- Virtual Reality Applications and Impacts
- Augmented Reality Applications
- Data Visualization and Analytics
- Interactive and Immersive Displays
- Human-Automation Interaction and Safety
- Image and Video Quality Assessment
- Advanced Optical Imaging Technologies
- Visual Attention and Saliency Detection
- Distributed and Parallel Computing Systems
- Simulation and Modeling Applications
- Cloud Computing and Resource Management
- Interconnection Networks and Systems
- Robotics and Automated Systems
University of Applied Sciences Upper Austria
2021-2024
Klinikum rechts der Isar
2024
Interface (United States)
2021
Immersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and human-computer interaction to support human data analysis with emerging technologies. This research has thrived over the past years multiple workshops, seminars, growing body of publications, spanning conferences. Given rapid advancement technologies novel application domains, this paper aims toward broader agenda enable widespread adoption. We present 17 key...
Abstract Cross‐virtuality analytics (XVA) is a novel field of research within immersive and visual analytics. A broad range heterogeneous devices across the reality–virtuality continuum, along with respective metaphors analysis techniques, are currently becoming available. The goal XVA to enable that use transitional collaborative interfaces seamlessly integrate different support multiple users. In this work, we take closer look at analyse existing body work for an overview its current...
Cross-Virtuality applications enabling users to move between different stages of Milgram's reality-virtuality continuum are a rapidly growing field research. Modern video see-through head-mounted displays allow switch augmented and virtual reality without removing the headset. This enables for first time fluent transition reality. Based on insights from literature preliminary experiments we designed implemented four transitions: Fade, SimpleCut, TeleportBeam Portal. These techniques were...
Modern video-based head-mounted displays allow users to operate along Milgram’s entire reality-virtuality continuum. This opens up the field for novel cross-reality applications that distribute data analytics tasks this continuum combine benefits of established 2D information visualisation in real environment with immersive analytics. In publication, we explore potential by transforming graph from a planar, large-scale display into spherical layout augmented reality 3D space, letting it...
Collaboration is a key aspect of immersive visual data analysis. Due to its inherent benefit seeing co-located collaborators, augmented reality often useful in such collaborative scenarios. However, enable the augmentation real environment, there are different types technology available. While constant developments specific devices, each these device provide premises for In our work we combine handheld, optical see-through and video displays explore understand impact analytics. We conducted...
Recent Head-Mounted Displays enable users to perceive the real environment using a video-based see-through mode and fully virtual within single display. Leveraging these advancements, we present generic concept seamlessly transition between environment, with goal of supporting in engaging disengaging from any into Virtual Reality. This process uses digital replica incorporates various stages Milgram's Reality-Virtuality Continuum, along visual transitions that facilitate gradual navigation...
The paper summarizes the contributions to AVI 2024 workshop on Prototyping and Developing Real-World Applications of Extended Reality.
Abstract User evaluation is a common and useful tool for systematically generating knowledge validating novel approaches in the domain of Immersive Analytics. Since this research centres around users, user extraordinary relevance. Additionally, Analytics an interdisciplinary field where different communities bring their own methodologies. It vital to investigate synchronise these with long‐term goal reach shared framework. While there have been several studies focusing on as whole or certain...
The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field (CR), which encompasses seamless integration and transition between various points reality-virtuality continuum (RVC) such Virtual (VR), Augmented Virtuality (AV), (AR). This hybrid workshop aims build upon foundation laid by inaugural JWCR at 2023, successfully unified diverse CR research communities. will address key themes including visualization, interaction, user...
The novel research field of Cross-Reality enables the usage different stages on Reality-Virtuality Continuum or to move between them. To facilitate communication within these stages, it becomes essential notify head-mounted display users about ongoing events, distractions, approaches in their current Mixed Reality application. These notifications can originate from any other stage continuum. In this position paper we explore how visual be designed reflect well-known metaphors. We present...
The novel research field of Cross-Virtuality Analytics, where users move or interconnect stages the Reality-Virtuality continuum to analyse data, can profit in multiple ways from well researched area visual coherence. In this position paper, we present initial ideas how coherence approaches and data gathered by them be used improve general, what transition techniques could developed analysis process these approaches.