- High-Energy Particle Collisions Research
- Particle physics theoretical and experimental studies
- Quantum Chromodynamics and Particle Interactions
- Tactile and Sensory Interactions
- Interactive and Immersive Displays
- Innovative Human-Technology Interaction
- Technology Use by Older Adults
- Usability and User Interface Design
- Digital Accessibility for Disabilities
- Assistive Technology in Communication and Mobility
- Augmented Reality Applications
- Sharing Economy and Platforms
- Impact of Technology on Adolescents
- Gaze Tracking and Assistive Technology
- Child Development and Digital Technology
- Innovative Approaches in Technology and Social Development
- Particle Detector Development and Performance
- Mental Health via Writing
- Speech and dialogue systems
- Cold Atom Physics and Bose-Einstein Condensates
- Digital Economy and Work Transformation
- Education and Technology Integration
- Mobile Crowdsensing and Crowdsourcing
- Statistical Mechanics and Entropy
- Nuclear physics research studies
University of California, Irvine
2020-2023
Northwestern University
2013-2020
Evanston Hospital
2016
University of California, San Diego
2008-2014
University of California, Berkeley
2012
Royal Prince Alfred Hospital
2007
Stanford University
2006
Microsoft Research (United Kingdom)
2006
Georgia Institute of Technology
2004
Philipps University of Marburg
1990-1999
Participatory Design (PD) is envisioned as an approach to democratizing innovation in the design process by shifting power dynamics between researcher and participant. Recent scholarship HCI has analyzed ways collaborative engagements, such PD situated workshop can amplify voices empower underserved populations. Yet, we argue that instantiated very much affluent privileged activity often neglects challenges associated with envisioning equitable solutions among Based on two series of...
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is tool designed help adolescents with Asperger's Syndrome practice effective group work skills using four-player cooperative computer game that runs on tabletop technology. We present the process and evaluation conducted over six months middle school social therapy class. Our findings indicate games are motivating supportive for facilitating among our target population reveal...
Net proton and negative hadron spectra for central \PbPb collisions at 158 GeV per nucleon the CERN SPS were measured compared to from lighter systems. baryon distributions derived those of net protons, utilizing model calculations isospin contributions as well data strange distributions. Stopping (rapidity shift with respect beam) mean transverse momentum \meanpt baryons increase system size. The rapidity density hadrons scales number participant nucleons nuclear collisions, whereas their...
Designing new technologies with and for individuals dementia is a growing topic of interest within HCI. Yet, predominant societal views contribute to the positioning as deficient declining, treat technology filling gap left by impairment. We present perspective critical way reflecting on these in context recent epistemological shifts In addition articulating how HCI can leverage dementia, we case analysis design art therapy involving people aimed at challenging conventional narratives. This...
Online technologies are promising for helping older adults maintain social connectedness, particularly with younger people, yet many resist or participate minimally in the mainstream used by members of their network. We present results from an interview study involving 22 (age 71-92) to understand communication preferences and values related media. Seniors articulate concerns online media, including time required legitimate participation, loss deeper communication, content irrelevance,...
Computational approaches to text analysis are useful in understanding aspects of online interaction, such as opinions and subjectivity text. Yet, recent studies have identified various forms bias language-based models, raising concerns about the risk propagating social biases against certain groups based on sociodemographic factors (e.g., gender, race, geography). In this study, we contribute a systematic examination application language models study discourse aging. We analyze treatment...
While the majority of older adults are now active online, they often perceived as passive consumers online information rather than creators content. As a counter to this view, we examine practices adult bloggers (N=20) through in-depth interviews. We study group unique case content creation and sharing. find that practice creating sharing blogging meets several important psychological social needs for adults. Specifically, supports development identity in adulthood; fosters self-expression...
Children are known to be curious and persistent questionaskers. The pervasiveness of voice interfaces represents an opportunity for children who not yet fluent readers independently search the Internet by asking questions through conversational agents such as Amazon Alexa, Apple's Siri, Google Assistant. Through a two-week, in-home deployment study involving 18 families (children aged 5-6 their parents), we report on which choose ask agent, answers agent provided, challenges in use,...
The increasing pervasiveness of voice input systems in consumer devices (e.g., Apple's iOS Siri) creates the potential for young children to use features and access content that previously required ability read write. However, whether how associated agents on mainstream has not been studied detail. This paper reports preliminary findings from an online survey with parents about children's a analysis YouTube videos depicting child interaction one popular system. Our results reveal three...
Diversifying participation in crowd work can benefit the worker and requester. Increasing numbers of older adults are online, but little is known about their awareness or how they engage mainstream work. Through an online survey with 505 seniors, we found that most have never heard would be motivated to complete tasks by earning money working on interesting stimulating tasks. We follow up results from interviews observations 14 completing While our data suggests financial incentives...
Community-based approaches to participatory design, such as the design workshop, promise engage underserved populations in collaborative dialog and provide a platform for promoting views of communities who are not typically given space design. Yet, we know little about how workshops research site can individuals (i.e., due class, race, or age status) address personal concerns (e.g., health). As way exploring these issues, conducted series five with low-income African-American older adults...
Robots are seen as a potential solution to the perceived needs of aging population. Thus far, research has primarily focused on robotics for functional and emotional support older adults. Robotic pets have been developed adult who is lonely isolated, fears consequently arisen that robots will replace human caregivers deceive adults into developing relationships with them. Missing perspective ethics uses robotic companion pets. In this study, we conducted focus groups 41 We discuss concepts...
Working from home has become a mainstream work practice in many organizations during the COVID-19 pandemic. While remote received much scholarly and public attention over years, we still know little about how people with disabilities engage their homes what access means this context. To understand rethink accessibility work, present paper studies work-from-home practices of neurodivergent professionals who have Autism Spectrum Disorder, Attention Deficit Hyperactivity learning (e.g.,...
During the COVID-19 pandemic, colleges and universities resorted to emergency online learning, which has significant implications for future of education. However, our knowledge factors influencing student engagement learning is somewhat dispersed, partly due a lack theoretical framework that guides research. This study draws on Community Inquiry (CoI) examine predict during learning. Through an survey 351 undergraduate students in large public university US, we found who were more...
The directed and elliptic flow of protons charged pions has been observed from the semicentral collisions a 158 GeV/nucleon Pb beam with target. rapidity transverse momentum dependence measured. is opposite to that but both exhibit negative at low pt. fairly independent rises pt.Received 10 November 1997DOI:https://doi.org/10.1103/PhysRevLett.80.4136©1998 American Physical Society
Measurements of the forward and transverse energy in 158 GeV per nucleon $^{208}\mathrm{Pb}$ + Pb collisions are presented. A total about 1 TeV is created central collisions. An density 3 GeV/${\mathrm{fm}}^{3}$ estimated for near head-on Only statistical fluctuations seen ratio electromagnetic to hadronic energy.
In this paper we compare the affordances of presenting educational material on a tabletop display with same using traditional handouts. Ten pairs undergraduate students used digital or materials to prepare for exams during four one-hour study sessions over course term. Students studying solved problems their own before resorting answer keys and repeated activities more often than documents. We summarize discuss benefits drawbacks each medium.
There is a growing emphasis on designing with people diverse health experiences rather than for them. Yet, collaborative design becomes difficult when working individuals conditions (e.g., stroke, cancer, abuse, depression) that affect their ability or willingness to engage alongside researchers and verbally express themselves. The present paper analyzes how the clinical practice of art therapy engages these in co-creative, visual expression ideas, thoughts, experiences. Drawing interviews...
Collaborative writing tools have become ubiquitous in today's world and are used widely many professional organizations academic settings. Yet, we know little about how ability-diverse teams, such as those involving people with without vision impairments, make use of collaborative tools. We report on interviews 20 academics professionals who blind or visually impaired perform sighted colleagues. Our findings reveal that impairments activities through four interconnected processes, which...
Cognitive impairment is sometimes viewed as a deficit limiting an individual's ability to participate fully in society. Art therapy, contrast, context which older adults with cognitive impairments (e.g., dementia, aphasia) are positioned capable, competent, and engaged through the act of creating sharing artwork. We draw on concept "Third Hand," practice art therapy therapist attunes enables desires client during interaction. use this understand how empower creative work among impairments....
Sharing online is an important way in which people across the lifespan express themselves, maintain relationships, and connect with others. Yet, dementia are often not supported engaging to full extent of their abilities, particularly interaction technology. This paper presents a design case study that examines what it means for agency sharing involving individuals dementia. Our work situated context art therapy adults We present exploration Moments, system allows share through artwork by...