- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Usability and User Interface Design
- Technology Use by Older Adults
- ICT in Developing Communities
- Augmented Reality Applications
- Tactile and Sensory Interactions
- Innovative Approaches in Technology and Social Development
- Personal Information Management and User Behavior
- Photography and Visual Culture
- Speech and dialogue systems
- Participatory Visual Research Methods
- Digital Communication and Language
- Child Development and Digital Technology
- Museums and Cultural Heritage
- Design Education and Practice
- Persona Design and Applications
- Visual Attention and Saliency Detection
- 3D Surveying and Cultural Heritage
- Language, Discourse, Communication Strategies
- Multimedia Communication and Technology
- Impact of Technology on Adolescents
- Music Technology and Sound Studies
- Cultural Industries and Urban Development
- Music and Audio Processing
University of Surrey
2015-2024
Interaction Design (United Kingdom)
2020
The Open University
2019
Hewlett-Packard (United States)
1993-2009
Microsoft Research (United Kingdom)
2009
Bristol Laboratories (United Kingdom)
1991-2005
Hewlett-Packard (United Kingdom)
1991-2005
University of York
1994
University of Sheffield
1984
Article Free Access Share on Informal workplace communication: what is it like and how might we support it? Authors: Steve Whittaker Lotus Development Corporation, 1 Rogers St., Cambridge, MA Office Appliances Dept., Hewlett-Packard Laboratories, Filton Road, Bristol, BS12 6QZ, UK UKView Profile , David Frohlich Owen Daly-Jones Dept. of Psychology, U. York, York Y01 5DD, Authors Info & Claims CHI '94: Proceedings the SIGCHI Conference Human Factors in Computing SystemsApril 1994 Pages...
Eleven PC-owning families were interviewed at home about their use of conventional and digital photos. They also completed photo diaries recorded photo-sharing conversations that occurred spontaneously over a three month period after the in-home interviews. From an analysis resulting materials we illustrate strengths weaknesses past present technology for sharing. These allow us to prioritise user requirements range future technologies or 'photoware'.
Do the gender differences found when men and women maintain personal relationships in person on phone also emerge they use electronic mail? Alternately, does e-mail change these ways of interacting? The authors explore types by e-mail, their locally at a distance, contents messages send. findings are based qualitative quantitative data collected during 4-year period. These suggest that using to communicate with relatives friends replicates preexisting differences. Compared men, find contact...
No abstract available.
From Snapshots to Social Media describes the history and future of domestic photography as mediated by technological change. Domestic refers culture ordinary people capturing, sharing using photographs, is in a particular state flux today photos go digital. The book argues that this digital era third major chapter 170 year area; following portrait Kodak eras past. History shows despite huge changes photographic technology way it has been sold, continue use photographs improve memory, support...
Viewpoint is a public voting device developed to allow residents in disadvantaged community make their voices heard through simple, lightweight interaction. This was intended open new channel of communication within the and increase members' perception own efficacy. Local elected officials groups were able post questions on devices located spaces, where could vote for one two responses. Question authors subsequently required response indicating any actions be taken. Following two-month...
Mobile imaging and digital storytelling currently support a growing practice of multimedia communication in the West. In this paper we describe project which explores their benefit East, to non-textual information sharing an Indian village. Local audiovisual story creation activities were carried out one month trial, using 10 customized cameraphones library stories represented on village display. The findings show that system was usable by cross-section community valued for its ability...
Including older adults as full stakeholders in digital society.
As we go about our everyday routines encounter and interact with numerous physical (e.g. furniture or clothes) digital objects photos e-mails). Some of these may be particular cherished, for example because memories attached to them. several studies into cherished have shown, more difficulties identifying than ones. However, cherishing a small collection can beneficial; e.g. it encourage active selection keep discard. This paper presents study that aimed increase understanding objects,...
Being socially connected is related to well-being, and one way of avoiding social isolation deepen existing relationships. Even though relationships can be reinforced by regular meaningful communication, state-of-the-art communication technologies alone do not increase the quality connections. Thus, there a need for involvement trained human facilitator in network older adults, preferably short period, promote deepening their relationships.This study aimed evaluate hypothesis that...
This paper presents a new study of the role, importance and meaning sound in home. Drawing on interview data recordings gathered from seven households, this offers fresh insight into ways which domestic soundscape is managed understood. The revealed that household members engaged wide variety management practices to monitor control real-time flow sonic information throughout They also showed families were sometimes surprised delighted by ability record fragments for later use. These findings...
The resurgence of virtual reality (VR) technologies has led to their increased use in contemporary healthcare education. One promising application is simulating the experiences individuals with mental health conditions (MHCs) reduce stigma among future professionals. This study set out explore what those impacted by, or involved in, education students think about using VR this way.
ABSTRACT This paperlooks at the context of materialised memories–the consumption and framing photographs. Ethnographic workin British homes unearthed diverse ways consuming displaying photos. We propose that these modes mirror relationships within surrounding household, andlocate themin short-hand time frames characteristic socialexchanges appropriate to those relationships. Through framing, people flag their collective good intentions conduct appropriately over time, without capitulating...
Focus groups have traditionally been used in market and design research to obtain group reactions product concepts. In this article we outline a simple methodological extension format, involving further stage of concept re-design smaller subgroups facilitated by professional designer. The method was developed the context working with older people on concepts addressing memory, identity social communication. It is illustrated reference two seeded feedback from participants themselves...
Abstract The earliest interactive computer systems were based on a conversational mode of interaction in which user and communicated through the exchange linguistic utterances. Since advent 'direct manipulation' technology there has been tendency to develop promote an alternative interaction, user's manipulation computer-displayed objects. This paper reviews recent developments implementation understanding direct interfaces. These point various limitations manipulative might be overcome...