- Educational Games and Gamification
- Intelligent Tutoring Systems and Adaptive Learning
- Online Learning and Analytics
- Innovative Teaching and Learning Methods
- Teaching and Learning Programming
- Software Engineering Research
- Context-Aware Activity Recognition Systems
- Topic Modeling
- IoT and Edge/Fog Computing
- Imbalanced Data Classification Techniques
- Online and Blended Learning
- Network Security and Intrusion Detection
- Internet Traffic Analysis and Secure E-voting
- COVID-19 and Mental Health
- Remote Sensing and Land Use
- Software-Defined Networks and 5G
- Cognitive and developmental aspects of mathematical skills
- Speech and dialogue systems
- Network Traffic and Congestion Control
- Mathematics Education and Teaching Techniques
- Natural Language Processing Techniques
- Environmental Changes in China
- Opportunistic and Delay-Tolerant Networks
- Anomaly Detection Techniques and Applications
- Academic integrity and plagiarism
Carnegie Mellon University
2019-2024
Stony Brook University
2021-2024
Ho Chi Minh City University of Science
2022
Feng Chia University
2020
Lafayette College
2018
Chonnam National University
2008-2010
Université de Montréal
2010
There is a tendency to think of the impact educational technology in vacuum. However, it likely that instructional context which used affects student learning. For instance, outcomes may differ when using classroom versus at home, quiet noisy environment, or where support readily available not available. The COVID-19 pandemic provided an unexpected opportunity explore this issue. Intending how providing hints and feedback within digital learning game (Decimal Point) impacts mathematics...
While generating multiple-choice questions has been shown to promote deep learning, students often fail realize this benefit and do not willingly participate in activity. Additionally, the quality of student-generated may be influenced by both their level engagement familiarity with learning materials. Towards better understanding how can generate high questions, we designed deployed a question generation activity seven college-level online chemistry courses. From these courses, collected...
Abstract Background Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding practice a digital math game may provide low‐cost, scalable way to induce boost game‐based learning, yet this approach remains unexplored. Objectives We investigated the learning benefits of exercises examined how students' trait might moderate outcomes. Methods Two classroom studies were conducted with 404...
Abstract Digital learning games have been increasingly adopted in classrooms to facilitate and promote outcomes. Contrary common beliefs, many digital can be more effective for female students than male terms of affective However, the in-game mechanisms that explain these differences remain unclear. In current study, we re-analyze three retrospective data sets drawn from studies conducted different years. These sets, which involved 213, 197, 287 students, were collected a game teaches late...
How do the features of a learning environment's user interface impact learners' agency and, further, their learning? We explored this question in context Decimal Point, digital game designed to support middle school students decimals. Previous studies showed that giving ability choose order and number mini-games play did not significantly outcomes compared condition without choice. In paper we explore whether some elements game's may have inadvertently exerted indirect control over students'...
There is an established gender gap in middle school math education, where female students report higher anxiety and lower engagement, which negatively impact their performance even long-term career choices. This work investigates the role of digital learning games addressing this issue by studying Decimal Point, a game that teaches decimal numbers operations to 5th 6th graders. Through data from four published studies involving 624 total, authors identified consistent difference was...
Network management and security is currently one of the most vibrant research areas, among which, on detecting identifying anomalies has attracted a lot interest. Researchers are still struggling to find an effective lightweight method for anomaly detection purpose. In this paper, we propose simple, robust that detects network anomalous traffic data based flow monitoring. Our works monitoring four predefined metrics capture statistics network. order prove power new method, did build...
<h3>Objective</h3> To develop search strategies for identifying papers on patient safety in MEDLINE, EMBASE and CINAHL. <h3>Methods</h3> Six journals were electronically searched published between 2000 2006. Identified divided into two gold standards: one to build the other validate strategies. Candidate terms strategy construction identified using a word frequency analysis of titles, abstracts keywords used index databases. Searches run each selected independently every database....
Starting from the spring of 2020, higher institutions in US underwent a rapid shift in-person classes to emergency remote education, response COVID-19 outbreak. Under this circumstance, variety video conferencing tools (e.g., Zoom) have been adopted for distance which pose set new challenges arising synchronous online classes. Among these, one significant issue was students' unwillingness open cameras, resulting lack non-verbal cues that instructors could rely on gauge understanding and...
Context awareness is the most important research area in ubiquitous computing. In particular, for smart home, context attempts to bring best services home habitants. However, implementation real environment not easy and takes a long time from building scratch. Thus, support it necessary demonstrate that thing can be done simulator which information created by virtual sensors instead of physical sensors. this paper, we propose ISS, an Interactive Smart Simulator system aiming at controlling...