- Human Motion and Animation
- Evacuation and Crowd Dynamics
- Neural dynamics and brain function
- Neural and Behavioral Psychology Studies
- Mental Health Research Topics
- Virtual Reality Applications and Impacts
- Visual perception and processing mechanisms
- Video Analysis and Summarization
- Human Pose and Action Recognition
- Peer-to-Peer Network Technologies
- Complex Network Analysis Techniques
- Video Surveillance and Tracking Methods
University of Cyprus
2022-2024
Cyprus Research and Innovation Center (Cyprus)
2024
Abstract Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly‐realistic, natural crowds. Such systems are particular importance to variety applications fields such as: entertainment (e.g., movies, computer games); architectural and urban planning; simulations sports training. However, providing their capabilities untrained users necessitates the development authoring frameworks. Authoring crowds is complex multi‐level task,...
Diversity among agents' behaviors and heterogeneity in virtual crowds general, is an important aspect of crowd simulation as it crucial to the perceived realism plausibility resulting simulations. Heterogeneous constitute pillar creating numerous real-life scenarios such museum exhibitions, which require variety agent behaviors, from basic collision avoidance more complex interactions both agents with environmental features. Most existing systems optimize for specific goal seeking, neglect...
In this article, we design and develop a 3-D virtual museum with holistic metadata documentation variety of reptile behaviors movements. First, reconstruct the reptile's mesh in high resolution, then create its rigged/skinned digital counterpart. We acquire movement two subjects using an optical motion capture system, accelerometers, RGB-vision cameras; these movements are segmented annotated to various behaviors. The environment, reality (VR), augmented (AR) functionalities our online...
Abstract Prefrontal cortex (PFC) is known to modulate the visual system favor goal-relevant information by accentuating task-relevant stimulus dimensions. Does brain broadly re-configures itself optimize performance stretching representations along dimensions? We considered a task that required monkeys selectively attend on trial-by-trial basis one of two dimensions (color or motion direction) make decision. Except for V4 bound) and MT (motion bound), radically re-configured stretch in...
Simulating believable crowds heavily relies upon the perceived realism and diversity of agents' behaviors, whilst generating novel crowd simulations highly depends on being able to easily manipulate intuitive behavior parameters. We present P2C (Paths-to-Crowds), a method that parameterizes reference data enables simulation similar behaviors in different environments. This approach explainable fine-grained control since artists can modify at run-time small set parameters local regions....