- Interactive and Immersive Displays
- Tactile and Sensory Interactions
- Augmented Reality Applications
- Innovative Human-Technology Interaction
- Usability and User Interface Design
- Impact of Light on Environment and Health
- Spatial Cognition and Navigation
- Context-Aware Activity Recognition Systems
- Green IT and Sustainability
- Virtual Reality Applications and Impacts
- Design Education and Practice
- 3D Surveying and Cultural Heritage
- Service and Product Innovation
- Gaze Tracking and Assistive Technology
- Teleoperation and Haptic Systems
- Motor Control and Adaptation
- Personal Information Management and User Behavior
- Architecture and Computational Design
- Multimedia Communication and Technology
- 3D Modeling in Geospatial Applications
- Semantic Web and Ontologies
- Mobile Learning in Education
- Bluetooth and Wireless Communication Technologies
- Data Visualization and Analytics
- Human Motion and Animation
Signify (Netherlands)
2023
Philips (Netherlands)
2008-2021
Eindhoven University of Technology
2002-2016
Breda University of Applied Sciences
2016
Philips (Finland)
2009-2016
NXP (Netherlands)
2012
Philips (India)
2009
In this paper we report on an exploration of how to apply the theory Slow Design mass produced products establish more mindful usage products; intention behind is promote product attachment and associated sustainable benefits long term use. a design philosophy that focuses promoting well-being for individuals, society, natural environment. It encourages people do things at right time speed which helps them understand reflect their actions. Several authors have proposed principles cases been...
How can we develop products that consumers want to use for longer? The lifetime of electrical is an ongoing concern in discussions about the circular economy. It issue begins at industry level, but directly influences way which and discard products. Through a series workshops knowledge exchange sessions with Philips Lighting, this paper identifies design factors influence consumer’s tendency retain their longer. These were distilled into guiding framework new product developers—The Emotional...
Recent advances in multi-user collaboration have seen a proliferation of interaction techniques for moving digital objects from one device to another. However, little is known about how these work realistic situations, or they compare We conducted study the efficiency six tablet tabletop display. compared four different distance ranges and with three movement directions. found that like Radar View Pick-and-Drop, control-to-display ratio 1, are significantly faster object than smaller ratios....
Journal Article A computer support tool for the early stages of architectural design Get access Dzmitry Aliakseyeu, Aliakseyeu * User Centered Engineering Group, Faculty Industrial Design, Eindhoven University Technology, Den Dolech 2, P.O. Box 513, 5600MB Eindhoven, The Netherlands Corresponding author. Address: HG 3.51, Netherlands. Tel.: +31 40 247 5245; fax 5376. E-mail addresses:d.aliakseyeu@tue.nl (D. Aliakseyeu), j.b.o.s.martens@tue.nl (J.-B. Martens), g.w.m.rauterberg@tue.nl (M....
ABSTRACT Multi-display environments (MDEs) are now becoming common, and more complex, with displays types of display in the environment. One crucial requirement specific to MDEs is that users must be able move objects from one another; this cross-display movement a frequent fundamental part interaction any application spans two or surfaces. Although many techniques exist, differences between MDEs—the number, location, mixed orientation displays, characteristics task they being designed...
In this article we present a working prototype incorporating some new interaction techniques for the navigation through and manipulation of both 3D 2D data. The aims at professional applications like architectural design, surgical planning geological exploration. Its design was influenced by analysis user requirements requirement natural interface. permits to navigate data in order explore internal structure. is accomplished means selection dynamically updated cross-sections. can these...
We evaluate and compare the user acceptance of alternative text input methods for an interactive TV application. are interested in whether remote control-based acceptable alternatives to standard keyboard, when is assisted with intelligent entry entering a search term. The users asked music videos by using control or QWERTY keyboard. evaluated HED/UT questionnaire. results show that keyboard intelligence better rated these dimensions than control. However, there no negative attitude towards input.
We investigate the use of haptic feedback for enhancing user performance with remote pointing devices. present a number concepts that on such devices and results first study, in which we have compared effects different types users' preference tasks. The study showed addition significantly improves performance, while it has also revealed seemingly low acceptance feedback. discuss implications our findings outline future work.
In our studies aimed at understanding design practice we have identified the creation of mood boards as a relevant task for designers. this paper introduce an interactive wall-mounted display system that supports presentation boards. The allows designers to easily record their board presentations while capturing richness individual skills and style. Designers clients can play back, explore comment on different aspects using intuitive flexible interaction based hand gestures thus supporting...
column Share on Rethinking our interactions with light Authors: Andrés Lucero University of Southern Denmark DenmarkView Profile , Jon Mason Philips Lighting Research ResearchView Alexander Wiethoff Munich MunichView Bernt Meerbeek Henrika Pihlajaniemi Oulu OuluView Dzmitry Aliakseyeu Authors Info & Claims InteractionsVolume 23Issue 6November-December 2016 pp 54–59https://doi.org/10.1145/3003334Published:26 October 2016Publication History 10citation4,396DownloadsMetricsTotal Citations10Total...
The rapid increase in display sizes and resolutions has led to the re-emergence of many pen-based interaction systems like tabletop wall environments. Pointing these environments is an important task, but techniques have not exploited manipulation control parameters extent seen desktop We overcome design a new technique -- Bubble Radar. Radar allows users reach both specific targets empty space, supports dynamic switching between selecting placing. based on combining benefits successful...
LED-based lighting systems have introduced radically new possibilities in the area of artificial lighting. Being physically small LED can be positioned or embedded into luminaires, materials and even very fabric a building environment. Hundreds LEDs used single luminaire space, which each could different light output properties. The switch therefore many situations will need to enhanced fully replaced by intelligent controls smart environments that are sensitive context responsive people...
It has been shown that providing explanations about AI-based systems' decisions can be an effective way to increase users' trust and acceptance. The effect of explanation design in smart home systems on acceptance perceptions is however less known. We therefore explored the different designs context Philips Hue lighting system. conducted interviews (N = 10) online experiment 452) using three everyday scenarios with types. results showed although participants indicated a positive attitude...
In this paper we introduce an interactive wall-mounted display tool that supports conveying the intended message or ideas in asynchronous presentations. The allows to easily record presentations while capturing richness of presenter's individual presentation skills and style. records organizes it into three information layers (i.e. gesture, sound visuals), which are first used segment meaningful parts, later control playback audiovisual Once recorded, can be played back, explored commented...
The commercial introduction of connected lighting that can be integrated with sensors and other devices is opening up new possibilities in creating responsive intelligent environments. role such systems goes beyond simply functional illumination. In part due to the large established network, advent LED, types output are now possible. However, current approach for controlling replace light switch a somewhat more sophisticated smartphone-based remote control. focus this workshop explore ways...
Designers and architects regularly use piles to organize visual artifacts. Recent efforts have now made it possible for users create in digital systems as well. However, there is still little understanding of how should interact with piles. In this paper we investigate issue. We first identify three tasks that must be supported by a pile -- navigation, reorganization, repositioning. then present interaction techniques called DragDeck, HoverDeck, ExpandPile meet these requirements. The allow...
LED based lighting systems have enabled radically new possibilities in the field of artificial lighting. This is due to part being digitally controllable which means this efficient light source can also be integrated with sensors and smart environments. has opened up a world interaction opportunities that been applied concepts many indoor domains. The outdoor domain however focused mostly on LED's efficiency low cost ownership save energy money for local governments. use as potential...
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, sense being able to relate recent and past experiences relevant others, is considered be crucial quality life psychological wellbeing most people. The storytelling support we propose primarily intended used by their postrehabilitation period. Our focus on creation daily stories with help passively captured materials, hence emphasizing need fairly effortless interaction from side end user. End-user...
The current paper proposes a novel method of analyzing goal-directed movements by dividing them into distinct movement intervals. We demonstrate how the description first and second most prominent intervals in terms duration length can provide insight applied strategies under different conditions. This method, although demonstrated for movements, has potential to be generalized other types such as steering movements.