- Educational Games and Gamification
- Augmented Reality Applications
- Mobile Learning in Education
- Virtual Reality Applications and Impacts
- Education Methods and Technologies
- Physics and Engineering Research Articles
- Cholinesterase and Neurodegenerative Diseases
- Alzheimer's disease research and treatments
- Flexible and Reconfigurable Manufacturing Systems
- Computational Drug Discovery Methods
- Psychological and Educational Research Studies
University of Konstanz
2021-2024
Thurgau University of Teacher Education
2023-2024
University of Würzburg
2013
As augmented reality (AR) becomes a promising technology for use in science and engineering teaching, the need generally valid criteria frameworks analysis, development, setup of AR applications arises. In this article, we present an evaluations matrix to analyze current approaches life teaching (biology, chemistry) simultaneously provide directives future application designs. Based on extensive literature review followed by focus group discussions with experts, evaluation combines...
In the course of digitalization, new technologies and innovations are continuously introduced to educational sector. For instance, augmented reality (AR) is increasingly applied in science teaching both school higher education. Combining real virtual content potentially enhances interactivity understanding learning process. This approach can positively impact various outcomes, such as gains motivation. paper aims investigate positive effects AR using a game-based environment: “Beat Beast”....
The topic of safety in chemistry laboratories schools is crucial, as severe accidents labs occur worldwide, primarily due to poorly trained individuals and improper behavior. One reason for this could be that the often dry boring students. solution problem engaging students more actively lesson using a game format. In publication, we present an augmented-reality-supported exit form laboratory rally results pilot study examined use terms technology acceptance intrinsic motivation. involved 22...
Abstract Mit Augmented Reality angereicherte Lehr‐Lernsettings gewinnen sowohl im Schulfach Chemie als auch in anderen naturwissenschaftlichen Fächern immer mehr an Bedeutung. So erwähnen viele Publikationen die positiven Effekte solcher digital angereicherter Lehr‐Lernprozesse, geben jedoch nur selten darüber Auskunft, welche Eigenschaften der erweiterten Realität hierfür verantwortlich sind. Dieser Beitrag stellt ein Bewertungsraster vor, mit dessen Hilfe es ermöglicht wird, Bezug auf...
M. Krug 1, V. Czok2, J. Huwer H. Weitzel 3, W. Müller 3 1University of Konstanz (GERMANY) 2Pädagogische Hochschule Weingarten 3University Education
Abstract Eine mit digitalen Informationen angereicherte Realität spielt eine zunehmend wichtigere Rolle in unserem Alltag, aber auch im Chemieunterricht. So werden Lehr‐Lernszenarien Augmented Reality (AR) positive Effekte auf den Wissenserwerb, Motivation und andere Faktoren des Lernens zugeschrieben. Dieser Beitrag gibt einerseits einen Überblick über medienfachdidaktische Gestaltungsparameter andererseits Werkzeuge vorgestellt, um diese Technologie AR‐gestütztes Unterrichtsmaterial zu erstellen.
Global challenges such as the COVID-19 pandemic highlight need for visionary innovations in chemical education. We recently deigned a new learning environment called "ZuKon 2030", which addresses sustainability from perspective while simultaneously introducing students to sustainable development goals (SDGs) of United Nations Agenda 2030. It integrates modern and innovative strategies by creating format that can be used either face-to-face or distance settings. In addition modules designed...
The digitalization of everyday school life has gained increasing importance for teachers in recent years. In Germany, this is especially true since the publication strategy on “Education Digital World” by Standing Conference Ministers Education and Cultural Affairs Länder 2016, which calls acquisition digital competencies students. regard, it great that future acquire important skills field during their teacher training order to effectively pedagogically use media instruction. paper, we...
Augmented reality (AR) is vital in education for enhancing learning and motivation through interactive environments experiments. This requires teacher training AR creation integration. Research indicates that effectiveness relies on thorough preparation, calling the development of scoring rubrics evaluating both educational AR’s However, no current studies provide such a rubric assessing pedagogical implementation. Hence, rubric, EVAR (Evaluating Reality Education), was developed based...
Abstract Nachhaltigkeit ist eines der zentralen Themen heutigen Gesellschaft. Zunehmend in den Fokus rückt dabei die 2015 von Vereinten Nationen verabschiedete Agenda 2030 mit ihren 17 globalen Nachhaltigkeitszielen, aus Bereichen Ökologie, Ökonomie und Soziales stammt. Der Workshop „ZuKon 2030“ stellt ein interdisziplinär ausgerichtetes Lernangebot zu diesem thematischen Inhaltsfeld dar richtet sich an Zielgruppe Schüler:innen 8. bis 10. Jahrgangsstufe. In Beitrag wird Konzeption des...