Jun Fujima

ORCID: 0000-0002-0858-8035
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About
Contact & Profiles
Research Areas
  • Machine Learning in Materials Science
  • Web Data Mining and Analysis
  • Catalysis and Oxidation Reactions
  • Peer-to-Peer Network Technologies
  • Multimedia Communication and Technology
  • Catalytic Processes in Materials Science
  • Service-Oriented Architecture and Web Services
  • Advanced Database Systems and Queries
  • Language and cultural evolution
  • Educational Games and Gamification
  • Digital Games and Media
  • Advanced Text Analysis Techniques
  • Intelligent Tutoring Systems and Adaptive Learning
  • Caching and Content Delivery
  • Complex Network Analysis Techniques
  • Distributed and Parallel Computing Systems
  • Spreadsheets and End-User Computing
  • Semantic Web and Ontologies
  • Opinion Dynamics and Social Influence
  • Machine Learning and Algorithms
  • Cognitive Science and Education Research
  • Data Visualization and Analytics
  • Usability and User Interface Design
  • Chemical Synthesis and Analysis
  • Innovative Teaching and Learning Methods

Hokkaido University
2006-2023

National Institute for Materials Science
2017-2020

Sapporo Science Center
2020

Fraunhofer Institute for Digital Media Technology
2010-2014

Fraunhofer Society
2013

Electronic Arts (Canada)
2013

IEEE Computer Society
2013

Quinnipiac University
2013

The presence of a dataset that covers parametric space materials and process conditions in process-consistent manner is essential for the realization catalyst informatics. Here, an important piece progress demonstrated oxidative coupling methane. A high-throughput screening instrument developed enabling automatic performance evaluation 20 catalysts 216 reaction conditions. This affords methane comprised 12 708 data points 59 three successive operations. Based on variety visualization...

10.1021/acscatal.9b04293 article EN ACS Catalysis 2019-12-25

Abstract Catalysis research is on the verge of experiencing a paradigm shift regarding how catalysts are designed and characterized due to rise catalyst informatics. The details informatics reviewed where following three key concepts proposed: data, data design via science, platform. Additionally, progress opportunities within explored introduced. If field grows in appropriate manner, methods approaches taken for would be fundamentally altered, leading towards great advancement catalysis research.

10.1002/cctc.201801956 article EN ChemCatChem 2018-12-18

Many applications provide a form-like interface for requesting information: the user fills in some fields, submits form, and application presents corresponding results. Such procedure becomes burdensome if (1) must submit many different requests, example pursuing trial-and-error search, (2) results from one are to be used as inputs another, requiring transfer them by hand, or (3) wants compare results, but only request can seen at time. We describe how users reduce this burden creating...

10.1145/1029632.1029664 article EN 2004-10-24

An innovative web-based integrated catalyst informatics platform, Catalyst Acquisition by Data Science (CADS), is developed for use towards the discovery and design of catalysts.

10.1039/d0re00098a article EN Reaction Chemistry & Engineering 2020-01-01

The interactive chemical reaction platform, SCAN, is developed for analyzing the path network.

10.1039/d3dd00026e article EN cc-by Digital Discovery 2023-01-01

Direct design of low temperature oxidative coupling methane catalysts is proposed <italic>via</italic> machine learning and data mining.

10.1039/d0cy01751e article EN Catalysis Science & Technology 2020-10-30

Unique 30 types of multi-component La 2 O 3 -based catalysts for oxidative coupling methane were discovered in 75 selected based on high-throughput screening and literature datasets with multi-output machine learning approaches.

10.1039/d1cy02206g article EN Catalysis Science & Technology 2022-01-01

Game-based learning has a certain potential in the domain of technological enhanced learning. On other hand, advantages an adaptive system is obvious especially educational domain. The process can be improved if serious game adapt to needs, preferences and behavior players or needs experts. However, it hard realize highly effective because difficult for experts their didactic ideas directly system. In design phase development, storyboards are used as specifications player experience. this...

10.1109/sitis.2013.63 article EN 2013-12-01

Storyboards are used as specifications of anticipated media experience. For the sake performance or production conventional such theater and film, storyboards interpreted by actors who behave accordingly. Particular parts specification technically implemented, for instance, lighting technicians cinematographers. intended to anticipate technology enhanced experiences like in e-learning game playing system developers aiming at implementations systems allowing focused experiences. The...

10.1109/igic.2013.6659163 article EN 2013-09-01

Many of today's Web applications support just simple trial-and error retrievals: supply one set parameters, obtain results. For a user who wants to examine number alternative retrievals, this form interaction is inconvenient and frustrating. It can be hard work keep finding adjusting the parameter specification widgets buried in page, remember or record each result set. Moreover, when using diverse applicationsin combination - transferring data from into parameters for another lack an easy...

10.1145/1013367.1013517 article EN 2004-01-01

Game-Based Learning is a modern field of technology-enhanced learning covering several sub-fields such as game-based training.Learning, in general, and training, particular, may be enormously more effective, if the process adapts to particular needs human learner or trainee.The crux that an e-learning system, game deployed for resp.training, being able adapt learn about desires addressee.Essentially, adaptive systems are systems.Consequently, design any training requires anticipation, first,...

10.2991/icaicte.2013.14 article EN cc-by-nc 2013-01-01

Identification of catalysts is a difficult matter as catalytic activities involve vast number complex features that each catalyst possesses. Here, catalysis gene expression profiling proposed from unique discovered in data collected by high-throughput experiments an alternative way representing the catalysts. Combining constructed sequences with hierarchical clustering results where natural language processing used to identify similar based on edit distance. In addition, properties are...

10.1021/acs.jpclett.1c02111 article EN The Journal of Physical Chemistry Letters 2021-07-30

Webble technology is the most recent form of Meme Media following Richard Dawkins’ seminal ideas about memetics and relying on Yuzuru Tanaka’s interpretation concept in IntelligentPad. The reach technologies demonstrated by means a particular Web-based interactive laboratory. It arises question how this novel perceived what impact it has teaching learning. This paper describes to apply different learning methods use for varying

10.5220/0002779502150220 article EN cc-by-nc-nd 2010-01-01

We propose a spreadsheet-based visualization framework for end-users to generate and modify multiple 3D visualizations of data-sets from various Web resources. In this paper, first, we provide component-based access mechanism It allows users resources using only visual components interactively. Second, an interactive mechanism. enables construct just by combining components. Third, 2D communicating between spreadsheet Users can export necessary functions define synchronization these cells on...

10.1109/iv.2007.106 article EN Proceedings 2007-07-01

Construction kits are useful educational tools that provide children with many learning opportunities. However, to support learners in effective leaning through construction processes, it is necessary appropriate the according their skills or knowledge. We have developed a Web-based interactive virtual laboratory kit, where users can assemble primitive components into biker model powered by solar cell. In this paper, we proposed auto-connection mechanisms for supporting different types of...

10.1049/cp.2010.0594 article EN 2010-01-01

Memetics is an approach to interpret, understand and possibly manage communication knowledge evolution in a Darwinistic way. Meme Media are implementing Memetics. Intelligent Pad has been the earliest middleware. Webble Technology most recent form of Pad. Webbles objects browser window that allow for direct manipulation by drag drop. One may pick up any move it over other one operational combination. The new plugged into previous data between them flow through predefined slots. Human users...

10.1109/icmew.2012.51 article EN IEEE International Conference on Multimedia and Expo workshops 2012-07-01

Webble Technology is the most recent form of Intelligent Pad. Webbles are objects in a browser window that allow for direct manipulation by drag and drop. One may pick up any move it over other one operational combination. The new plugged into previous data between them flow through predefined slots. Human users reconfigure slot connections as necessary. technology ready to deal with great multiplicity media ranging from text, audio, pictures video building blocks interactive laboratories...

10.1109/icmew.2012.44 article EN IEEE International Conference on Multimedia and Expo workshops 2012-07-01
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