Po‐Sheng Chiu

ORCID: 0000-0001-9379-7247
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About
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Research Areas
  • Mobile Learning in Education
  • Technology Adoption and User Behaviour
  • Caching and Content Delivery
  • Teaching and Learning Programming
  • Online Learning and Analytics
  • Virtual Reality Applications and Impacts
  • Impact of Technology on Adolescents
  • IoT and Edge/Fog Computing
  • ICT in Developing Communities
  • Online and Blended Learning
  • Educational Games and Gamification
  • Educational Methods and Impacts
  • Advanced optical system design
  • Innovative Teaching Methods
  • Mobile and Web Applications
  • Intelligent Tutoring Systems and Adaptive Learning
  • Optical measurement and interference techniques
  • Advanced Optical Imaging Technologies
  • Software-Defined Networks and 5G
  • Learning Styles and Cognitive Differences
  • Innovative Teaching and Learning Methods
  • Augmented Reality Applications
  • Experimental Learning in Engineering
  • Technology-Enhanced Education Studies
  • Biomedical and Engineering Education

National Tsing Hua University
2024

National Chiayi University
2018-2022

Delft University of Technology
2019-2020

Asahi General Hospital
2018

National Cheng Kung University
2008-2017

National Taiwan University of Science and Technology
2014-2015

Abstract In recent years, context‐aware mobile learning ( CAML ) has been widely applied to various fields and become a popular issue in educational research. Despite the tremendous potential of its growing significance, continued evaluations refinements under advice field experts instructors are crucial ensure validity, value sustainability. this paper, an evaluation model for is developed based on meaningful theory using analytic hierarchy process AHP ). To verify effectiveness model,...

10.1111/bjet.12147 article EN British Journal of Educational Technology 2014-03-11

With the advent of 5G and Artificial Intelligence Things (AIoT) era, related technologies such as Internet Things, big data analysis, cloud applications, artificial intelligence have brought broad prospects to many application fields, smart homes, autonomous vehicles, cities, healthcare, campus. At present, most university campus app is presented in form static web pages or menus. This study mainly developed a Deep Neural Network (DNN) based emotionally aware virtual assistant. The main...

10.1109/access.2020.2984383 article EN cc-by IEEE Access 2020-01-01

<p class="3">With the advances in mobile network technology, use of portable devices and networks for learning is not limited by time space. Such use, combination with appropriate strategies, can achieve a better effect. Despite effectiveness learning, students’ direction, progress, achievement may differ. Thus, enhancement learners’ opinions on usability interactivity during are challenging issues to overcome. This study developed sharing mind map-oriented system integrated valuable...

10.19173/irrodl.v19i1.3168 article EN cc-by The International Review of Research in Open and Distributed Learning 2018-02-23

Purpose – To continue to develop and improve cloud e-bookcases, the purpose of this paper is implement a e-bookcase modifies information systems (ISs) success model make it capable assessing system. It also provides suggestions for future development. Design/methodology/approach This study implements bookcase uses IS evaluate user intention satisfaction with develops bookcase. Findings The results indicate that regard using system are positively related net benefits. In other words,...

10.1108/lht-12-2015-0113 article EN Library Hi Tech 2016-06-09

Digital video has become a popular instructional media, which makes students more enthusiastic about the subjects they are learning. However, may not be able to receive these benefits if videos present information contain too quickly. To overcome this problem, study proposed annotation learning system, by learners can annotate and highlight interesting or important contents make them memorable. A quasi-experiment was conducted on cardiopulmonary resuscitation course evaluate effectiveness of...

10.1080/14703297.2016.1213653 article EN Innovations in Education and Teaching International 2016-08-02

In recent years, there has been a dramatic proliferation of research concerned with the ubiquitous learning (u-learning). The u-learning systems have to be continuously evaluated and improved for ensuring system reliability. Therefore, this work based on meaningful aspect propose evaluation model. model blends features construct hierarchy decision According structure, domain experts can develop AHP-based questionnaire survey collect learnerspsila opinions. Following that, developers realize...

10.1109/icalt.2008.100 article EN 2008-01-01

Purpose – The aim of this paper is to improve the service quality digital libraries (DLs) through an evaluation model for DLs' user interfaces. This can provide a useful reference existing DLs or relevant research. Design/methodology/approach Relevant literature was synthesized, framework established, and Fuzzy AHP employed investigate interfaces, obtain relative weights importance criteria, establish priority ranking criteria Findings top five are ease use, searching, language,...

10.1108/el-05-2012-0046 article EN The Electronic Library 2014-01-28

Purpose – The purpose of this paper is to increase usage rate libraries in universities and colleges, study developed a Mobile Library APP System analyzed users’ level satisfaction. analysis results served as the reference for development improvement colleges’ mobile information systems. Design/methodology/approach This probed into evaluated college students’ satisfaction with system by using questionnaire. Individual interviews were carried out find their standpoints opinions about library...

10.1108/lht-10-2014-0100 article EN Library Hi Tech 2015-03-09

Purpose – The purpose of this study is to develop and analyse the usage status, level satisfaction success model a mobile library service system in Taiwan. research results could serve as reference for development, evaluation improvement libraries’ services. Design/methodology/approach This designed used informational evaluate its use status and, thus, system. Findings Results showed that students’ with had positive correlation indicated help them improve their work efficiency, such by...

10.1108/el-06-2014-0094 article EN The Electronic Library 2015-11-02

Abstract In recent years, along with the development of mobile technology, vocational nursing education has improved greatly. light this emerging it brings clinical practice closer to authentic learning than ever. fact, some studies revealed that learners’ learn states and outcomes would be directly or indirectly influenced technology. Therefore, study proposed an model for education, validated by home‐visiting activities assistance technology a course 60 students at school in Taiwan. The...

10.1111/bjet.12443 article EN British Journal of Educational Technology 2016-04-12

This study aims to disclose how virtual reality technology has been applied studies of learning and the possibility by reviewing that have employed approach. A total 15 papers were selected from Scopus Index database 2015 2020. Content analysis showed physics had received most attention under theme student perception, especially in self-efficacy experience, followed satisfaction, motivation, engagement. Trends research development show use proliferated recently. Moreover, HTC Vive is...

10.21009/1.07103 article EN cc-by Jurnal Penelitian & Pengembangan Pendidikan Fisika 2021-07-19

If mobile learning is to be effectively developed and feasibly applied education, it necessary evaluate its effectiveness. This study adopted Herrington's nine elements of authentic paradigm develop an learning-based evaluation method design approach for m-learning activities. There were 84 participants in this experiment. The was conducted from March through May 2015. After assessing the participants, we evaluated results activity illustrate dimensions criteria evaluation. show that there...

10.1080/14703297.2017.1417147 article EN Innovations in Education and Teaching International 2018-01-03

The rapid development of technologies such as tablet PCs and 4G/5G networks has further enhanced the benefits mobile learning. Although devices are convenient provide a variety learning benefits, they unable to improve students’ outcomes without an appropriate strategy. Furthermore, little research been conducted examine effects using collaborative on devices. This study proposed cooperative framework Google Docs explore students natural science in elementary curriculum. was...

10.3390/su12166606 article EN Sustainability 2020-08-14

The flipped teaching method has become increasingly mature and critical. Previous flow experience studies have concentrated on game-based learning, cognitive load different types of materials (e.g., video). Due to the characteristic differences between problem-based learning Conceive, Design, Implement, Operate (CDIO) engineering design, authors were interested in applying CDIO design programming course. This study was proposed measure students’ by using course, which used a one-group...

10.3390/su13031381 article EN Sustainability 2021-01-28

This paper proposes a context-aware mobile learning (CAML) environment based on situated learning. Furthermore, we used the CAML to process an outdoor activity and evaluated attitudes of learners. The participants involved in experimental CAML-based were 70 five-grade students elementary school. research data collected through questionnaire survey, constructed from these dimensions: learners’ behavioural intentions (BITL), system quality (SQ), content interaction. results showed that SQ has...

10.1504/ijmlo.2011.041567 article EN International Journal of Mobile Learning and Organisation 2011-01-01

While mobile learning (m-learning) has considerable potential, most of previous strategies for developing this new approach to education were analysed using the knowledge, experience and judgement individuals, with support statistical software. Although these methods provide systematic steps implementation m-learning strategies, they do not consider correlations among key success factors. This study aims develop a decision system m-learning, design activities that combine lessons in Chinese...

10.1080/14703297.2015.1020328 article EN Innovations in Education and Teaching International 2015-03-24

Purpose This study aims to adopt cloud technology and develop a “cloud bookcase system” make it possible provide consistent mobile reading experiences allow readers use all kinds of devices read e-books. Design/methodology/approach implements uses four indicators (system quality, information service user satisfaction) evaluate the system for Findings After completing system, authors used questionnaire system. The results show that quality can meet needs satisfaction users. Subsequent...

10.1108/lht-09-2019-0195 article EN Library Hi Tech 2020-06-05

In recent years, governments have paid much more attention to online learning platforms. This study establishes a high-performance agricultural digital platform (hereafter referred as the Platform), in an attempt (1) achieve diversity, improve users' ability and willingness learn, unblocking geo-restrictions, (2) design cloud-based e-learning materials assess their effectiveness through use of satisfaction surveys. A high-efficiency course for community uses real-time streaming analysis...

10.1080/10494820.2020.1815217 article EN Interactive Learning Environments 2020-09-10

In the current study of learning process that show learners will take a different way and use types resources in order to better. Any many researchers also agree materials must be able meet various styles learners. Therefore, let can effective improve their learning, for should given materials. this paper authors propose learner's style-based adaptive system architecture is designed help advance on-line along an path. The investigation emphasizes relationship content style each participant...

10.4018/ijopcd.2015040101 article EN International Journal of Online Pedagogy and Course Design 2015-04-01

This study developed a situated writing mobile learning (SWML) based on theory. We attempted to realize whether the via activity could improve learners' Chinese rhetoric ability which includes hyperbole, description, repetition, personification, and simile. Therefore, purpose of this is empirically examine effectiveness practice SWML. The research method was pretest posttest quasi-experimental design. participants consisted 70 sixth grade students in an elementary school southern Taiwan....

10.1109/wmute.2010.36 article EN 2010-04-01
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