- Virtual Reality Applications and Impacts
- Visual perception and processing mechanisms
- Spatial Cognition and Navigation
- Tactile and Sensory Interactions
- Neurofibromatosis and Schwannoma Cases
- Human-Automation Interaction and Safety
- Meningioma and schwannoma management
- Motor Control and Adaptation
- Ophthalmology and Visual Impairment Studies
- Action Observation and Synchronization
- Vascular Malformations Diagnosis and Treatment
Fondazione IRCCS Istituto Neurologico Carlo Besta
2025
Vita-Salute San Raffaele University
2022-2024
Abstract The diffusion of virtual reality urges to solve the problem vergence-accommodation conflict arising when viewing stereoscopic displays, which causes visual stress. We addressed this issue with an approach based on reducing ocular convergence effort. In environments, vergence can be controlled by manipulating binocular separation cameras. Using technique, we implemented two quasi-3D conditions characterized image separations intermediate between 3D (stereoscopic) and 2D (monoscopic)....
The diffusion of virtual reality applications dedicated to aging urges us appraise its acceptance by target populations, especially the oldest olds. We investigated whether immersive biking, and specifically a visuomotor manipulation aimed at improving visual exploration (augmented gaze), was well accepted elders living in assisted residences. Twenty participants (mean age 89.8 years, five males) performed three 9 min biking sessions pedalling on cycle ergometer while wearing Head-Mounted...
Perception and action are tightly coupled. However, there is still little recognition of how individual motor constraints impact perception in everyday life. Here we asked whether the slowing that accompanies aging influences sense visual speed. Ninety-four participants aged between 18 90 judged natural speed video clips reproducing real human or physical motion (SoS, Sense-of-Speed adjustment task). They also performed a finger tapping task search task, which estimated their visuospatial...
Abstract Research on elders’ acceptance of virtual technologies is much needed. Here we studied the user experience elders (N = 10, mean age 88.2 years) during biking, an exergame where participants pedal a cycle ergometer and wear Head-Mounted Display that provides them immersive bike ride. We tested effects augmented gaze experience. Augmented condition in which horizontal head turns yield amplified visual shifts, assumed to facilitate exploration. User was measured by asking rate...