Alexandre Pereda-Baños

ORCID: 0000-0002-1145-146X
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About
Contact & Profiles
Research Areas
  • Multisensory perception and integration
  • Media Influence and Health
  • Virtual Reality Applications and Impacts
  • Color perception and design
  • Olfactory and Sensory Function Studies
  • Misinformation and Its Impacts
  • Neuroscience and Music Perception
  • Image and Video Quality Assessment
  • Noise Effects and Management
  • Human-Automation Interaction and Safety
  • Music and Audio Processing
  • Mental Health Research Topics
  • Occupational Health and Safety Research
  • Neural dynamics and brain function
  • Neural and Behavioral Psychology Studies
  • Advanced Text Analysis Techniques
  • Ergonomics and Human Factors
  • Visual Attention and Saliency Detection
  • Digital Marketing and Social Media
  • Bullying, Victimization, and Aggression
  • Cognitive Science and Mapping
  • Digital Games and Media
  • Heart Rate Variability and Autonomic Control
  • Engine and Fuel Emissions
  • Visual and Cognitive Learning Processes

Centre Tecnologic de Telecomunicacions de Catalunya
2019-2024

Hochschule für Musik Karlsruhe
2022

Centro Tecnológico del Agua
2020

i2CAT
2017-2018

Barcelona Media
2011-2015

This study examines the effects of immersive presentation nonfiction omnidirectional video on audiences' cognitive processing. Participants watched a sample 360°-video content, presented either in virtual reality headset or computer screen. Measures heart rate variability and electrodermal activity were collected, together with self-reported ratings presence, information recognition, memory. The results indicate that elicits higher arousal but also lower focused attention, cued recall...

10.1080/03637751.2020.1803496 article EN cc-by-nc-nd Communication Monographs 2020-08-20

Immersive storytelling is widely considered to have a great potential foster empathy toward suffering people, as well provide enjoyable experiences able attract wider audiences. This article examines how the immersive presentation of 360-video nonfiction contents impacts both characters and enjoyment experience interplay between these two psychological outcomes. Participants watched series stories presented either on virtual reality headset or screen, measures spatial presence, (in terms...

10.1089/cyber.2019.0665 article EN Cyberpsychology Behavior and Social Networking 2020-07-27

Virtual Reality (VR) is considered an effective way to boost empathy by adopting the perspective of others, thus having clear potential for improving anti-bullying programs. However, this benefit VR limited both lack adequate content and empirical evidence its effectiveness. In article, we present process co-creation a set 360°-videos representing experience victims bullying from first-person perspective, involving secondary school students (N = 89). The impact presentation in terms...

10.1016/j.compedu.2020.104065 article EN cc-by-nc-nd Computers & Education 2020-10-28

Objective measurements of engagement are increasingly sought after by both the media industry and scholar communities to explain what drives people consume audiovisual contents. However, is a complex construct that, at psychological level, has been mainly operationalised through indicators attentional emotional processes, often overlooking motivational factors. We claim that in context news consumption, motivation, as intrinsic interest for consuming given content, needs be factored together...

10.1109/taffc.2017.2682089 article EN IEEE Transactions on Affective Computing 2017-03-15

Understanding the impact of a search system's response latency on its users' searching behaviour has been recently an active research topic in information retrieval and human-computer interaction areas. Along same line, this paper focuses user makes following two contributions. First, through controlled experiment, we reveal physiological effects users show that these are present even at small increases latency. We compare with gathered from self-reports they capture nuanced attentional...

10.1145/2766462.2767719 article EN Proceedings of the 45th International ACM SIGIR Conference on Research and Development in Information Retrieval 2015-08-04

Much of the research on stereoscopic 3D (S3D) QoE has dealt with effects image features over user's visual discomfort. Nevertheless, relationships between discomfort and other high-level perceptual dimensions such as viewers' emotional reactions have not been yet explored. Since emotions play a key role media reception processes, especially in entertainment contents consumption, this question deserves to be thoroughly addressed improve design processing techniques. This paper raises...

10.1109/icip.2014.7025151 article EN 2022 IEEE International Conference on Image Processing (ICIP) 2014-10-01

The mechanisms responsible for the integration of sensory information from different modalities have become a topic intense interest in psychophysics and neuroscience. Many authors now claim that early, sensory-based cross-modal convergence improves performance detection tasks. An important strand supporting evidence this is based on statistical models such as Pythagorean model or probabilistic summation model. These establish benchmarks representing best predicted under assumption there are...

10.1152/jn.00341.2014 article EN Journal of Neurophysiology 2014-12-18

This paper provides an overview of Human Machine Interface (HMI) design and command systems in commercial or experimental operation across transport modes. It presents comments on different HMIs from the perspective vehicle automation equipment simulators application domains. Considering fields cognition automation, this investigation highlights human factors experiences industries according to industrial literature reviews. Moreover, better focus objectives extend investigated panorama,...

10.3390/machines9020036 article EN cc-by Machines 2021-02-08

Abstract This article proposes that syntactic features of newscasts can act as learned motivational stimuli determining both viewers’ attention and memory for information. An experiment was conducted in which we manipulated the presence stings (a type widely used audiovisual connector) arousal levels stories, while participants’ recall information were measured. The results suggest elicit activation among viewers; however, differences observed depending on whether it due to arousing content...

10.1515/commun-2017-0001 article EN Communications 2017-03-01

We present the results of a research on effects image distor-tions known to induce visual discomfort (namely, introduction Gaussian blur one field) emotional reactions 3DTV viewers. Emotional were explored by means self-reported as well psychophysiological methods. The re-sults showed that, despite not having an effect emotions, level electrodermal activity (a physiological correlate arousal) was clearly affected, suggesting existence seemingly complex over viewers' arousal.

10.1109/3dtv.2014.6874718 preprint EN 2014-07-01

This paper aims at identifying the expectations of train drivers or other railway staff about Human-Machine Systems (HMS) in future cabins. The identification best technical solution needs surveying preferences and efficiencies possible new information technology configurations Interfaces (HMI) considering human factors as input output sensors. Technical recommendations cabin are provided. They consider results from a state-of-the-art on HMI transport systems, maturity issues, two large...

10.1016/j.ifacol.2022.10.246 article EN IFAC-PapersOnLine 2022-01-01

This study investigates the distinction between fake and real news articles by analysing both linguistic characteristics reader's physiological responses during reading. We employed a combination of eye-tracking peripheral measurements to capture real-time reactions, alongside self-reported responses, as participants engaged with these articles. Our primary objectives were assess whether patterns differ identify descriptors that most strongly correlate responses. The results reveal specific...

10.31235/osf.io/9hwut preprint EN 2024-08-23

<p>Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, social skills. Here it unknown extent competitive play using a desktop setting can affect the physiological responses of players' autonomic nervous system. For such, we propose study where have measured distinct electrodermal cardiac activity metrics over during several League Legends gameplay sessions Esports stadium. We mainly...

10.36227/techrxiv.22140683 preprint EN cc-by 2023-03-06

The level of processing at which different modalities interact to either facilitate or interfere with detection has been a matter debate for more than half century. This question mainly addressed by means statistical models (Green, 1958), biologically plausible (Schnupp et al ., 2005). One the most widely accepted frameworks is signal theory (SDT; Green and Swets, 1966) because it provides straightforward way assess whether two sensory stimuli are judged independently one another, that when...

10.1163/187847612x647324 article EN Seeing and Perceiving 2012-01-01

People often reason hypothetically in everyday life, for example, from conditionals such as ‘if there is a circle triangle’. They find some inferences easy, e.g., ‘there circle, therefore triangle’, and others difficult, no triangle, circle’. We report an experiment that applies attention switching methods to reasoning counterfactuals, had been would have The results show even the simplest inference adversely affected if reasoners must switch preceding difficult inference. Asymmetrical costs...

10.1080/03033910.2012.708897 article EN The Irish Journal of Psychology 2012-06-01

This article aims to provide in-depth insight into how consumers perceive recycled materials in comparison with natural raw at both the perceptual and attitudinal levels. To this end, we combined classic self-reported measures of sensory aspects, preferences, environmental attitudes, consumption habits together physiological cognitive–emotional processing. Three different materials—two materials, M2 M3, one material, M1—were chosen for inspection through three conditions, which refer as...

10.3390/s22239226 article EN cc-by Sensors 2022-11-27

<p>Little is currently known about how varied source locations affect a listener's emotional reaction to music. Here, using spectral features extracted from electrophysiology (EEG) data, we tested through machine learning whether four music positions (front, back, left, and right) could be accurately distinguished according the type of valence in subject-wise manner. The findings demonstrate that distinct EEG correlates can reliably classify effect stronger when with negative played...

10.36227/techrxiv.21789866.v1 preprint EN cc-by 2022-12-30

Unveiling the mechanisms that integrate sensory information from different modalities has become a main aim of psychological research in last decade.In this project we are interested specific case auditory-tactile interactions perception vibrotactile events, an aspect not received as much attention audio-visual or visuo-tactile interactions.The audio-tactile deserves special

10.1186/1471-2202-12-s1-p62 article EN cc-by BMC Neuroscience 2011-07-18
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