- Interactive and Immersive Displays
- Innovative Human-Technology Interaction
- ICT in Developing Communities
- Tactile and Sensory Interactions
- Usability and User Interface Design
- Mobile Crowdsensing and Crowdsourcing
- Child Development and Digital Technology
- Innovative Approaches in Technology and Social Development
- Opportunistic and Delay-Tolerant Networks
- Modular Robots and Swarm Intelligence
- Augmented Reality Applications
- Electrowetting and Microfluidic Technologies
- Virtual Reality Applications and Impacts
- Innovation and Socioeconomic Development
- Persona Design and Applications
- Context-Aware Activity Recognition Systems
- Evacuation and Crowd Dynamics
- Speech and dialogue systems
- QR Code Applications and Technologies
- Human-Automation Interaction and Safety
- Social Robot Interaction and HRI
- IoT-based Smart Home Systems
- Spatial Cognition and Navigation
- Human Mobility and Location-Based Analysis
- Mobile and Web Applications
Swansea University
2016-2025
Wenzao Ursuline University of Languages
2024
Foundry (United Kingdom)
2021
Resonance Research (United States)
2016
Mayo Clinic
2016
Suffolk University
1996
In this article we describe a novel approach to pedestrian navigation using bearing-based haptic feedback. People are guided in the general direction of their destination via vibration, but additional exploratory is stimulated by varying feedback based on potential for taking alternative routes. We two mobile prototypes that were created examine possible benefits approach. The successful use method demonstrated realistic field trial, and discuss results interesting participant behaviours recorded.
We consider practices that sustain social and physical environments beyond those dominating sustainable HCI discourse. describe links between walking, sociality, using resources in a case study of community-based, solar, cellphone charging villages South Africa's Eastern Cape. Like 360 million rural Africans, inhabitants these are poor and, like 25% 92% the world, respectively, do not have domestic electricity or own motor vehicles. nine stations we deployed. recorded 700 people stations,...
research-article Share on Mobile collocated interactions: taking an offline break together Authors: Andrés Lucero Nokia Research Center CenterView Profile , Matt Jones Swansea University UniversityView Tero Jokela Simon Robinson Authors Info & Claims InteractionsVolume 20Issue 2March + April 2013 pp 26–32https://doi.org/10.1145/2427076.2427083Online:01 March 2013Publication History 49citation2,975DownloadsMetricsTotal Citations49Total Downloads2,975Last 12 Months170Last 6 weeks11 Get...
Automatic Speech Recognition (ASR) researchers are turning their attention towards supporting low-resource languages, such as isiXhosa or Marathi, with only limited training resources. We report and reflect on collaborative research across ASR & HCI to situate ASR-enabled technologies suit the needs functions of two communities language speakers, outskirts Cape Town, South Africa in Mumbai, India. build longstanding community partnerships draw linguistics, media studies scholarship guide our...
Current uses of smartwatches are focused solely around the wearer's content, viewed by wearer alone. When worn on a wrist, however, watches often visible to many other people, making it easy quickly glance at their displays. We explore possibility extending smartwatch interactions turn personal wearables into more public begin opening up this area investigating fundamental aspects interaction form, such as social acceptability and noticeability looking someone else's watch, well likelihood...
In this paper we present the concept of Emergeables -- mobile surfaces that can deform or 'morph' to provide fully-actuated, tangible controls. Our goal in work is flexibility graphical touchscreens, coupled with affordance and tactile benefits offered by physical widgets. contrast previous research area deformable displays, our focuses on continuous controls (e.g., dials sliders), strives for fully-dynamic positioning, providing versatile widgets change shape location depending user's...
<ns3:p>The need for ethical guidelines that support and empower researchers who aim to enhance the societal impact of research has become critical. Recognizing growing emphasis on by governments funding bodies worldwide, this article investigates often overlooked dimensions generating evaluating impact. We focus issues practices are specific process intentionally working develop impacts from research. highlight complexities dilemmas encountered when engage with non-academic groups, such as...
We describe a virtual "tether" for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordination of rendezvous without revealing users' positions. Using accelerometers magnetometers, combined with GPS positioning non-visual feedback, users can probe sense object representing the nearest meeting point. The Social Gravity system makes social bonds tangible in world is geographically grounded, using haptic...
Mainstream mobile interactions are focused around individual devices, with any collaboration happening via `the cloud'. We carried out design workshops emergent users, revealing opportunities for novel collocated collaborative interactions. In this paper we present Better Together - a framework disaggregating services, splitting interaction elements over separate mobiles. This distribution supports both sharing of resources (such as screen real-estate, or data); and, scaffolding inclusive in...
In this article we describe the Sweep-Shake system, a novel, low interaction cost approach to supporting spontaneous discovery of geo-located information. By sweeping mobile device around their environment, users browse for interesting information related points interest. We built haptic prototype which encourages user explore surroundings search location information, helping them discover by providing directional vibrotactile feedback. Once potential targets are selected, is extended offer...
Millions of homes worldwide enjoy access to digital content and services through smart speakers such as Amazon's Echo Google's Home. Promotional materials users' own videos typically show that have many well-resourced rooms, with good power data infrastructures. Over the last several years, we been working slum communities in India, whose dwellings are usually very compact (one or two rooms), personal home WiFi is almost unheard of, infrastructures far less robust, financial resources put...
In this paper, we demonstrate a method for the dynamic 2D transformation of liquid matter and present unique organic animations based on spatio-temporally controlled electric fields. particular, deploy droplet metal (Gallium indium eutectic alloy) in 7x7 electrode array prototype system, featuring an integrated image tracking system simple GUI. Exploiting strong dependance EGaIn's surface tension external voltages, control multiple electrodes dynamically to manipulate into fine-grained...
Being in nature is typically regarded to be calming, relaxing and purifying. When nature, people often seek physical activity like hiking, or meditative, mindful inspiring experiences remote from the urban everyday life. However, modern lifestyle easily extends technology use all sectors of our life, e.g. rise sports tracking technologies, mobile phone integrated cameras omnipresent social media access have contributed technologies also arriving into context nature. Also maps tourist guides...
Much of the mobile work by HCI researchers explores a future world populated high-end devices and relatively affluent users. This paper turns to consider hundreds millions people for whom such sophistication will not be realised many years come. In developing contexts, continue rely on voice-primary interactions due both literacy economic reasons. Here, we motivate research into how accommodate advanced interface techniques while overcoming handset, data-connection user limitations. As first...
In this article we describe a novel approach to collaborative video authoring using handheld projectors. PicoTales are created by sketching story elements on projector+phone prototype, and then animated moving the projected image. Movements captured motion sensor data, rather than visual or other tracking methods, allowing interaction creation anywhere. We in detail design development of our prototype device, also address issues position estimation element tracking. An experiment was...
We reflect on long trials of two prototype social media systems in rural South Africa and their biases towards certain communication practices information sharing. designed the to assist people low-income communities share locally relevant information. Both involve communal displays, record, store media, users can transfer between display cell-phones. MXShare, which we report for first time, also enables real-time, text-based chat but AR sharing only audio files asynchronously. were located...
In this paper we consider the current and future use of cameraphones in context rural South Africa, where many people do not have access to latest models ICT infrastructure is poor. We report a new study cameraphone setting, design testing novel application for creating rich multimedia narratives materials. argue better creative media applications on mobile platforms region, greater attention their local use.
This paper explores the use of conversational speech question and answer systems in challenging context public spaces slums. A major part this work is a comparison source speed given responses; that is, either machine-powered instant or human-powered delayed. We examine these dimensions via two-stage, multi-sited deployment. report on pilot deployment helped refine system, second involving installation nine each type system within large Mumbai slum for 40-day period, resulting over 12,000...
We present Tangible Drops, a visio-tactile display that for the first time provides physical visualization and tactile feedback using planar liquid interface. It presents digital information interactively by tracing dynamic patterns on horizontal flat surfaces metal drops programmable electrode array. with directional in 2D vector plane linear locomotion and/or vibration of drops. demonstrate move, oscillate, merge, split dispense-from-reservoir functions consuming low power (450 mW per...
Touchscreens are the predominant medium for interactions with digital services; however, their current fixed form factor narrows scope rich physical by limiting interaction possibilities to a single, planar surface. In this paper we introduce concept of PickCells, fully re-configurable device composed cells, that breaks mould rigid screens and explores modular system affords sets tangible novel across-device relationships. Through series co-design activities -- involving HCI experts...
Trust is one of the necessary factors for building a successful human-robot interaction (HRI). This paper investigated how human trust in robots differs across HRI scenarios two cultures. We conducted studies countries: Saudi Arabia (study 1) and United Kingdom 2). Each study presented three scenarios: dog robot guiding people with sight impairments, teleoperated healthcare, manufacturing robot. Study 1 shows that participants' perception score (TPS) was significantly different scenarios....
We report on community-centered, collaborative research that weaves together HCI, natural language processing, linguistic, and design insights to develop spoken technologies for unwritten languages. Across three visits a Banjara farming community in India, we use participatory, technical, creative methods engage members, collect photo annotations, an information retrieval (IR) system. Drawing orality theory, interrogate assumptions biases of current speech interfaces create simple...