Assunta Matassa

ORCID: 0000-0002-2463-7044
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Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Context-Aware Activity Recognition Systems
  • Tactile and Sensory Interactions
  • Technology Use by Older Adults
  • Virtual Reality Applications and Impacts
  • Design Education and Practice
  • Neuroscience and Music Perception
  • Innovative Approaches in Technology and Social Development
  • Smart Cities and Technologies
  • Mobile Crowdsensing and Crowdsourcing
  • Building Energy and Comfort Optimization
  • Multisensory perception and integration
  • Participatory Visual Research Methods
  • Human Mobility and Location-Based Analysis
  • Place Attachment and Urban Studies
  • Mobile Agent-Based Network Management
  • Personal Information Management and User Behavior
  • Conferences and Exhibitions Management
  • Mindfulness and Compassion Interventions
  • Music Technology and Sound Studies
  • Recommender Systems and Techniques
  • Data Management and Algorithms
  • Modular Robots and Swarm Intelligence
  • Environmental Education and Sustainability

University of Turin
2013-2019

University College London
2016-2017

The paper presents a wearable system, distributed in the garments and on bicycle, that enables user to manage "memories" order change human-environment affective interaction. goal is exploit technologies create new form of interaction with urban spaces.

10.1145/2494091.2495973 article EN 2013-09-08

In this paper we aim to explore how memories can be tied the context in which they take form and process of remembering triggered by spatial cues. Through two usage scenarios, propose concept a mobile application that is able enhance reminiscence past episodes, mapping them on places happened. The final provide "qualitative" representation user's spaces, where their physical properties, such as sizes distances, are merged with personal experiences, emotions, values priorities.

10.1145/2786567.2794318 article EN 2015-08-24

The ubiquitous computing era is bringing to the human possibility interact always and everywhere with digital information. However, interaction means used access this information exploit only few of sensorimotor abilities. Most these interactions happen through traditional desktop or mobile interfaces, which often involve just vision hearing senses require movement one finger. aim workshop rediscovering role body senses, focusing on abilities that are forgotten by HCI designers, in order...

10.1145/2800835.2806201 article EN 2015-01-01

Current digital system interfaces are mainly based on vision and hearing. HCI practitioners researchers need to introduce unconventional senses in interaction design order avoid sensory deprivation life enhance information accessibility. In this paper, we present a novel technique, called Multisensory Storming, which aims at supporting the multisensory process. Storming is group method enabling generation of new ideas proposals physical contexts through exercises that allow exploring all...

10.1145/3197391.3205438 article EN 2018-05-30

Recently, Tangible and Embodied Interaction (TEI) approaches to support people in mindfulness practices have been proposed the literature, but they scarcely explored use of real natural elements interaction. In this article, we first present TANGAEON, a TEI system that augments AEON mobile app with an interactive, water-filled glass container. Second, evaluate TANGAEON by contrasting it two traditional techniques AEON. obtained better results terms achieved mindfulness, perceived level...

10.1080/10447318.2018.1509540 article EN International Journal of Human-Computer Interaction 2018-09-10

In this paper we present a wearable interactive system that has the aim to strengthen bond between individuals and urban spaces, leveraging personal memories of citizens.

10.1145/2494091.2496003 article EN 2013-09-08

Taking inspiration from the value that place and space have for people (e.g. construction of their individual identities) previous works concerning memories in urban experienced while cycling, we propose how to design an experiment where ambiguous cognitively dissonant

10.4108/icst.urb-iot.2014.257205 article EN 2014-01-01

This workshop aims at discussing the rich possibilities that body offers to experience external world and prospects arise for interaction designers when these often-neglected abilities are taken into account. In particular, will focus on rediscovery of five senses, either alone or in a multimodal combination, perceptual-motor our body. The one-day is divided two steps: first, participants have possibility briefly present discuss with other attendees their research. Workshop candidates...

10.1145/2839462.2854116 article EN 2016-02-14

Recommenders have proven to be useful means support people in their activities and making decisions. They evolved from online recommenders context-aware ubiquitous recommenders. Moving forward along this line, paper introduces the new emerging class of smart physical recommenders: recommender systems that are embedded into everyday objects. This describes features these presents a conceptual model design them, by analyzing number issues addressed designer discussing consequences different...

10.1109/access.2017.2765746 article EN cc-by-nc-nd IEEE Access 2017-01-01

This position paper proposes a study for designing smart plantar supporting correct body behaviour during sport activities. The allows people to monitor their movements activities in order reveal and predict any eventual incorrect behaviour. combination with mobile application storing retrieving collected data the users visualise analyse these data.

10.1145/2800835.2809441 article EN 2015-01-01

Our research question is the role of body in a Ubiquitous era. To answer this question, we propose study for design an innovative gestural corpus to allow natural, simple interaction and communication social smart space through body.

10.1145/2800835.2806205 article EN 2015-01-01

Quantified Self movement allows to collect a lot of personal data which can be used nurture the model users. Evenly, when aggregated, these become picture people space in City Model. This fed also by coming from crowdsensing. The resulting Model provide personalized services citizen, and increase awareness about their behaviour that help promoting collective behavioural change. paper describes preliminary step latter direction.

10.1145/2800835.2800955 article EN 2015-01-01

Most of musicians can control their performance by relying on different sensorial modalities that complement the auditory cue. Vision, in particular, offers most instrumentalists an essential support: it helps them developing techniques, identifying errors, correcting expressiveness, and memorise complex passages. By contrast, when performing a piece, singers almost exclusively rely feedback coming from voice to adjust singing. This paper frames this issue proposes possible alternatives...

10.1145/2909132.2926081 article EN 2016-05-25

The workshop on "Full-Body and Multisensory Experience" aims at discussing the rich possibilities that body offers to experience external world prospects arise for interaction designers when these often-neglected abilities are taken into account. In particular, will focus rediscovery of human senses, either alone or in a multimodal combination, perceptual-motor our body. one-day is divided three steps: first phase generation ideas multisensory interfaces, second phase, participants have...

10.1145/2968219.2968267 article EN 2016-09-12

This paper focuses on the use of critical design approach to analyze and understand connection between human beings urban spaces. Taking inspiration from value that place space have for people (e.g. construction their individual identities) previous works conc

10.4108/eai.1-12-2015.150714 article EN cc-by ICST Transactions on Ambient Systems 2015-12-01

When performing a piece of music, body, senses, and cognition are strictly connected to each other. This connection, however, is not always particularly evident. As consequence, it extremely important for musicians be able control their performance by relying on other sensorial modalities that complement the auditory cue. Sight, in particular, paramount most instrumentalists as helps learning new techniques, recognising errors, correcting expressiveness, memorize complex passages. opposed...

10.1145/2968219.2968263 article EN 2016-09-12

The Internet of Things is an emerging paradigm allowing the control physical world via protocol and both human-to-machine machine-to-machine communication.In this scenario, one most challenging issues how to choose links among objects in order guarantee effective access services data.In paper, we present a new selection criterion that improves classical approach.To reach goal, extract knowledge coming from social network humans, as owners objects, exploit recently proven property called...

10.5220/0006475601020107 article EN cc-by-nc-nd Proceedings of the 15th International Joint Conference on e-Business and Telecommunications 2017-01-01
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