- Educational Curriculum and Learning Methods
- STEM Education
- Mathematics Education and Pedagogy
- Educational Methods and Outcomes
- Education and Character Development
- Technology-Enhanced Education Studies
- Sports and Physical Education Research
- Multimedia Learning Systems
- Child Development and Education
- Educational Methods and Impacts
- Education and Communication Studies
- Blockchain Technology in Education and Learning
- Education and Critical Thinking Development
- Educational Research and Methods
- Edcuational Technology Systems
- Online Learning Methods and Innovations
- Innovative Teaching Methods
- School Leadership and Teacher Performance
- Varied Academic Research Topics
- English Language Learning and Teaching
- Educational Technology and E-Learning
- Data Mining and Machine Learning Applications
- Experimental Learning in Engineering
- Children's Physical and Motor Development
Universitas PGRI Adi Buana Surabaya
2015-2024
Universitas PGRI Semarang
2015-2024
University of Surabaya
2024
Universitas Panji Sakti
2021
Constructivist learning strategies addresses learner's characteristics in addition to active participation and connection his or her knowledge experience process. The use of module supports the learning. present article was describe development on basis constructivist theories for Research Methodology course Elementary School Teacher Education Department. It includes (a) description earlier teacher-centered course, (b) analysis student lecturer needs, (c) characteristics, (d) identification...
This study aims to develop AutoCAD 2D-based learning media for the Road and Bridge Construction subject class XI DPIB students. The uses ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) draw design bridges with SMK PPGRI 1 Gresik research combines qualitative data analysis in form of improvement suggestions quantitative obtained from questionnaires assessing feasibility by test subjects. After several validation testing phases, 2D is deemed suitable...
Penelitian ini bertujuan untuk mengembangkan media cetak lembar kerja peserta didik menjadi yang interaktif berupa elektronik (E-LKPD) berbantuan aplikasi web Liveworksheets pada materi bilangan berpangkat dan bentuk akar. Metode penelitian digunakan adalah metode Research and Development (RD) dengam model ADDIE teridiri dari beberapa tahap: (1) Analisis (analyze), (2) Perencanaan (design), (3) Pengembangan (development), (4) Penerapan (implementation), (5) Penilaian (evaluation). Hasil...
The integration of technology in teacher training has been widely promoted to enhance learning quality, yet its effectiveness remains debated. This study investigates whether technology-assisted can significantly improve outcomes at SMP Negeri 1 Sukodono. Using a quasi-experimental design with quantitative approach, the analyzed education report scores from 2023 (pre-training) and 2024 (post-training) through paired t-tests, normality tests, homogeneity Pearson correlation analysis. Findings...
The aim of the research is to explain and describe transformational leadership as being able increase teacher motivation commitment at Madrasah Aliyah Negeri 5 Banjar. method qualitative through a case study approach. Data collection techniques using online questionnaires Google forms, documentation observation. processing data collection, reduction, presentation drawing conclusions. validity with credibility confirmability. results show: (1) leadership: idealized Influence: having vision...
Thoughtful Learning has formulated that in 21st Centuries, each students should have 4 C’s learning skill. The skill are critical thinking, creative communicating, and collaborating. These skills will help becoming a problem solver. Method of the classroom needs materials more variaties, contextual, from many resources differences formats datas (word, spreadsheed, ppt, video, animation). Materials for be easy to acces short time. Information Communication Technology (ICT) can facilitates all...
<p>The purpose of this research was to develop a coursebook that can be used support the activities Science learning first semester at Grade 6 SDN Sambungrejo Sukodono This Research &amp; Development intended for resource. The development model Dick and Carey. subjects trials were 50 students teacher school. instruments data collection utilized interview, sheet expert validation lecturers practitioners education, assessment from lecturers, school superintendent, principal,...
Media pembelajaran merupakan salah satu sarana proses yang penting keberadaannya. Penggunaan media awalnya berupa alat peraga kurang sesuai dengan gaya belajar dan karakteristik siswa. Penelitian ini menggunakan jenis penelitian research development model pengembangan lee owens. Sasaran mata pelajaran matematika pada siswa kelas VI SDN 2 Sukodono data kualitatif kuantitatif. Hasil uji kevalidan produk dari para ahli materi sebesar 87,14% kreteria sangat layak diperoleh 72,14% kriteria layak....
Menciptakan pembelajaran yang efektif merupakan salah satu tugas guru. Pembelajaran bisa dicapai jika guru mampu mempersiapkan materi secara terprogram, memilih dan menentukan metode sesuai dengan diajarkan, serta mengadakan evaluasi hasil belajar. Salah bahan ajar dalam bentuk elektronik adalah e-modul. Bahan digital perangkat dapat memfasilitasi belajar siswa karena memuat tujuan, pelajaran, lembar kegiatan jelas memeriksa pemahaman siswa. Belum adanya tentang menghargai peninggalan...
This exploratory study was aimed at evaluating a module on the basis of constructivist learning strategies to enhance students’ motivation in Statistics learning. The design and development followed Universal Design Learning principles. included flexible instructional materials, techniques, for differentiating instruction which benefited students English Education Department taking course. used survey covering 33 students. teacher’ responses questionnaires revealed that satisfaction...
Abstrak: Penelitian ini bertujuan untuk melihat perbedaan hasil belajar prakarya kewirausahaan kelompok pembelajaran berbasis E-Learning dan langsung, antara gaya kognitif Field Dependent Independent , interaksi terhadap belajar. menggunakan metode eksperimen semu faktorial dua kali dua. Kelompok kontrol sedangkan . Analisis Anova arah akan membandingkan pengaruh langsung serta Hasil penelitian: Ha.1 nilai probabilitas (p) 0,013 < 0,05 artinya terdapat Ha.2 0,004 Ha.3 0,07 > tidak...
Now a day world is changing complexity and unpredicted which as characteristic in 21st century. These conditions asked severals solutions more complex according to context. The purpose of education reformulated its goal that prepare students be problem solver. Teaching with base learning needs many kinds resources. All these information will used the analyses problems from points views. Blog one application can provided informations/datas. Fortunately, almost all schools ini city have...
Learning media plays an important role in the learning process, especially concrete courses. The use of easy, dynamic and interesting can have effect on students to learn compared boring conventional so that it is necessary develop new overcome these problems. purpose this study determine feasibility effectiveness form non-hosted custom domain websites improve outcomes. This research uses a development method with 5-stage ADDIE model. In results test, experts obtained score percentage 81.33%...
Dalam perkembangan teknologi dimasa kurikulum merdeka saat ini, dibutuhkan sebuah inovasi yang dapat mendukung pelaksanaan kegiatan asesmen diagnostik berbasis CBT dilingkungan sekolah. Dari banyak sistem ada, Moodle merupakan salah satu pilihan patut dipertimbangkan, selain karena digunakan secara luas diberbagai sektor pendidikan, juga menyediakan berbagai fitur lengkap untuk verifikasi, evaluasi, dan analisis ujian. Tujuan penelitian ini adalah menghasilkan aplikasi dengan pemanfaatan...
The objective of this research was to develop circuit training exercise model increase the accuracy backhand strokes for badminton athletes and trainers. This conducted by several stages which started from validation stage instructional design expert content expert, then designing questionnaire validated sports psychology testing colleagues, as group wide group. carried out in Patriot Sidoarjo Badminton Federation. instrument coaches’ response athletes’ response. Those responses were...
Penelitan pengembangan ini bertujuan untuk mengetahui kelayakan dari penggunaan media flipbook Panduan Pelayanan Terapi Oksigen Hiperbarik. Tahapan pengujian validasi produk dilakukan oleh beberapa team ahli meliputi media, materi, serta uji teman sejawat, coba kelompok kecil dan besar. Pada penelitian menggunakan model Borg and Gall. Pengembangan berupa buku digital dengan bantuan aplikasi Flip PDF Professional pada panduan pelayanan terapi oksigen hiperbarik. Adapun sasaran merupakan...
The use of AR (Augmented Reality) technology in the world education continues to increase. Android as a booming trend is currently taking part adopting technology. ease and usefulness Android-based can also be applied learning media development strategy. That spreads community will have an impact on students. Media Flyer Code marker 3D Animation subjects. This study aims determine appropriateness Augmented Reality Application especially effectiveness, attractiveness, efficiency media....
Abstrak: Tujuan penelitian ini untuk mengetahui pengaruh penerapan pembelajaran PBL dan CTL terhadap kemampuan belajar IPA, Untuk gaya interaksi antara serta IPA. Metode menggunakan eksperimen dengan desain treatment by level design . Populasi dalam sebanyak 6 kelas. Teknik pengambilan sampel dilakukan secara acak sederhana melalui nomor undian. analisis data Anava dua jalur nilai signifikansi sebesar α = 0,05. Hasil menunjukkan bahwa terdapat tidak adanya Abstract: The purpose of this study...
Proses belajar mengajar di sekolah akan terasa jenuh jika tanpa media pembelajaran. Media pembelajaran diharapkan dapat menjadi perantara atau pengantar informasi belajar. Untuk itu, tujuan peneliti membuat Sport Card adalah sebagai yang lebih efektif dan efisien, karena membantu siswa mempelajari tentang pengetahuan cabang-cabang olahraga. Jenis penelitian ini pengembangan (Research and Development), menggunakan 8 langkah, yaitu identifikasi potensi masalah, pengumpulan bahan, desain...
Penelitian ini bertujuan 1) mengetahui perbedaan hasil belajar antara yang diajar menggunakan metode Problem Based Learning (PBL) Vs Quantum Teaching peserta didik Kelas III SDN Kebonsari Kulon 1 dan 3 2) kemampuan awal (tinggi rendah) terhadap 3) pengaruh interaksi 3
 Jenis penelitian adalah quasi eksoerimental design.Hasil dari menunjukkan bahwa kelompok dengan pembelajaran Teaching, 2)Terdapat memiliki tinggi rendah, Terdapat
Technology in interior design education is essential for improving the quality of education. Android a technology that can help students create unique classroom environment. The aim this research to determine user satisfaction levels with Room Planner application while they are learning about design. To understand how users utilize application, five teachers and ten participated survey. User opinions were also examined. analysis results showed most educators happy using as an educational...
The objective of this study is to explore the immediate links between management practices principals and organizational atmosphere, as well direct connections academic oversight by professional skills public elementary school educators in Kuripan District Barito Kuala Regency. Utilizing a quantitative approach, investigation employs correlational design that articulated through path analysis framework. encompasses total 55 educators, with sample including entire population via comprehensive...
The aim is to determine students' satisfaction level in class XI using Autocad 2D learning media road and bridge construction lessons. This study also shows that AutoCAD-based can help students understand the material better become more adept at drawing. Non-test evaluation data from student questionnaires DPIB were analyzed. Students asked their perceptions, preferences, of with application. To make educational based on application concentrate lessons efficient practical. Likert Scale Model...