Pieter Desmet

ORCID: 0000-0002-0244-5359
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About
Contact & Profiles
Research Areas
  • Design Education and Practice
  • Color perception and design
  • Creativity in Education and Neuroscience
  • Innovative Human-Technology Interaction
  • Emotions and Moral Behavior
  • Consumer Behavior in Brand Consumption and Identification
  • Persona Design and Applications
  • Emotion and Mood Recognition
  • Psychological Well-being and Life Satisfaction
  • Behavioral Health and Interventions
  • Service and Product Innovation
  • Mental Health Research Topics
  • Multisensory perception and integration
  • Sensory Analysis and Statistical Methods
  • Cognitive and psychological constructs research
  • Innovative Approaches in Technology and Social Development
  • Digital Mental Health Interventions
  • Educational Environments and Student Outcomes
  • Consumer Packaging Perceptions and Trends
  • Mind wandering and attention
  • Impact of Technology on Adolescents
  • Comparative and International Law Studies
  • Crafts, Textile, and Design
  • Ergonomics and Musculoskeletal Disorders
  • Digital Communication and Language

Delft University of Technology
2016-2025

Faculty of Design
2022

Cambridge University Press
2018

University of Liverpool
2018

Erasmus University Rotterdam
2013

Emotional Brain (Netherlands)
2012

In this paper, a design approach is introduced for designing products with added emotional value. First, the was established, based on theoretical framework and non-verbal instrument to measure responses. Second, value of assessed by applying it mobile telephones. Mobile telephones were found be useful vehicles as people appear have strong feelings about product. A user study conducted which resulted in identification two groups ('trend followers' 'security seekers') each group an profile....

10.2752/146069201789378496 article EN The Design Journal 2001-03-01

AbstractThis paper introduces a theoretical basis for the process that underlies emotional responses to consumer products. Five distinct classes of product-evoked emotions are discussed, each which outcome unique pattern eliciting conditions. The framework these patterns was drawn from model reveals cognitive product emotions. main proposition this is reactions result an appraisal in individual appraises as (potentially) harming, or favouring one several their concerns. In perspective...

10.2752/146069203789355480 article EN The Design Journal 2003-07-01

This paper introduces a design-focused typology of psychological human needs that includes 13 fundamental and 52 sub-needs (four for each need). The was developed to provide practical understanding as resource user-centered design practice research with focus on user experience well-being. first part the manuscript briefly reviews Abraham Maslow’s pioneering work needs, underlying propositions, main contributions limitations his motivational theory. review results in set requirements needs....

10.3390/mti4030038 article EN cc-by Multimodal Technologies and Interaction 2020-07-07

In this paper we report on an exploration of how to apply the theory Slow Design mass produced products establish more mindful usage products; intention behind is promote product attachment and associated sustainable benefits long term use. a design philosophy that focuses promoting well-being for individuals, society, natural environment. It encourages people do things at right time speed which helps them understand reflect their actions. Several authors have proposed principles cases been...

10.1145/2470654.2466472 article EN 2013-04-27

This paper introduces Pick-A-Mood, a character-based pictorial scale for reporting and expressing moods. Pick-A-Mood consists of three characters that each express eight mood states, representing four main categories: excited cheerful (for energised-pleasant), irritated tense energised-unpleasant), relaxed calm calm-pleasant), bored sad calm-unpleasant). Using requires little effort on the part respondents, making it suitable design research applications in which people often have time or...

10.1504/jdr.2016.079751 article EN J of Design Research 2016-01-01

In this paper, we discuss an approach to 'design for wow' that focuses on the emotions constitute a wow-experience. approach, eliciting conditions of these are used define product character with high wow-impact. addition measurable wow-index is introduced. First, concept wow described in which explained as combination fascination, pleasant surprise, and desire. The three examined combined 'wow-appraisal.' This applied design mobile telephone. A qualitative quantitative research methods was...

10.1007/s12130-007-9018-4 article EN cc-by-nc Knowledge, technology & policy/Knowledge in society/Knowledge, technology, & policy 2007-09-10

We challenge the unquestioning pursuit of appearance objectivity and ingrained designer-user dualism in human-centred design research propose a resurrection introspection as valid approach to investigating subjective experiences. Through comparing epistemic perspectives reviewing histories several disciplines, we liberate field experience-driven from long-lasting doubt about disguised unsystematic use this method. To establish foundation for further development introspective methods, focus...

10.1016/j.destud.2019.03.001 article EN cc-by-nc-nd Design Studies 2019-04-16

To determine the roles that sensory modalities play in user product interactions, one modality was blocked during execution of eight simple tasks. Participants reported how they experienced products and felt experiment. Blocking vision resulted largest loss functional information, increased task difficulty duration, fostered dependency. On other hand, senses were used more experiences perceived intenseness. When touch blocked, information smaller participants familiar less like their own....

10.1080/00140130701524056 article EN Ergonomics 2007-11-22

October 01 2012 Darker Shades of Joy: The Role Negative Emotion in Rich Product Experiences Steven Fokkinga, Fokkinga obtained his MSc Design for Interaction at the TU Delft 2009. He is currently a PhD candidate user experience and emotional design faculty Industrial Engineering University Technology. explores theoretical possibilities practical considerations evoking pleasant negative emotions product-user experiences. co-founder director Institute Positive (DIoPD), which aims to...

10.1162/desi_a_00174 article EN Design Issues 2012-10-01

10.1016/j.cobeha.2021.03.007 article EN Current Opinion in Behavioral Sciences 2021-04-19
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