Terry Winograd

ORCID: 0000-0003-4435-7215
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About
Contact & Profiles
Research Areas
  • Usability and User Interface Design
  • Interactive and Immersive Displays
  • Personal Information Management and User Behavior
  • Semantic Web and Ontologies
  • Autism Spectrum Disorder Research
  • Tactile and Sensory Interactions
  • Natural Language Processing Techniques
  • Child Development and Digital Technology
  • Data Visualization and Analytics
  • Innovative Human-Technology Interaction
  • Advanced Database Systems and Queries
  • Gaze Tracking and Assistive Technology
  • Peer-to-Peer Network Technologies
  • Augmented Reality Applications
  • Information Systems Theories and Implementation
  • Speech and dialogue systems
  • Multimedia Communication and Technology
  • Context-Aware Activity Recognition Systems
  • Music and Audio Processing
  • Web Data Mining and Analysis
  • Music Technology and Sound Studies
  • Multi-Agent Systems and Negotiation
  • Logic, Reasoning, and Knowledge
  • Business Process Modeling and Analysis
  • Computability, Logic, AI Algorithms

Stanford University
2008-2021

Palo Alto University
1987-2018

California Digital Library
2000

Gates (United States)
1998

Palo Alto Research Center
1977-1979

Massachusetts Institute of Technology
1972-1973

10.1016/0010-0285(72)90002-3 article EN Cognitive Psychology 1972-01-01

This paper describes KRL, a Knowledge Representation Language designed for use in understander systems. It outlines both the general concepts which underlie our research and details of KRL‐0, an experimental implementation some these concepts. KRL is attempt to integrate procedural knowledge with broad base declarative forms. These forms provide variety ways express logical structure knowledge, order give flexibility associating procedures (for memory reasoning) specific pieces control...

10.1207/s15516709cog0101_2 article EN Cognitive Science 1977-01-01

The Interactive Workspaces project explores new possibilities for people working together in technology-rich spaces. focuses on augmenting a dedicated meeting space with large displays, wireless or multimodal devices, and seamless mobile appliance integration.

10.1109/mprv.2002.1012339 article EN IEEE Pervasive Computing 2002-04-01

Article The action workflow approach to management technology Share on Authors: Raul Medina-Mora View Profile , Terry Winograd Rodrigo Flores Fernando Authors Info & Claims CSCW '92: Proceedings of the 1992 ACM conference Computer-supported cooperative workDecember Pages 281–288https://doi.org/10.1145/143457.143530Online:01 December 1992Publication History 298citation3,604DownloadsMetricsTotal Citations298Total Downloads3,604Last 12 Months40Last 6 weeks5 Get Citation AlertsNew Alert...

10.1145/143457.143530 article EN 1992-01-01

The goal of this paper is to relate theory invention and application in the design systems for organizational communication management. We propose illustrate a design, technology, action that we believe has been missing mainstream work on office systems. At center our thinking language as social action, which differs from generally taken-for-granted understandings what goes an organization. This approach presented elsewhere, aim here examine its practical implications assess effectiveness...

10.1145/45941.45943 article EN ACM transactions on office information systems 1988-04-01

Abstract In creating computer-based systems, we work within a perspective that shapes the design questions will be asked and kinds of solutions are sought. This article introduces based on language as action, explores its consequences for system design. We describe communication tool called The Coordinator, which was designed from language/action perspective; suggest how further aspects coordinated might addressed in similar style. is illustrated with an example studies nursing hospital ward...

10.1207/s15327051hci0301_2 article EN Human-Computer Interaction 1987-03-01

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is tool designed help adolescents with Asperger's Syndrome practice effective group work skills using four-player cooperative computer game that runs on tabletop technology. We present the process and evaluation conducted over six months middle school social therapy class. Our findings indicate games are motivating supportive for facilitating among our target population reveal...

10.1145/1180875.1180877 article EN 2006-11-04

Shoulder-surfing -- using direct observation techniques, such as looking over someone's shoulder, to get passwords, PINs and other sensitive personal information is a problem that has been difficult overcome. When user enters keyboard, mouse, touch screen or any traditional input device, malicious observer may be able acquire the user's password credentials. We present EyePassword, system mitigates issues of shoulder surfing via novel approach input.

10.1145/1280680.1280683 article EN 2007-07-18

Autism behavioral therapy is effective but expensive and difficult to access. While mobile technology-based can alleviate wait-lists scale for increasing demand, few clinical trials exist support its use autism spectrum disorder (ASD) care.To evaluate the efficacy of Superpower Glass, an artificial intelligence-driven wearable intervention improving social outcomes children with ASD.A randomized trial in which participants received Glass plus standard care applied analysis control only...

10.1001/jamapediatrics.2019.0285 article EN JAMA Pediatrics 2019-03-25

Abstract The development of context-aware applications will require tools that are based on clearly defined models context and system software architecture. This essay introduces for each these, examines the tradeoffs among different alternatives, describes a blackboard-based architecture is being used in construction interactive workspaces.

10.1207/s15327051hci16234_18 article EN Human-Computer Interaction 2001-12-01

Abstract The growing interest in multimodal interface design is inspired large part by the goals of supporting more transparent, flexible, efficient, and powerfully expressive means human-computer interaction than past. Multimodal interfaces are expected to support a wider range diverse applications, be usable broader spectrum average population, function reliably under realistic challenging usage conditions. In this article, we summarize emerging architectural approaches for interpreting...

10.1207/s15327051hci1504_1 article EN Human-Computer Interaction 2000-12-01

We developed two photo browsers for collections with thousands of time-stamped digital images. Modern cameras record shoot times, and semantically related photos tend to occur in bursts. Our exploit the timing information structure automatically generate meaningful summaries. The differ how users navigate view structured collections. conducted user studies compare an un-summarized image browser. results show that exploiting time dimension appropriately summarizing can lead significant...

10.1145/544220.544301 article EN 2002-07-14

We have designed and implemented new Web browsing facilities to support effective navigation on Personal Digital Assistants (PDAs) with limited capabilities: low bandwidth, small display, slow CPU. The implementation supports wireless from 3Com's Palm Pilot. An HTTP proxy fetches web pages the client's behalf dynamically generates summary views be transmitted client. These summaries represent both link structure contents of a set pages, using information about importance. discuss...

10.1145/332040.332470 article EN 2000-04-01

Multi-user, touch-sensing input devices create opportunities for the use of cooperative gestures -- multi-user gestural interactions single display groupware. Cooperative are where system interprets more than one user as contributing to a single, combined command. can be used enhance users' sense teamwork, increase awareness important events, facilitate reachability and access control on large, shared displays, or add unique touch an entertainment-oriented activity. This paper discusses...

10.1145/1124772.1124952 article EN 2006-04-22

The authors present a robust, infrastructure-centric, and platform-independent approach to integrating information appliances into the iRoom, an interactive workspace. Interactive Workspaces Project at Stanford explores new possibilities for people work together in technology-rich spaces with computing interaction devices on many different scales. It includes faculty students from areas of graphics, human-computer (HCI), networking, ubiquitous computing, databases, draws previous all those...

10.1109/38.844373 article EN IEEE Computer Graphics and Applications 2000-05-01
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