Judith Friedl

ORCID: 0000-0002-8350-0996
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Augmented Reality Applications
  • Data Visualization and Analytics
  • Image and Video Quality Assessment
  • Time Series Analysis and Forecasting
  • Interactive and Immersive Displays
  • Human-Automation Interaction and Safety
  • Personal Information Management and User Behavior
  • Visual Attention and Saliency Detection
  • Heavy Metal Exposure and Toxicity
  • Robotics and Automated Systems
  • Engineering and Materials Science Studies
  • Team Dynamics and Performance
  • Persona Design and Applications
  • Advanced Optical Imaging Technologies
  • Qualitative Comparative Analysis Research

University of Applied Sciences Upper Austria
2018-2024

Klinikum rechts der Isar
2024

Universidad Católica del Uruguay
2024

Technical University of Munich
2024

Open Knowledge (United Kingdom)
2021

Abstract Cross‐virtuality analytics (XVA) is a novel field of research within immersive and visual analytics. A broad range heterogeneous devices across the reality–virtuality continuum, along with respective metaphors analysis techniques, are currently becoming available. The goal XVA to enable that use transitional collaborative interfaces seamlessly integrate different support multiple users. In this work, we take closer look at analyse existing body work for an overview its current...

10.1111/cgf.14447 article EN cc-by-nc Computer Graphics Forum 2022-02-01

We present Domino, a descriptive framework for hybrid collaboration and coupling styles in partially distributed teams. Domino enables researchers to describe, analyze, understand real-world practices, i.e., collaborative practices that involve simultaneous co-located remote with phases of both synchronous asynchronous work spans multiple groupware applications devices. It also helps categorize activities based on yet undocumented between the members or subgroups. Our was derived from...

10.1145/3274397 article EN Proceedings of the ACM on Human-Computer Interaction 2018-11-01

We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces interactions by technologies such motion tracking, multiple networked devices, or unusual form factors spherical touchscreens bezel-less display tiles. Design ideas be rapidly iterated without restrictions the number, size, shape availability of devices sensors in lab. To understand potentials challenges...

10.1145/3313831.3376652 article EN 2020-04-21

Cross-Virtuality applications enabling users to move between different stages of Milgram's reality-virtuality continuum are a rapidly growing field research. Modern video see-through head-mounted displays allow switch augmented and virtual reality without removing the headset. This enables for first time fluent transition reality. Based on insights from literature preliminary experiments we designed implemented four transitions: Fade, SimpleCut, TeleportBeam Portal. These techniques were...

10.1109/ismar55827.2022.00101 article EN 2022-10-01

Modern video-based head-mounted displays allow users to operate along Milgram’s entire reality-virtuality continuum. This opens up the field for novel cross-reality applications that distribute data analytics tasks this continuum combine benefits of established 2D information visualisation in real environment with immersive analytics. In publication, we explore potential by transforming graph from a planar, large-scale display into spherical layout augmented reality 3D space, letting it...

10.3389/frvir.2023.1155628 article EN cc-by Frontiers in Virtual Reality 2023-03-28

Collaboration is a key aspect of Cross-Virtuality Analytics. When collaborating in Augmented Reality, there are different types display technologies available. In this work we elaborate on differences between video see-through, optical see-through and handheld Reality with currently available hardware. We then present the concept prototype for collaborative data analysis combining these laptops pen paper. Finally, report initial findings pilot study impact collaboration analysis.

10.1109/ismar-adjunct60411.2023.00021 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2023-10-16

Interactive visualisation and analysis of time series data is a critical part many data-driven optimisation processes, particularly in Industry 4.0 Smart Manufacturing. Time enables analysts or domain experts to visually identify problems such as missing values, sensor drift, precision degradation, faulty data, before after algorithmic analysis. A common technique support the visual exploration large overview+detail (O+D) technique. O+D provides both detail context information by displaying...

10.1016/j.procs.2021.01.285 article EN Procedia Computer Science 2021-01-01

Collaboration is a key aspect of immersive visual data analysis. Due to its inherent benefit seeing co-located collaborators, augmented reality often useful in such collaborative scenarios. However, enable the augmentation real environment, there are different types technology available. While constant developments specific devices, each these device provide premises for In our work we combine handheld, optical see-through and video displays explore understand impact analytics. We conducted...

10.1109/tvcg.2024.3372103 article EN IEEE Transactions on Visualization and Computer Graphics 2024-03-04

Recent Head-Mounted Displays enable users to perceive the real environment using a video-based see-through mode and fully virtual within single display. Leveraging these advancements, we present generic concept seamlessly transition between environment, with goal of supporting in engaging disengaging from any into Virtual Reality. This process uses digital replica incorporates various stages Milgram's Reality-Virtuality Continuum, along visual transitions that facilitate gradual navigation...

10.1145/3613904.3642844 article EN cc-by 2024-05-11

The paper summarizes the contributions to AVI 2024 workshop on Prototyping and Developing Real-World Applications of Extended Reality.

10.1145/3656650.3660539 article EN 2024-05-31

Abstract User evaluation is a common and useful tool for systematically generating knowledge validating novel approaches in the domain of Immersive Analytics. Since this research centres around users, user extraordinary relevance. Additionally, Analytics an interdisciplinary field where different communities bring their own methodologies. It vital to investigate synchronise these with long‐term goal reach shared framework. While there have been several studies focusing on as whole or certain...

10.1111/cgf.15111 article EN cc-by Computer Graphics Forum 2024-06-01

10.1109/ismar-adjunct64951.2024.00042 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2024-10-21
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