- Machine Learning in Materials Science
- Web Data Mining and Analysis
- Catalysis and Oxidation Reactions
- Peer-to-Peer Network Technologies
- Multimedia Communication and Technology
- Catalytic Processes in Materials Science
- Service-Oriented Architecture and Web Services
- Advanced Database Systems and Queries
- Language and cultural evolution
- Educational Games and Gamification
- Digital Games and Media
- Advanced Text Analysis Techniques
- Intelligent Tutoring Systems and Adaptive Learning
- Caching and Content Delivery
- Complex Network Analysis Techniques
- Distributed and Parallel Computing Systems
- Spreadsheets and End-User Computing
- Semantic Web and Ontologies
- Opinion Dynamics and Social Influence
- Machine Learning and Algorithms
- Cognitive Science and Education Research
- Data Visualization and Analytics
- Usability and User Interface Design
- Chemical Synthesis and Analysis
- Innovative Teaching and Learning Methods
Hokkaido University
2006-2023
National Institute for Materials Science
2017-2020
Sapporo Science Center
2020
Fraunhofer Institute for Digital Media Technology
2010-2014
Fraunhofer Society
2013
Electronic Arts (Canada)
2013
IEEE Computer Society
2013
Quinnipiac University
2013
The presence of a dataset that covers parametric space materials and process conditions in process-consistent manner is essential for the realization catalyst informatics. Here, an important piece progress demonstrated oxidative coupling methane. A high-throughput screening instrument developed enabling automatic performance evaluation 20 catalysts 216 reaction conditions. This affords methane comprised 12 708 data points 59 three successive operations. Based on variety visualization...
Abstract Catalysis research is on the verge of experiencing a paradigm shift regarding how catalysts are designed and characterized due to rise catalyst informatics. The details informatics reviewed where following three key concepts proposed: data, data design via science, platform. Additionally, progress opportunities within explored introduced. If field grows in appropriate manner, methods approaches taken for would be fundamentally altered, leading towards great advancement catalysis research.
Many applications provide a form-like interface for requesting information: the user fills in some fields, submits form, and application presents corresponding results. Such procedure becomes burdensome if (1) must submit many different requests, example pursuing trial-and-error search, (2) results from one are to be used as inputs another, requiring transfer them by hand, or (3) wants compare results, but only request can seen at time. We describe how users reduce this burden creating...
An innovative web-based integrated catalyst informatics platform, Catalyst Acquisition by Data Science (CADS), is developed for use towards the discovery and design of catalysts.
The interactive chemical reaction platform, SCAN, is developed for analyzing the path network.
Direct design of low temperature oxidative coupling methane catalysts is proposed <italic>via</italic> machine learning and data mining.
Unique 30 types of multi-component La 2 O 3 -based catalysts for oxidative coupling methane were discovered in 75 selected based on high-throughput screening and literature datasets with multi-output machine learning approaches.
Game-based learning has a certain potential in the domain of technological enhanced learning. On other hand, advantages an adaptive system is obvious especially educational domain. The process can be improved if serious game adapt to needs, preferences and behavior players or needs experts. However, it hard realize highly effective because difficult for experts their didactic ideas directly system. In design phase development, storyboards are used as specifications player experience. this...
Storyboards are used as specifications of anticipated media experience. For the sake performance or production conventional such theater and film, storyboards interpreted by actors who behave accordingly. Particular parts specification technically implemented, for instance, lighting technicians cinematographers. intended to anticipate technology enhanced experiences like in e-learning game playing system developers aiming at implementations systems allowing focused experiences. The...
Many of today's Web applications support just simple trial-and error retrievals: supply one set parameters, obtain results. For a user who wants to examine number alternative retrievals, this form interaction is inconvenient and frustrating. It can be hard work keep finding adjusting the parameter specification widgets buried in page, remember or record each result set. Moreover, when using diverse applicationsin combination - transferring data from into parameters for another lack an easy...
Game-Based Learning is a modern field of technology-enhanced learning covering several sub-fields such as game-based training.Learning, in general, and training, particular, may be enormously more effective, if the process adapts to particular needs human learner or trainee.The crux that an e-learning system, game deployed for resp.training, being able adapt learn about desires addressee.Essentially, adaptive systems are systems.Consequently, design any training requires anticipation, first,...
Identification of catalysts is a difficult matter as catalytic activities involve vast number complex features that each catalyst possesses. Here, catalysis gene expression profiling proposed from unique discovered in data collected by high-throughput experiments an alternative way representing the catalysts. Combining constructed sequences with hierarchical clustering results where natural language processing used to identify similar based on edit distance. In addition, properties are...
Webble technology is the most recent form of Meme Media following Richard Dawkins’ seminal ideas about memetics and relying on Yuzuru Tanaka’s interpretation concept in IntelligentPad. The reach technologies demonstrated by means a particular Web-based interactive laboratory. It arises question how this novel perceived what impact it has teaching learning. This paper describes to apply different learning methods use for varying
We propose a spreadsheet-based visualization framework for end-users to generate and modify multiple 3D visualizations of data-sets from various Web resources. In this paper, first, we provide component-based access mechanism It allows users resources using only visual components interactively. Second, an interactive mechanism. enables construct just by combining components. Third, 2D communicating between spreadsheet Users can export necessary functions define synchronization these cells on...
Construction kits are useful educational tools that provide children with many learning opportunities. However, to support learners in effective leaning through construction processes, it is necessary appropriate the according their skills or knowledge. We have developed a Web-based interactive virtual laboratory kit, where users can assemble primitive components into biker model powered by solar cell. In this paper, we proposed auto-connection mechanisms for supporting different types of...
Memetics is an approach to interpret, understand and possibly manage communication knowledge evolution in a Darwinistic way. Meme Media are implementing Memetics. Intelligent Pad has been the earliest middleware. Webble Technology most recent form of Pad. Webbles objects browser window that allow for direct manipulation by drag drop. One may pick up any move it over other one operational combination. The new plugged into previous data between them flow through predefined slots. Human users...
Webble Technology is the most recent form of Intelligent Pad. Webbles are objects in a browser window that allow for direct manipulation by drag and drop. One may pick up any move it over other one operational combination. The new plugged into previous data between them flow through predefined slots. Human users reconfigure slot connections as necessary. technology ready to deal with great multiplicity media ranging from text, audio, pictures video building blocks interactive laboratories...